adelikat
8e2fa8a31b
Virtualpads - simplify some boilerplate logic
2014-01-31 01:53:20 +00:00
adelikat
83be118d03
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
2014-01-31 00:53:20 +00:00
adelikat
f3755975a1
Lua - implement Always on Top and Floating Window
2014-01-30 22:32:29 +00:00
adelikat
5f5677781b
Cheats dialog - Floating window option
2014-01-30 15:51:07 +00:00
adelikat
003156d28e
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
2014-01-30 15:28:05 +00:00
adelikat
dead076979
Ram Watch - floating window and refactor
2014-01-30 14:29:34 +00:00
zeromus
0e88359f1e
bizwaregl-some simplification and cleanup and reduction of pointless api calls
2014-01-30 04:54:02 +00:00
zeromus
c922dde1ee
double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards.
2014-01-30 04:46:59 +00:00
zeromus
b7a053f7da
dont allocate keystates repeatedly in input code (use `ref keystate`) instead
2014-01-30 04:35:35 +00:00
adelikat
a742758288
oops
2014-01-30 03:36:18 +00:00
adelikat
d44e6c6342
Ditto for trace logger
2014-01-30 03:34:58 +00:00
adelikat
ab4f9534fe
a bit of cleanup
2014-01-30 03:11:28 +00:00
adelikat
364c2367ea
Hex Editor - refactor to use ToolDialogSettings Add floating window option
2014-01-30 03:10:17 +00:00
adelikat
53fa1a566a
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
2014-01-30 00:55:31 +00:00
goyuken
ba163b5c08
NES: support mapper 95 and 206 hashless dumps
2014-01-29 22:16:49 +00:00
zeromus
cc73af76bd
snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
2014-01-29 21:59:06 +00:00
goyuken
c18f1af150
PCE: fix noticeable LOH thrashing when rewinding with big savestates (arcade card)
2014-01-29 04:31:23 +00:00
zeromus
42eca164cb
remove useless glGetError calls
2014-01-29 02:17:34 +00:00
zeromus
ed9d8e2e69
dont alloc and pin during GuiRenderer work
2014-01-29 00:53:04 +00:00
zeromus
85fe967810
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
mvl1986
c4ffc78224
simpler solution for getting single entries of libraries
2014-01-28 15:44:02 +00:00
mvl1986
c392321bb0
Updated intellisense only shows unique hits and the new files are always added to the console.
2014-01-28 14:04:58 +00:00
null_ptr
2050420565
Fixed N64 controllers
2014-01-28 09:58:53 +00:00
zeromus
2275ec234f
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
2014-01-28 04:39:27 +00:00
zeromus
0d29401101
write lots of notes about why using glValidate was a bad idea, so i never make the mistake again.
...
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE </bartsimpson>
2014-01-28 02:07:50 +00:00
zeromus
7f2ef5cf74
remove glValidate call in shader linking. this is gonna fix the old intel cards, right?
2014-01-28 01:58:54 +00:00
adelikat
7fac499996
Lua - finish up documentation and strongly type some more params
2014-01-27 20:19:08 +00:00
zeromus
2ae48a7103
some csproj was jacked due to assemblies move into References. not sure how
2014-01-27 19:50:54 +00:00
zeromus
98c1b7f508
stop displaying NoError so much, it makes people laugh too hard and hurt themselves
2014-01-27 19:25:48 +00:00
zeromus
0a6fa56fbd
try putting shader version in shaders
2014-01-27 19:24:05 +00:00
zeromus
8637060364
fix no error
2014-01-27 18:30:28 +00:00
zeromus
ecb1653d1b
remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.
2014-01-27 09:45:16 +00:00
zeromus
bc4a7e70a7
BizwareGL-rendertarget support
2014-01-27 09:36:18 +00:00
zeromus
25cab541b1
assorted cleanup and quick restore of DIspBlurry and Vsync settings
2014-01-27 06:03:18 +00:00
zeromus
857dff9cf4
some small cleanup
2014-01-27 05:37:04 +00:00
adelikat
7417ea7b8f
Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list
2014-01-27 03:16:05 +00:00
zeromus
be49f6fa33
fix mouseclicks on GL viewport
2014-01-27 02:06:05 +00:00
adelikat
ce9f282d67
Lua - clean up a lot of params by making them strongly typed numbers instead of object, and simplify a lot of logic as a result
2014-01-27 01:15:56 +00:00
zeromus
055c08179f
reorganize some dlls into References directory, im tired of seeing all these things in the project root
2014-01-27 01:11:39 +00:00
zeromus
6d2d90d941
this file wasnt needed
2014-01-27 00:49:41 +00:00
zeromus
c6997c49c8
use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
2014-01-27 00:38:10 +00:00
zeromus
d4c8b75de4
improve pipeline link validation
2014-01-27 00:23:53 +00:00
zeromus
e47212329b
more cleanup
2014-01-27 00:08:53 +00:00
zeromus
7d001ab8c4
fix references, cleanup
2014-01-27 00:07:16 +00:00
zeromus
a2ba761ae1
BizwareGL!
2014-01-27 00:02:21 +00:00
adelikat
157f092aa2
Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can
2014-01-26 20:36:00 +00:00
pasky1382
c6811542fa
Added a couple lua descriptions
2014-01-26 20:05:56 +00:00
adelikat
853c82d111
Lua Functions list - make params look pretty, including strongly typed variables when possible
2014-01-26 20:05:45 +00:00
adelikat
70feebf229
Add documentation to as many lua function as I can sanely do in one sitting
2014-01-26 18:36:27 +00:00
goyuken
b1dc947794
NES: send unidentified mapper004 games with iNES 4screen flag set to TVROM. i don't like doing this, but it causes no issues in current GOODNES (the one rom it breaks we have covered by bootgod). fixes some of the most pivotal works of the 20th century, like Gauntlet (Nude Valkyrie Hack) and Gauntlet XXX
2014-01-26 17:21:50 +00:00