adelikat
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fb78215590
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Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
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2013-11-11 03:20:33 +00:00 |
adelikat
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ea24f236fb
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Lua - event.OnInputPoll() - allow multiple functions to be registered
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2013-11-10 18:15:32 +00:00 |
adelikat
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1061add64f
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Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
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2013-11-06 02:15:29 +00:00 |
adelikat
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be547db4a1
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Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
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2013-11-04 02:11:40 +00:00 |
adelikat
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348171bdc5
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start Emulation.Common project and move the Emulation/Database folder files to it
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2013-11-04 01:06:36 +00:00 |
adelikat
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bbc12256b2
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Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
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2013-11-03 16:29:51 +00:00 |
zeromus
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0acbb11e97
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move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
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2013-10-27 22:07:40 +00:00 |
goyuken
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0803adc32a
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add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores
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2013-08-24 16:54:22 +00:00 |
goyuken
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05a525d2c4
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dual gameboy: on_snoop support. you get a callback per sub-core, as would be expected.
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2013-05-11 23:46:23 +00:00 |
goyuken
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7b7b95e95d
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add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
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2013-05-06 20:51:28 +00:00 |
adelikat
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cff1ff2940
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Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
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2013-04-14 20:39:19 +00:00 |
goyuken
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926cf64fe7
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dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them.
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2012-12-30 17:38:44 +00:00 |
goyuken
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87a36128e3
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dual gb: fix edge case frame boundary timing thingy
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2012-12-29 18:55:10 +00:00 |
goyuken
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8715f2bb2a
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dual gb: memorydomains
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2012-12-29 18:06:39 +00:00 |
goyuken
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1cdc51f789
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dual gameboy: sound
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2012-12-29 17:11:19 +00:00 |
goyuken
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166110c609
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gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
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2012-12-29 15:48:30 +00:00 |
goyuken
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ab8af9f73e
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remove some unused junk from last commit
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2012-12-29 02:07:01 +00:00 |
goyuken
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63f9752ea2
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rough in some stuff for game boy link cable recording. none of it is finished yet
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2012-12-29 01:25:06 +00:00 |