zeromus
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c9b662d7ea
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snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
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2012-12-26 20:25:06 +00:00 |
zeromus
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8a69a4ebe0
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switch snes core back to external process. more refined this time. support use of performance core.
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2012-12-25 20:36:04 +00:00 |
zeromus
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259364bb33
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upx some of our dlls
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2012-12-25 19:07:54 +00:00 |
zeromus
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7381855385
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2012-12-24 21:34:22 +00:00 |
zeromus
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89b89fd6bb
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2012-12-24 21:33:11 +00:00 |
goyuken
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587270cad2
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snes: Fix rewind issue with tales of phantasia. Full details are as follows: Synchronize events occur right BEFORE the original thread tries to modify the data. That means that if, for instance, the SMP thread switches off to the CPU thread for a synchronize, but then the CPU switches to the PPU, commits a frame, and then in runtosave, finalizes, without having ever advanced past the SMP, when the SMP runs to save, it will do a data modify without being properly synced. The solution is for the CPU to not stop in runtosave until there's enough time for both the PPU and SMP to finish. Because of our stateful design, there's at most one event pending, so that simplifies to (smp.clock < 0 && ppu.clock < 0). This is unfortunately never guaranteed to finish, but with short timing segments on stateful PPU and SMP, and special guards in the PPU and SMP to switch back to the CPU as quickly as possible when in runtosave, it seems to work out.
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2012-12-24 21:14:29 +00:00 |
goyuken
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74c26d9b11
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snes: ppu: state out similarly to apu. this was a very simple project; unlike the apu, there aren't many sync points. like the apu, a message is dumped to the console if runtosave causes determinism problems. like the apu, there's no speed hit, but tales of phantasia is still broken. breaks savesates.
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2012-12-24 19:49:23 +00:00 |
goyuken
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5e3d6555b0
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libsnes: implement "stateful" smp that can restore its state at more points, theoretically eliminating incorrectness from smp misbehavior. no real speed loss. doesn't fix anything at the moment; i might back out the change if it turns out to never fix anything. breaks savestates.
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2012-12-24 18:07:13 +00:00 |
goyuken
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5f854466ab
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sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible
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2012-12-23 20:26:43 +00:00 |
adelikat
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cc05370809
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oops, add Atari 7800 to the Open ROM file dialog in non-interim builds
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2012-12-23 18:55:05 +00:00 |
adelikat
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3d5b429789
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update release info, this is a dummy commit mostly, that marks the end of the 1.4.0 release and the beginning of 1.4.1
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2012-12-23 18:40:16 +00:00 |
adelikat
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3f3afd253c
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de-interim A7800 in the Path Config dialog
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2012-12-23 16:36:46 +00:00 |
goyuken
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3cc475a64f
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reverse merge r4180, r4181, r4189
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2012-12-23 16:30:00 +00:00 |
adelikat
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60e16a56a3
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NULL Emautlor - remove Save Movie from context menu, make Hex Editor not crash when loaded
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2012-12-23 02:49:08 +00:00 |
adelikat
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7992172300
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Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state
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2012-12-23 02:42:20 +00:00 |
adelikat
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e3ba1b6149
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Path Config - BIOS Filename config for Coleco and GBA
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2012-12-23 02:15:20 +00:00 |
adelikat
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c009533def
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Path Config - PCE and FDS BIOS filename config
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2012-12-23 01:32:38 +00:00 |
adelikat
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8ff8b99009
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fix MakeRelease.bat
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2012-12-23 00:51:40 +00:00 |
adelikat
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2002057b62
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Remove firmware folders and BIO_Info.txt files and replace with a single bios txt file in the new firmware folder
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2012-12-23 00:49:11 +00:00 |
goyuken
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e34975a727
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multiclient: fix bug introduced in r4180 that prevents loading when Bizhawk.Emulation.dll is in another folder
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2012-12-22 20:58:37 +00:00 |
goyuken
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d9240844bc
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make firmware path system less robust and more annoying
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2012-12-22 19:10:54 +00:00 |
adelikat
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172a344ada
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Controller Config - add Intellivision controls
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2012-12-22 02:34:08 +00:00 |
adelikat
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76c9a68a2d
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Intellivision - Hook up controllers to the core
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2012-12-22 01:56:14 +00:00 |
goyuken
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726d497997
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lua: gui.text() behaves more consistently with different window sizes
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2012-12-22 01:00:12 +00:00 |
adelikat
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64ced7533b
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Lua - implement client.getwindowsize
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2012-12-21 23:50:29 +00:00 |
zeromus
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f1401a16e1
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snes-fix new bugs in audio
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2012-12-21 16:13:11 +00:00 |
zeromus
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8d7da30681
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snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
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2012-12-21 07:23:55 +00:00 |
goyuken
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e8a54aaeed
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luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that!
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2012-12-20 21:40:03 +00:00 |
goyuken
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3d14e55297
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bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version
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2012-12-17 15:38:56 +00:00 |
goyuken
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fe6f029f39
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7800: more control hookup for console buttons
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2012-12-16 20:04:39 +00:00 |
adelikat
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d57b850c7e
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A78 - Virtual Pads
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2012-12-16 19:07:45 +00:00 |
goyuken
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e5a6a28940
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7800: path config connected for saveram
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2012-12-16 18:39:05 +00:00 |
adelikat
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867c6ef4b9
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Add Atari 7800 info to about box
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2012-12-16 18:31:49 +00:00 |
goyuken
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17d8e21c2d
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7800: memory domains
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2012-12-16 18:02:39 +00:00 |
goyuken
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17f0f66ed7
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7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
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2012-12-16 16:57:16 +00:00 |
goyuken
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f8c9bd98f9
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7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
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2012-12-16 15:15:54 +00:00 |
goyuken
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c9c3821632
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7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
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2012-12-16 01:34:02 +00:00 |
goyuken
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6f43bafa83
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7800 mnemonic stuff
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2012-12-15 20:58:13 +00:00 |
goyuken
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6e3dbde76c
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add 7800 to the "warn before starting a movie" list
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2012-12-15 20:35:37 +00:00 |
adelikat
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d4ef18c422
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ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
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2012-12-15 20:29:37 +00:00 |
adelikat
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59ea6d86ff
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Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons
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2012-12-15 19:58:21 +00:00 |
pasky1382
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3b37b809ad
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Added Congo's Caper collision box viewer
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2012-12-15 19:28:21 +00:00 |
adelikat
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6dbb8f5f9f
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Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file
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2012-12-15 14:10:52 +00:00 |
adelikat
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054f0df3e4
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Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
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2012-12-15 04:28:29 +00:00 |
adelikat
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e7c8053617
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Controller Config - add Atari 7800 joystick image
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2012-12-15 03:17:00 +00:00 |
goyuken
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2983c23920
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atari7800: control hooked up, more or less
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2012-12-15 02:36:38 +00:00 |
adelikat
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158e6a5dd6
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Atari 7800 - add bios info txt file and appropriate folders
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2012-12-15 02:23:42 +00:00 |
adelikat
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d34368e98d
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Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
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2012-12-14 02:17:47 +00:00 |
goyuken
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8cc820c273
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hexeditor: fix highlighting positioninigngi
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2012-12-14 02:02:59 +00:00 |
adelikat
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630595e848
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putting emu7800.dll in svn so that the main sln at least compiles
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2012-12-13 03:26:30 +00:00 |