try putting shader version in shaders

This commit is contained in:
zeromus 2014-01-27 19:24:05 +00:00
parent 8637060364
commit 0a6fa56fbd
1 changed files with 2 additions and 0 deletions

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@ -291,6 +291,7 @@ namespace BizHawk.Bizware.BizwareGL
Texture2d sTexture;
public readonly string DefaultVertexShader = @"
#version 110 //opengl 2.0 ~ 2004
uniform mat4 um44Modelview, um44Projection;
attribute vec2 aPosition;
@ -306,6 +307,7 @@ void main()
}";
public readonly string DefaultPixelShader = @"
#version 110 //opengl 2.0 ~ 2004
uniform sampler2D uSampler0;
uniform vec4 uModulateColor;