brandman211
1d21a89f3a
Converting merges one at a time...here's SMS.
...
-Because of Reset and Pause being separate from everything else, I had to code a special condition for these.
-Line count: 1081.
2012-03-25 01:32:44 +00:00
brandman211
8686cc87ff
Converted the switch statement in InputConfig_Load to a dictionary.
2012-03-25 00:54:40 +00:00
brandman211
0eae992403
Created general functions Do and Update.
...
-Because I have been advised not to convert the objects to dictionaries, and because using the equivalent of typedef seems confusing if it isn't outright impossible, I had to implement switch statements to handle certain aspects on a platform to platform basis.
-These will end up being much bigger than I would have hoped, but the entire file will be much, much smaller.
TODO: Implement all of the other platforms using these functions.
Note: It seems that the Enabled checkbox doesn't do anything other than persist its state. I checked the latest release, and the same issue was there, so I didn't break it!
2012-03-25 00:39:51 +00:00
Rolanmen1
e9e988a83e
When Loading An Script With An Error, BizHawk Won't Crash. For Some Reason I Couldn't Show The Script Error In The OutputBox.
2012-03-24 21:55:37 +00:00
brandman211
d7453a3770
-Shrunk UpdateNES.
2012-03-24 21:06:47 +00:00
brandman211
f6a353196d
-Started refactoring InputConfig.cs as adelikat requested:
...
--Created CONTROLS constant which contains all of the controls in one dictionary.
--Shrunk DoNES significantly.
TODO:
-Shrink UpdateNES.
-Generalize both functions and apply to NES.
-Have all of the platform specific functions utilize these generalized functions.
-Combine all of the platforms.
2012-03-24 19:45:50 +00:00
Rolanmen1
d0afec182f
Pause/Resuming Scripts Have Been Implemented
2012-03-24 18:59:24 +00:00
zeromus
e7eb6d8dcd
fix input.get
2012-03-24 18:39:55 +00:00
zeromus
0bb9f65038
try not to crash when size of arrays in config file changes
2012-03-24 17:47:52 +00:00
adelikat
96fc783107
Lua - implement input.get()
2012-03-24 15:55:22 +00:00
rolanmen1
d0995970fc
User Can't Toggle, Edit Nor Pause Or Resume To Separators. Edit Buttons Now Opens Multiple Scripts Instead Of The First Selected.
2012-03-24 13:25:19 +00:00
rolanmen1
87f9ace0d9
Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them.
2012-03-24 12:43:11 +00:00
adelikat
8714b6da75
Small amount of code cleanup - remove unnecessary code in mainform load function, move function to a better file
2012-03-24 12:20:21 +00:00
rolanmen1
661565cf3e
Added Pause Property To Scripts, Menu Option To Pause/Resume Scripts, Enabled And Paused Scripts Change It's Background To Red (May need to change this). Label Above ListView Shows How Many Scripts Are Paused. Need To Add Pause Icon To The Menu Option.
2012-03-24 10:53:26 +00:00
zeromus
0cf6b0bcb7
switch atari 2600 to new 6502 core
2012-03-24 03:45:47 +00:00
zeromus
b9dd682f1d
name the context menu items better things
2012-03-24 03:18:02 +00:00
zeromus
5f39ba5bbd
add emu.yield, which when used allows a script to run while emulation is paused and interact with the gui/main window in realtime
2012-03-23 23:03:39 +00:00
zeromus
216a44e3f0
add input.getimmediate
2012-03-23 22:52:02 +00:00
zeromus
adcb03f8d5
fix context menu open logic to not rely on indices
2012-03-23 22:06:42 +00:00
zeromus
aaf92e0e25
how did that happen
2012-03-23 19:48:45 +00:00
zeromus
bc3e8606a2
refactor lua scripts to be more flexible
2012-03-23 19:44:47 +00:00
zeromus
b64ee06a8c
since our luainterface and lua are so hacked up now, we need to check it in so we dont lose it
2012-03-23 19:03:22 +00:00
zeromus
0372969f13
change lua to use lua coroutines for multiple scripts instead of .net threads
2012-03-23 18:24:29 +00:00
adelikat
bbf282e131
Atari - implement lag counter, refactor implementation of frame counter slightly, add frame and lag counters to savestates
2012-03-23 02:55:46 +00:00
adelikat
2e5ec4fdcb
Fix bugs in input config regarding atari controllers, fix auto-fire controllers for atari (both controllers)
2012-03-23 02:15:58 +00:00
adelikat
715d46ed1d
Hook up atari controller 2 to input config dialog.
2012-03-23 00:39:21 +00:00
adelikat
684252a816
Fix mainform context menu logic from the screenshot to clipboard addition
2012-03-23 00:06:20 +00:00
pjgat09
e708527168
TIA: Implemented missile copying. Also added the missile 1 size which was missing before.
2012-03-22 22:01:20 +00:00
zeromus
fa25305d67
atari-add player 2 controls?
2012-03-22 06:33:28 +00:00
zeromus
dc2107bd3b
nes-make fake boards for almost every mapper, unless i missed one.
2012-03-22 06:20:10 +00:00
pjgat09
a56ddcdb15
Atari 2600: Modified how memory read/writes are handled, to better emulate the address bus. Cleaned up some comments. Turned off CPU debugging. Added functions to read console switches and player 2 buttons.
...
M6532: Mostly re-written, this time based on the datasheet.
TIA: Removed console debug outputs.
2012-03-21 20:28:26 +00:00
rolanmen1
dcaf724dae
Fixed A Bug When Saving A Session That Prevented Them To Be Loaded Correctly.
2012-03-21 12:51:52 +00:00
zeromus
d8c0e3b27e
make GetExeDirectoryAbsolute more robust (handle # in paths)
2012-03-21 06:38:19 +00:00
adelikat
f4bd799484
Atari - hook up main ram memory domain
2012-03-21 02:57:26 +00:00
adelikat
365f60988e
Hook up Atari to the controller config dialog (interim only)
2012-03-21 02:44:01 +00:00
pjgat09
5b5932696d
M6532: Added a dedicated cycle count variable to fix a timer issue.
...
TIA: Increment the M6532 cycle count when in wsync.
2012-03-21 01:02:24 +00:00
pjgat09
5e65c7e977
TIA: Removed code for cosmic ark starfield (to be added back later, in a cleaner way). Changed the definition of a frame to start with the first scanline where VSYNC is disabled.
...
MOS6507: Fixed a copy-paste mistake with SBC instructions where it would remove another cycle. This fixes the screen bounce issue with pitfall.
2012-03-20 22:45:15 +00:00
andres.delikat
bb7e320f92
Lua Console - when opening a duplicate lua script, don't turn script on if the disable lua script on load option is checked
2012-03-20 21:44:34 +00:00
rolanmen1
652fea7392
If User Opens A Script That Is Currently On The Session, It Will Toggle It On.
...
If User Deletes The Script From The Session, It Will Stop.
Script Counter Now Updates On More Circumstances.
2012-03-20 15:31:06 +00:00
brandman211
22feb43b78
joypad_set works.
2012-03-19 19:10:30 +00:00
andres.delikat
da634a45f1
Lua Console - autoload session
2012-03-19 16:49:47 +00:00
andres.delikat
33383b533b
Lua Console - option to disable scripts on load
2012-03-19 16:19:31 +00:00
andres.delikat
adda412369
Lua Console - track changes on Move Up / Down
2012-03-19 15:33:38 +00:00
andres.delikat
40b057a474
Lua Console - drag & drop .txt files
2012-03-19 15:26:05 +00:00
andres.delikat
9f6420b2bc
Lua Console - Open Script - add a *.txt option in the openfile dialog
2012-03-19 15:23:08 +00:00
brandman211
78d8effcfc
Made joypad_get independent of mnemonics. Here's the Lua script I used to test:
...
while true do
joypad.set("Up", true)
local buttons = joypad.get()
local result = {}
for index, value in pairs(buttons) do
table.insert(result, index .. ": " .. tostring(value))
end
gui.text(0, 36, table.concat(result, "\n"))
emu.frameadvance()
end
For some bizarre reason, after a while, the ordering of the buttons goes from stable to chaotic, making it impossible to read the buttons pressed. adelikat says not to worry about this because order is meaningless in Lua. Still, this is very curious...
TODO: Set using a ClickyVirtualPadController and Global.StickyXORAdapter.SetSticky(Controller + " Up", false)...whatever that means.
2012-03-19 14:52:23 +00:00
brandman211
a4a8dec005
Lua glue for zeromus.
2012-03-19 03:39:56 +00:00
adelikat
0bdce38dc4
Add atari to path config dialog (interim builds only)
2012-03-19 02:12:43 +00:00
zeromus
0131b23501
nes-fix a pretty gnarly regression from earlier today
2012-03-18 21:46:56 +00:00
adelikat
c92f1b556c
Lua - implement movie.filename(), movie.getreadonly(), movie.setreadonly()
2012-03-18 19:52:28 +00:00