Commit Graph

3420 Commits

Author SHA1 Message Date
adelikat 85ce10c696 In Single Instance Mode - don't show an ObjectDisposedException 2013-08-25 22:43:34 +00:00
pjgat09 07b1ad9bed N64: Fixed a default for a Glide64mk2 setting which can result in blank video 2013-08-25 21:16:49 +00:00
adelikat ffa0619b04 Start some new watch classes and a watch collection class, in preparation for a Ram Search/Watch refactor 2013-08-25 18:29:23 +00:00
zeromus 5ef675c116 solve an apparent threading datastructure conflict bug in input binding vs input poll thread. print list of discovered gamepad devices while booting input system. 2013-08-25 17:11:19 +00:00
adelikat 4bd6103574 Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs. 2013-08-25 04:23:27 +00:00
adelikat 61236bf763 NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct 2013-08-25 01:08:17 +00:00
adelikat fcb54994b3 Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile 2013-08-25 00:33:16 +00:00
zeromus cfd3f05f1e reuse rewind buffers 2013-08-24 23:00:33 +00:00
adelikat cec62d38f5 Rewind Config - don't crash on load when rewind is off for the core currently loaded 2013-08-24 21:40:42 +00:00
adelikat 6193be13e9 Fix hard reset mnemonic on N64 and Saturn 2013-08-24 20:44:49 +00:00
adelikat dde1169325 Capture BoardName parameter into movies. Also fix NES imports to set platform to NES for FDS movies, and instead set the BoardName to FDS 2013-08-24 20:11:41 +00:00
adelikat 7ff1675d7f Repaint screen on movie load 2013-08-24 17:14:32 +00:00
goyuken 0803adc32a add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores 2013-08-24 16:54:22 +00:00
adelikat 1400c84fdd Rewind - don't allocate a buffer until necessary, and only do so if rewind is enabled for that core 2013-08-24 15:01:50 +00:00
sappharad 96405ad7de - Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running.
- Fixed BIOS detection for Coleco and Atari 7800. When no BIOS is defined, the application now properly informs the user again instead of throwing an exception.
2013-08-24 02:49:46 +00:00
goyuken 97e3ac9e1b i wasn't able to reproduce the black screenshot bug, but this might fix it 2013-08-23 17:54:33 +00:00
goyuken ce3fc79e10 fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
zeromus 7cb608ead4 fix bug in firmware resolution when firmware isnt present in the default firmwares folder or when the user's selection is missing altogether 2013-08-23 17:17:43 +00:00
adelikat a71837c3aa Fix path exceptions for various systems like GBC, and also clean up some terrible hacky code and do it in a nicer way 2013-08-23 16:03:57 +00:00
adelikat 42d93afe57 SaturnHawk - Oops, fix all path stuff from exploding 2013-08-23 13:57:38 +00:00
adelikat 83b60278f4 Oops! 2013-08-23 13:50:13 +00:00
adelikat 36489ca95a Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event 2013-08-23 02:40:14 +00:00
adelikat 39ee86fa92 Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits 2013-08-23 01:54:58 +00:00
adelikat 924aa80f7d Fix exception thrown recording of movies on SNES ROMs inside archive files 2013-08-23 00:40:35 +00:00
adelikat 67935bc98f Fix about box to show release version at top, change link to bizhawk project to be tasvideos page 2013-08-22 21:14:13 +00:00
adelikat 706a863caa Ram Search - add "Clear Preview" to context menu, clears out the red coloring preview. Also some misc tweaks to colors and some code cleanup 2013-08-21 20:54:33 +00:00
adelikat 872a3208d3 Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
adelikat 0ceff61292 Replace ToolStrip with ToolStripEx in a few places 2013-08-21 20:16:23 +00:00
adelikat 1584a114fe Movies - support the ? in mnemonics, ? will be randomly on or off during playback. Note: there is no UI for this, it makes a movie potentially non-deterministic, and is probably useless. 2013-08-20 00:41:48 +00:00
zeromus add0691c5d make discohawk entrypoint look more like multiclient's 2013-08-19 01:43:18 +00:00
adelikat 52f7c18ff6 Lua scripts - tweak to PuchOutStats.lua - shows the count an opponent will get up on 2013-08-18 20:44:03 +00:00
adelikat d83d676f6b Fix 2012 project 2013-08-15 22:26:43 +00:00
adelikat 04b625ab68 add --dump-close commandline argument, if capturing and specifying a dump-length, setting this property will close the emulator after it has reached the length specified in dump-length 2013-08-15 18:23:15 +00:00
adelikat d2a879420e Remove old path config files 2013-08-14 13:18:55 +00:00
adelikat 18582d7c4f Ram Search - another n64 hack - default to 4 byte 2013-08-14 01:12:03 +00:00
adelikat 22e1dffc91 Ram Search - don't create a search history and start a new search twice. Add a "Use Undo History" option. For that and fast mode when the user opens ram search on the n64 core, currently this overrides their settings every time they open the dialog. 2013-08-14 01:04:14 +00:00
goyuken 6a01d9d9f6 analog control binding widget: deadzone now moves in increments of 5% 2013-08-14 00:30:24 +00:00
adelikat 7f86f58605 Ram search - on showing the number of addresses, use commas 2013-08-14 00:30:08 +00:00
goyuken e0a97160bc analog: n64 actual default binds from default button to deadzone 0.1 2013-08-14 00:27:33 +00:00
goyuken c85d69aa0a analog bind default deadzone to 10% 2013-08-13 23:18:47 +00:00
adelikat 57fae391e5 Fix shift+tab turbo 2013-08-13 01:07:32 +00:00
adelikat 4dfa647bd2 Path Config - attempt to make a selected path a relative one based on the platform (or base path if a global type). Uses a new pathmanager method TryMakeRelative() which could come in handy in other places in the system 2013-08-13 00:50:14 +00:00
adelikat d9115a2395 Path Config - fix bug where wrong path was being passed into the folder browse buttons 2013-08-13 00:03:50 +00:00
adelikat da451381c6 Path Config - when in non-interim mode, lock down unreleased cores 2013-08-12 22:31:48 +00:00
adelikat 705617566f Path Config - auto-complete for special commands 2013-08-12 19:30:05 +00:00
adelikat 7a1a650c95 Fix hotkey system to adapt to future changes without requiring the user to wipe their config file 2013-08-12 19:01:45 +00:00
pjgat09 5b488f1be0 N64: Fixed the naming for some settings in the gamedb 2013-08-12 02:41:25 +00:00
pjgat09 f893f47ee4 Deleting the Glide ini. Why was it still there? 2013-08-12 02:12:38 +00:00
pjgat09 3ec2c0ef93 N64: Fix the order for the Glide64mk2 game hacks in the settings UI. Flipped a setting's default value. Merged the Glide64mk2.ini into the gamedb, I hope. 2013-08-12 02:11:08 +00:00
goyuken 5647c8894d fix problem with new savestate load code 2013-08-12 00:00:36 +00:00
adelikat dfc6a4ba7f Fix bugs in my last path check in 2013-08-11 23:07:32 +00:00
adelikat 625f9c2fcd Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
goyuken e2aeab5ad2 binary savestates while recording movies is now fully supported 2013-08-11 21:28:48 +00:00
goyuken 4de024e570 rework the binary savestates. not done yet. don't load any binary savestates from before this revision, you will cause death and destruction 2013-08-11 21:02:36 +00:00
adelikat fa8cbf650d New Path Config - defaults button 2013-08-11 20:06:27 +00:00
adelikat b7fd907802 New Path System - add in logic to add/remove entries based on the default list so that users won't have to wipe their config every time the defaults change. Controllers and hotkeys need a similar type of treatment 2013-08-11 19:55:13 +00:00
goyuken 370b17b98d panic and die if a problem like the one fixed by r3168 were to happen again, since we never really fixed anything 2013-08-11 19:26:19 +00:00
adelikat b0880eb4c0 New Path config - add Firmware button to systems that have firmwares that will open the firmware dialog directly to the given system 2013-08-11 19:05:05 +00:00
adelikat 00d370db23 New path config - fix anchoring issues 2013-08-11 16:20:35 +00:00
zeromus 85f83bea30 firmwareconfig-add WarpToSystemId 2013-08-11 15:48:47 +00:00
adelikat 0eb46dd11c New Path Config - lot's more progress - saving, recent for ROMs, misc things 2013-08-11 15:05:23 +00:00
adelikat 5f6f1e29b9 Some progress on new path config 2013-08-11 14:28:14 +00:00
adelikat df24f996e9 Fiish data entry of new path stuff, and fix the vs2012 build 2013-08-11 13:42:19 +00:00
saxxonpike da3320ced3 Commodore64: Reconnected core to MultiClient. 2013-08-11 02:45:11 +00:00
zeromus 13dfca11a6 tidy firmware strings 2013-08-10 01:28:51 +00:00
zeromus 226622e339 renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog. 2013-08-10 01:17:06 +00:00
adelikat c50c681414 By default, turn off rewind for large savestates :( 2013-08-09 16:42:53 +00:00
adelikat 3e16802382 Start new path config dialog INTERIM only, shows proof of concept of dynamic tab creation 2013-08-09 02:54:59 +00:00
pjgat09 b5dd64ad3b N64: Pass the Glide64mk2 settings to the core 2013-08-09 02:32:49 +00:00
pjgat09 459987c418 m64p: Removed code that looked at the Glide64mk2 ini file 2013-08-09 02:31:26 +00:00
pjgat09 028388d116 N64: Added Glide64mk2 settings to the config and the settings UI. They don't do anything yet 2013-08-09 01:15:09 +00:00
adelikat 6472d48c1b Rewind Config dialog is no Chuck Norris, so don't attempt to divide by zero 2013-08-08 12:49:02 +00:00
adelikat 90ec14e078 Config - start some path objects and start a PathEntries list in the config file in anticipation of refactoring the path code. This check in should have no functional changes, just a proof of concept set up 2013-08-07 20:49:31 +00:00
adelikat fdb3f0f199 Fix the frame adv. skip lag frames feature 2013-08-07 19:16:51 +00:00
pjgat09 8418fe47af m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway. 2013-08-06 23:04:00 +00:00
pjgat09 912988bb16 N64: Add the glide64mk2 dll 2013-08-06 02:31:14 +00:00
pjgat09 77b249f68e N64: Allow you to enable the Glide64mk2 plugin 2013-08-06 02:27:20 +00:00
adelikat 911385aff6 Hotkeys - if a hotkey isn't found, return an empty object rather than null, so that at least it doesn't call exceptions in menu items that reference them for shortcut key strings 2013-08-06 01:32:00 +00:00
pjgat09 b7ef61e0a2 Added hash identifiers for the m64p repos to the bizbox 2013-08-05 23:49:17 +00:00
adelikat 02e9918e95 Oops, do show dual gb xml menu item since that feature is ready for release, also some misc dialog cleanup on it 2013-08-05 22:36:18 +00:00
adelikat a8d1303659 Don't create tool dialogs until needed. Saves about 10mb of ram usage on start up. Note: this is a very sloppy way to do this. 2013-08-05 20:24:44 +00:00
adelikat 8ead326a23 Make Create Dual GB XML menu item in tools only visible in interim builds 2013-08-05 14:22:38 +00:00
adelikat dd43bbe078 Hotkey for opening the Trace Logger 2013-08-05 14:17:31 +00:00
adelikat 2cb1059c2e About box - add mupen64plus version we use, add MasterOfPuppets as a contributer 2013-08-05 13:32:01 +00:00
adelikat 67bb7cbda6 Hotkeys - add an auto-complete search box 2013-08-05 13:23:17 +00:00
pjgat09 ef36677168 N64: Fix input display on the virtual pad 2013-08-05 02:38:45 +00:00
adelikat 70de80b262 oops, I did it again 2013-08-05 02:32:21 +00:00
adelikat 0005be19a4 allow Firmwares dialog in release builds 2013-08-05 02:22:42 +00:00
adelikat 35455b9821 Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks 2013-08-05 00:45:41 +00:00
adelikat 1b2ce4e212 Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events 2013-08-05 00:26:19 +00:00
adelikat 47a3413f54 Lua - fix event functions onframestart/end and onsavestateload/save to receive a name optionally, and return a guid. Added new functions event.unregisterbyname() and unregisterbyid that receive the name of a (named) function or a guid respectively and unregisters them. 2013-08-04 23:33:03 +00:00
adelikat 40e785ecea Lua - change event register functions to support multi-functions 2013-08-04 22:31:23 +00:00
adelikat 8e8cf4a8fe HOtkeys dialog - focus on first input widget when changing tabs. However does not work on load because winform events suck 2013-08-04 20:51:49 +00:00
adelikat 4e234072eb Finish analog hotkeys 2013-08-04 20:32:50 +00:00
adelikat 311cea39e4 Hotkeys - fix bug where bindings could be lost on save, also clean up the InputWidget code some 2013-08-04 20:21:58 +00:00
adelikat 7cfd6f32b0 Fix a bunch of hotkey regressions 2013-08-04 18:36:33 +00:00
adelikat 4b9023337e Oops, fix frame advance and some other hotkeys 2013-08-04 18:15:11 +00:00
adelikat 3aafc53594 Remove old hotkey config winform, other code cleanup 2013-08-04 17:20:31 +00:00
adelikat 0e3d474baf Show hotkey assignment on SNES bg and obj toggle menu items 2013-08-04 17:18:01 +00:00
adelikat 7515c060b5 Hotkeys - implement defaults button 2013-08-04 17:13:25 +00:00