-Shrunk UpdateNES.
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@ -884,71 +884,23 @@ namespace BizHawk.MultiClient
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private void UpdateNES(int prev)
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{
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ButtonsGroupBox.Controls.Clear();
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InputWidget TempBox;
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Label TempLabel;
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TempBox = TextBoxes[0] as InputWidget;
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if (prev < 4)
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NESControllerTemplate[] controller = Global.Config.NESController;
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if (prev > 3)
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{
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Global.Config.NESController[prev].Up = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].Up);
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TempBox.Dispose();
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TempBox = TextBoxes[1] as InputWidget;
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Global.Config.NESController[prev].Down = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].Down);
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TempBox.Dispose();
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TempBox = TextBoxes[2] as InputWidget;
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Global.Config.NESController[prev].Left = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].Left);
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TempBox.Dispose();
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TempBox = TextBoxes[3] as InputWidget;
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Global.Config.NESController[prev].Right = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].Right);
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TempBox.Dispose();
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TempBox = TextBoxes[4] as InputWidget;
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Global.Config.NESController[prev].A = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].A);
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TempBox.Dispose();
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TempBox = TextBoxes[5] as InputWidget;
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Global.Config.NESController[prev].B = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].B);
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TempBox.Dispose();
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TempBox = TextBoxes[6] as InputWidget;
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Global.Config.NESController[prev].Select = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].Select);
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TempBox.Dispose();
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TempBox = TextBoxes[7] as InputWidget;
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Global.Config.NESController[prev].Start = AppendButtonMapping(TempBox.Text, Global.Config.NESController[prev].Start);
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TempBox.Dispose();
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Global.Config.NESController[prev].Enabled = IDX_CONTROLLERENABLED.Checked;
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prev -= 4;
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controller = Global.Config.NESAutoController;
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}
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else
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Global.Config.NESController[prev].Enabled = IDX_CONTROLLERENABLED.Checked;
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for (int button = 0; button < CONTROLS["NES"].Length; button++)
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{
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Global.Config.NESAutoController[prev - 4].Up = AppendButtonMapping(TempBox.Text, Global.Config.NESAutoController[prev - 4].Up);
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InputWidget TempBox = TextBoxes[button] as InputWidget;
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FieldInfo buttonField = controller[prev].GetType().GetField(CONTROLS["NES"][button]);
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buttonField.SetValue(
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controller[prev],
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AppendButtonMapping(TempBox.Text, (string)buttonField.GetValue(controller[prev]))
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);
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TempBox.Dispose();
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TempBox = TextBoxes[1] as InputWidget;
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Global.Config.NESAutoController[prev - 4].Down = AppendButtonMapping(TempBox.Text, Global.Config.NESAutoController[prev - 4].Down);
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TempBox.Dispose();
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TempBox = TextBoxes[2] as InputWidget;
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Global.Config.NESAutoController[prev - 4].Left = AppendButtonMapping(TempBox.Text, Global.Config.NESAutoController[prev - 4].Left);
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TempBox.Dispose();
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TempBox = TextBoxes[3] as InputWidget;
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Global.Config.NESAutoController[prev - 4].Right = AppendButtonMapping(TempBox.Text, Global.Config.NESAutoController[prev - 4].Right);
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TempBox.Dispose();
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TempBox = TextBoxes[4] as InputWidget;
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Global.Config.NESAutoController[prev - 4].A = AppendButtonMapping(TempBox.Text, Global.Config.NESAutoController[prev - 4].A);
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TempBox.Dispose();
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TempBox = TextBoxes[5] as InputWidget;
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Global.Config.NESAutoController[prev - 4].B = AppendButtonMapping(TempBox.Text, Global.Config.NESAutoController[prev - 4].B);
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TempBox.Dispose();
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TempBox = TextBoxes[6] as InputWidget;
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Global.Config.NESAutoController[prev - 4].Select = AppendButtonMapping(TempBox.Text, Global.Config.NESAutoController[prev - 4].Select);
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TempBox.Dispose();
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TempBox = TextBoxes[7] as InputWidget;
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Global.Config.NESAutoController[prev - 4].Start = AppendButtonMapping(TempBox.Text, Global.Config.NESAutoController[prev - 4].Start);
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TempBox.Dispose();
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Global.Config.NESController[prev - 4].Enabled = IDX_CONTROLLERENABLED.Checked;
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}
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TempBox.Dispose();
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for (int i = 0; i < NESControlList.Length; i++)
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{
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TempLabel = Labels[i] as Label;
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Label TempLabel = Labels[button] as Label;
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TempLabel.Dispose();
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}
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}
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