try putting shader version in shaders
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@ -291,6 +291,7 @@ namespace BizHawk.Bizware.BizwareGL
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Texture2d sTexture;
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public readonly string DefaultVertexShader = @"
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#version 110 //opengl 2.0 ~ 2004
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uniform mat4 um44Modelview, um44Projection;
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attribute vec2 aPosition;
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@ -306,6 +307,7 @@ void main()
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}";
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public readonly string DefaultPixelShader = @"
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#version 110 //opengl 2.0 ~ 2004
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uniform sampler2D uSampler0;
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uniform vec4 uModulateColor;
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