adelikat
c3aeda2d54
Lua Console - clear output window on New Session
2012-03-17 12:19:30 +00:00
adelikat
1380cccd7a
Lua Console - output window - context menu with a clear option
2012-03-17 12:14:59 +00:00
adelikat
dac438ec02
Lua Console - Better dialog for lua functions list, stop and start sound on calling list
2012-03-17 02:18:09 +00:00
Rolanmen1
a8df8116e6
Toggling Lua Scripts By Double Clicking Now Works
2012-03-13 22:39:07 +00:00
Rolanmen1
ff21856389
Toogling Scripts From The Toogle Button And Menu Option Works, Double Clicking Doesn't
2012-03-13 22:08:17 +00:00
adelikat
635ae613a4
Ram Watch - when drawing watches on screen, use alert font for frozen addresses
2012-03-11 00:50:06 +00:00
adelikat
7e38f4a940
Hex Editor - move Add to Ram Watch to Ctrl+W instead of A! A is a hex value that should be able to be typed in
2012-03-10 02:31:34 +00:00
adelikat
88424ca2b7
Fix a few warnings
2012-03-09 20:38:44 +00:00
adelikat
c7ec2aed6c
NES Nametableviewer - Screenshot to clipboard option
2012-03-09 19:07:16 +00:00
taotao54321
3017dacdf1
SetMemoryDomain() called StartNewSearch(), so fixed it
...
It broke LoadSearchFile()
2012-03-09 18:50:26 +00:00
taotao54321
9716387b2f
HexEditor: set defaultWidth/Height at loading, not in constructor
2012-03-09 17:14:39 +00:00
taotao54321
389693e6f4
HexEditor: member Width, Height hide the original property Width, Height. So renamed to Width_, Height_
2012-03-09 16:37:55 +00:00
taotao54321
0e2341b37f
Sometimes HexEditor forgot the settings, so fixed it
...
And refactored loading/saving settings
2012-03-09 16:13:40 +00:00
adelikat
2dd03cbf03
Hex Editor - dynamically add unfreeze option to the menu item as well.
2012-03-09 01:50:39 +00:00
adelikat
502e395be0
Hex Editor - some hotkeys - A for Add to Ram Watch, Del for unfreeze, Shift+Del for unfreeze all
2012-03-09 01:43:52 +00:00
adelikat
5376186eb0
Hex Editor - Context menu - if address if frozen, show an unfreeze menu item instead of freeze
2012-03-09 01:33:55 +00:00
adelikat
f0de9366ec
Hex Editor - space bar toggles an address as frozen/unfrozen
2012-03-09 01:24:46 +00:00
adelikat
f48de28581
Hex Editor - + and - buttons now increment/decrement the value of a selected address (added context menu items as well)
2012-03-08 18:33:57 +00:00
adelikat
bd7c9e3309
Lua Console - implemented open lua script toolstrip icon
2012-03-05 14:27:29 +00:00
zeromus
dec7183e73
fix bug in ramwatch signed value printing, and probably unsigned 32bit value printing as well
2012-03-04 21:46:54 +00:00
brandman211
91ea63c09e
-Made the errorMsg in ImportFile display.
...
--Moved the command message in ImportText to this.
-Converted ImportVBM to use a MnemonicsGenerator.
--This should work, but I can't test as I still don't know for sure as the import fails and displays "Not a valid VBM platform type."
--I iterated through the buttons using a list and left-shifting. I applied this method to ConvertMMV, which works.
TODO:
-Comment MovieImport.cs.
-Fix the exception that is thrown for Gameboy games.
-Get ImportVBM to actually work, scanning through the input to see if it seems sane.
-Figure out why pressing Pause on GameGear results in a "P" instead of a "p", and whether or not this is a factor in runs syncing.
2012-02-24 04:44:40 +00:00
andres.delikat
8e241067e6
Lua - hook up savestate library and implement saveslot() and loadslot() methods
2012-02-03 12:18:27 +00:00
kylethomson
ca1114311c
Kill the lua thread as part of closing.
2012-01-29 03:22:05 +00:00
andres.delikat
c7cc0ee203
lua - implement memory.getcurrentmemorydomain(), memory.getmemorydomainlist(), memory.usememorydomain()
2012-01-28 22:30:04 +00:00
andres.delikat
2e0ac111ab
Proper checking if lua is running when doing thread waiting/set
2012-01-28 22:00:51 +00:00
andres.delikat
0082876510
LuaConsole - protect WriteToOutputWindow() and ClearOutputWindow() in case lua console is closed when called. Close the lua object on LuaConsole close (fixes some crashes).
2012-01-28 21:51:01 +00:00
andres.delikat
7ac7f335f9
send FromCuePath a default CueBinPref object to make it compile. Todo: feed it a correct value??
2012-01-22 23:56:49 +00:00
kylethomson
16ec704e41
Added Frameadvance with threading. Can't test, because CueFromPath is broken.
2012-01-22 23:44:53 +00:00
andres.delikat
abf0698e43
oops
2012-01-22 23:07:50 +00:00
andres.delikat
d4260e22b1
Lua Console - hook up recent lua menu items, and start lua session file loading
2012-01-22 23:03:43 +00:00
andres.delikat
defbe971c4
Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console
2012-01-22 22:42:40 +00:00
andres.delikat
78cc4d5cae
Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept.
2012-01-22 22:20:09 +00:00
andres.delikat
48c651cfc7
Lua Console - lua functions list menu item. Lua - console.clear, console.getluafunctionslist, emu.getsystemid
2012-01-22 03:14:31 +00:00
andres.delikat
95a769aa0c
Lua console - minor gui fixups
2012-01-21 20:38:43 +00:00
andres.delikat
955cee21b6
Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode
2012-01-21 20:05:53 +00:00
andres.delikat
ed02a2e951
Lua Console - another round of dialog fix ups
2012-01-11 02:29:50 +00:00
andres.delikat
3e2e657dcf
Lua Window - various dialog fix ups like toggle, storing recent files, drag & drop
2012-01-10 03:12:01 +00:00
andres.delikat
d6a57e08c1
Toolbox - reload icons on rom open/close so that core dependent tools update.
2012-01-10 02:11:17 +00:00
andres.delikat
c871eedbbc
Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
2012-01-10 02:02:11 +00:00
andres.delikat
ee440f140f
Lua Console - hook up autoload, fix hotkey and toolbox to open lua console (not the old lua window dialog). Add TAStudio to the toolbox dialog.
2012-01-10 01:30:17 +00:00
andres.delikat
823edd2f67
store lag frame information into movies. Have TAStudio highlight lag frames in pink. Currently only hooked up for the NES core.
2012-01-08 23:51:53 +00:00
andres.delikat
9cbe8626f3
Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
2011-09-17 16:39:43 +00:00
andres.delikat
321a45722e
Hex Editor - use Ram Poke dialog for the Poke address function. Ram Watch - Successfully stop/start sound on ram poke
2011-09-17 15:35:39 +00:00
andres.delikat
7141ed0fa4
Ram Poke - limit number of digits in value field on load and on data size change, fix bug where signed & unsigned parsing was swapped
2011-09-17 15:17:00 +00:00
andres.delikat
3614708e83
Ram Poke - show memory domain in text property, format address and value text boxes on load
2011-09-17 15:10:58 +00:00
andres.delikat
31a85ab785
Ram Poke - pass in a memory domain and poke addresses in that domain instead of defaulting to main memory. Format address & value numbers in output message appropriately
2011-09-17 15:04:08 +00:00
andres.delikat
a3c500193f
Ram Poke - show "0x" next to value when value type is hex, for clarity, make that check on load
2011-09-17 14:38:21 +00:00
andres.delikat
3e8a7e61c2
Ram Search - Redo menu item, slight tweaks to search menu items
2011-09-16 23:44:39 +00:00
andres.delikat
94aca60998
Cheat Window/Ram Search/Ram Watch - switch key up events to key down, add Ctrl+A select all to cheat window & ram watch
2011-09-16 23:29:36 +00:00
andres.delikat
665c9c5fbd
Ram Search - search list - Ctrl + A hotkey for selecting all values
2011-09-14 23:57:28 +00:00
andres.delikat
7cfdad7bd0
Ram Search - Implement redo button. Enable/Disable Undo & Redo buttons when applicable
2011-09-14 23:36:36 +00:00
andres.delikat
49fb822bec
Hex Editor - ctrl+p = poke address, better formatting of the address display in the poke address pop up
2011-09-13 00:35:40 +00:00
andres.delikat
08fcaede91
Slight tweak to rendering of on screen ram watch, display separator watches as ----
2011-09-13 00:29:54 +00:00
andres.delikat
6f1baed4de
TAStudio - disable unimplemented menu items when not in interim mode
2011-09-13 00:04:33 +00:00
andres.delikat
0022b60b4f
Watch object - update the PeekAddress() function to update the prev and changecount values. Fix Ram Search and Ram Watch UpdateValues() functions based on this change
2011-09-12 23:36:27 +00:00
andres.delikat
33a8d1ee0c
Ram Search - refactor QueryItemText to use the new built in ToString methods of the Watch object
2011-09-12 23:29:04 +00:00
andres.delikat
ffc28123b3
Hex Editor + Ram Search - Stop sound on modal dialog calls
2011-09-12 23:21:39 +00:00
andres.delikat
368f201dbe
Ram Watch - stop & start sound on several functions that call modal dialogs
2011-09-12 23:14:57 +00:00
andres.delikat
c8e0043713
Ram Watch - a "Display on Screen" menu option
2011-09-12 23:08:42 +00:00
andres.delikat
73add14d28
Watch object - add ValueToString() and PrevToString() methods and make Ram Watch use these methods and thus simplify the UpdateValues logic. Added an override for ToString() that displays notes + value in preparation for a on screen ram watch option.
2011-09-12 00:17:17 +00:00
andres.delikat
5ed4a36fd6
Trade out Poke icon with a nicer one (with a larger image size than 16x16)
2011-09-11 01:39:26 +00:00
andres.delikat
21d396f9bc
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
andres.delikat
79e5a399f7
Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
2011-09-10 21:48:27 +00:00
andres.delikat
4f98fdb60d
Ram Watch - adding a watch from an external dialog flags changes
2011-09-10 21:37:03 +00:00
andres.delikat
e3d9706e9e
Ram Watch - update values when editing, removing, and duplicating a watch, and whenever a value is added to the watch by an external dialog
2011-09-10 21:16:29 +00:00
andres.delikat
b977ca94e9
Ram Search - Fix crash bug when user would click Save and then cancel the save dialog
2011-09-10 21:06:50 +00:00
andres.delikat
b0235e08f0
Ram Watch - fix crash when using the save icon on a new watch file with changes
2011-09-10 18:09:21 +00:00
andres.delikat
e889520744
Hex Editor - use filesystem safe name generation for default file name on Dump to File
2011-09-10 13:51:26 +00:00
andres.delikat
a84f881c5c
Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
2011-09-03 18:07:30 +00:00
andres.delikat
a731504e5b
TAStudio - fix typo in Restart() that was causing the listview to get wrecked
2011-08-30 00:26:14 +00:00
andres.delikat
1f3a315926
NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open!
2011-08-27 14:56:17 +00:00
andres.delikat
8dff368bcc
misc code cleanup on some tool dialogs
2011-08-27 14:49:13 +00:00
andres.delikat
5e9f90eea9
Ram Search - big speed up in QueryItemBkColor by only checking for column == 0, apparently it was causing a redraw for each column instead of just once, setting column == 0 still colors the entire row. Also removed the "x addresses would be removed" message when in preview mode as it isn't worth a 1 fps cost imo. Also applied the column == 0 fix to Ram Watch though that will have a significantly smaller speed boost.
2011-08-27 13:56:06 +00:00
andres.delikat
c7e8e7ece1
Ram Watch/Ram Search - small speed optimization to the QueryItemText functions
2011-08-27 13:20:02 +00:00
andres.delikat
18a6b21deb
Oops
2011-08-27 04:36:45 +00:00
andres.delikat
293b7133c5
Slight Dialog performance tweaks
2011-08-27 04:32:54 +00:00
andres.delikat
82630e62b5
Hex Editor - Hook up mouse wheel
2011-08-26 00:20:42 +00:00
andres.delikat
e866055581
Hex Editor - fix problems with highlight display
2011-08-25 23:58:16 +00:00
andres.delikat
172205a86e
Hex Editor - Display address highlighted
2011-08-25 23:49:13 +00:00
andres.delikat
dea2afd513
Hex Editor - very slight optimziing of GenerateMemoryViewString
2011-08-25 17:05:51 +00:00
andres.delikat
8d7c745e56
Show nibbles when hex editing, fix auto move to next address on 2 byte view, update values on load
2011-08-25 02:23:12 +00:00
andres.delikat
d8bdf4c646
Hex Editor - show frozen addresses
2011-08-25 02:08:05 +00:00
andres.delikat
4017e8a068
Hex Editor - fix hex editing of 4 byte values, added a Unfreeze All menu/context menu item
2011-08-25 01:49:22 +00:00
andres.delikat
550261b831
Hex Editor - Fix Endian display on 2 & 4 byte view, fix freezing of multibyte values, fix adding to ram watch of multibyte values, fix ram watch to run UpdateValues when an external dialog adds a value
2011-08-25 01:22:03 +00:00
andres.delikat
ce5bf31ec1
Hex Editor - save DataSize and BigEndian in the config
2011-08-25 00:55:46 +00:00
andres.delikat
efd8fe5410
Fix Poke Value context menu item and allow it to poke 2 byte values (4 byte still todo)
2011-08-24 22:26:17 +00:00
andres.delikat
be80761f26
Hex Editor - update values on Endian Toggle, fix resizing logic of dialog
2011-08-24 16:56:38 +00:00
andres.delikat
c2d5f5c733
Hex Editor - mostly working address editing in 2 byte view
2011-08-24 02:48:52 +00:00
andres.delikat
c712e58b4d
Hex Editor - restore Ctrl+G hotkey, fix key events, fix 2 & 4 byte view issues, restore address editing
2011-08-24 02:31:45 +00:00
andres.delikat
f11b3a3e2a
Hex Editor - misc cleanups
2011-08-23 23:48:22 +00:00
andres.delikat
c8f8735ec3
Hex Editor - Oops, don't refresh on mouse move
2011-08-23 22:48:21 +00:00
andres.delikat
d391777d50
Hex Editor - fix calculation for rows visible
2011-08-23 22:44:23 +00:00
andres.delikat
98ec3bf2a2
Hex Editor - restore mouse & key events & context menu, fix addresss highlighting logic
2011-08-23 22:22:24 +00:00
andres.delikat
3cc1606921
Hex Eidtor - restore mouse ever & click events, drawing positions are rather off however, will need to tweak
2011-08-23 01:43:19 +00:00
andres.delikat
bf2cad8b15
Hex Editor - more restoring of commented code from the removal of MemoryViewer
2011-08-22 16:42:32 +00:00
andres.delikat
20e0ffc8b8
Hex Editor - make address label transparent so that highlighting effects will happen on the group box behind it, make GenerateMemoryViewString a value returning function, hook back up resizing event
2011-08-22 16:34:47 +00:00
andres.delikat
d7bc642161
Hex Editor - complete refactoring, no longer uses the MemoryViewer object, instead it uses a regular groupbox and a label that contains the memory viewing contents. At the default size (16 rows in view) there is barely any perceived slowdown (about a 10fps boost) on my system. Still some todo's for restoring functionality (such as mouse events)
2011-08-22 02:48:12 +00:00
andres.delikat
92a75042db
Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
2011-08-21 23:59:42 +00:00
andres.delikat
6cc75ae98e
Hex Editor - fix bug that was causing it to draw 1 row beyond the memory domain if scroll bar was maxed
2011-08-21 23:42:12 +00:00
andres.delikat
cdb79b2143
More Hexeditor Speed optimizatons - don't calculate number of address digits 60 times a second, do it on data size change, add domain name to stringbuilder instead of its own draw method, tighten up drawing area
2011-08-21 23:34:33 +00:00
andres.delikat
680fd8a6e0
Hex Editor - Some speed optimizations: don't set the Header string 60 times a second, instead setting whenever the data size changes. Also add it to the stringbuilder instead of drawing it seperately
2011-08-21 23:05:45 +00:00
andres.delikat
9ccb33a191
2011-08-21 22:26:02 +00:00
andres.delikat
f22e9fb60d
Memory Viewer & VirtualListView - ControlStyles.OptimziedDoubleBuffer seems to be a small speedup compared to ControlStyles.DoubleBuffer
2011-08-21 20:28:22 +00:00
andres.delikat
b6424aa1b7
Ram Search - ~1fps speedup by removing DIsplaySearchList from DoPreview. Preview would never change the number of addresses so this function was wasteful
2011-08-21 12:37:29 +00:00
andres.delikat
27478a5feb
Ram Watch - restart function reloads the existing watch file (if any) else starts a new one. The annoying consequence of this is that restarting a movie will wipe any unsaved changes, but I don't see a way around that currently.
2011-08-20 15:41:33 +00:00
andres.delikat
40512ae558
Ram Watch/Search - refresh on form activate
2011-08-20 15:35:16 +00:00
andres.delikat
2c057a3d1f
Ram Search - refresh listview on its focus event, only turn on blazing fast option if > 8 addresses (8 being semi-arbituary)
2011-08-20 13:39:44 +00:00
andres.delikat
e462ba80e5
Ram Search - fix toolstrip location
2011-08-20 13:30:57 +00:00
andres.delikat
5b3074a222
Ram Search - fix bug that was causing the Search button to fire twice
2011-08-20 13:15:17 +00:00
andres.delikat
368702d843
Ram Search - refix the Add To RamWatch toolstrip button
2011-08-20 13:02:25 +00:00
andres.delikat
3cb79b0dc7
Hex Editor - ~2 fps speedup
2011-08-18 23:50:20 +00:00
andres.delikat
e62f68f48e
Ram Search - fix anchoring of tool strips
2011-08-18 21:28:15 +00:00
andres.delikat
3cd57a1335
Ram Search - better formatting of preview message, update some todo lists
2011-08-18 02:41:42 +00:00
andres.delikat
a8fb30e517
Hex Editor - fix Add To Ram Watch and Freeze Address menu items to use the Highlighted address not the pointed to address (which would never be an address since the mouse would not be on an address!)
2011-08-18 01:55:47 +00:00
andres.delikat
4b021113fb
Hex Editor - Fix so Ctrl+G hotkey works
2011-08-18 01:50:17 +00:00
andres.delikat
c5f2d02f68
Ram Watch/Cheat Window/Lua Console - when deleting, clear selected items
2011-08-17 00:26:34 +00:00
andres.delikat
2330126b84
Ram Search - when deleting, clear selected items
2011-08-16 02:47:32 +00:00
andres.delikat
90233868cf
Slight dialog cleanups on ram search & autofire config
2011-08-15 19:33:18 +00:00
andres.delikat
89c5dcb9ec
Ram Search - Make DoUndo() set the previous value to the current value. Better would be to keep a previous value undo list and restore that, but this is adequate for preventing crashes.
2011-08-15 19:08:52 +00:00
andres.delikat
7357f82ffa
oops
2011-08-07 20:55:06 +00:00
andres.delikat
9809cb317a
MemoryViewer - slight refactoring
2011-08-07 20:54:26 +00:00
andres.delikat
d55debbb3e
Hex Editor - refresh address display after typing in values or highlighted address changes by key press
2011-08-07 20:31:49 +00:00
andres.delikat
19b4072346
Hex Editor - refix typing in of values
2011-08-07 20:20:07 +00:00
andres.delikat
6953782167
Hex Editor - remove useless text box that was going to be a find by value box, will put that off until a future release
2011-08-07 20:00:35 +00:00
andres.delikat
fae70a6e0e
Hex Editor - scroll when pressing up or down, fix some crash bugs, implement Pg Up/Down, Home, End hotkeys
2011-08-07 19:53:52 +00:00
andres.delikat
53fd0aa877
Hex Editor - Dump To File implemented
2011-08-07 19:30:01 +00:00
andres.delikat
c00fe0d00b
Hex Editor - add char viewer, shrink font, make drawing a bit more efficient
2011-08-07 19:12:26 +00:00
andres.delikat
52507fbb24
Hex editor - correctly use stringbuilder
2011-08-07 17:34:33 +00:00
andres.delikat
548c881ace
Hex Editor -Revert previous commit because it made every row the same, also applied some very tiny speed ups
2011-08-07 16:32:50 +00:00
andres.delikat
cce572f0c8
Hexeditor - stringbuilder for a slight speedup
2011-08-07 15:54:29 +00:00
andres.delikat
c8a4a14021
Ram Search/Watch - context menu will show Unfreeze instead of Freeze if highlighting a frozen address
2011-08-07 04:19:49 +00:00
andres.delikat
fdacd090db
Ram Search - GUI fixups
2011-08-07 03:11:54 +00:00
andres.delikat
fd36356536
Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window
2011-08-07 02:12:41 +00:00
andres.delikat
7a6bc33ebc
Removing a cheat turns off the cheat as well
2011-08-07 01:50:50 +00:00
andres.delikat
6c252d08fa
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
2011-08-07 01:16:55 +00:00
andres.delikat
15743552e2
Cheat Window / Ram Watch - Select All menu item and Ctrl+A hotkey. Ram Search - add Ctrl+Z hotkey to Undo menu item
2011-08-07 00:56:21 +00:00
andres.delikat
c903ff505d
Ram Watch/Ram Search/Cheats - Delete key deletes selected items
2011-08-07 00:43:04 +00:00
andres.delikat
9814cc26c9
Ram Search & Ram Watch - Freeze function freezes all selected list items
2011-08-07 00:32:22 +00:00
andres.delikat
df5d27e0f3
Cheats - better icon, fix Save function to use default filename and save automatically, refactored into its own Save() function
2011-08-06 22:25:37 +00:00
andres.delikat
95c8e709b6
Cheats - more fixes, in particular saving & loading the .cht file from the same path!
2011-08-06 22:03:10 +00:00
andres.delikat
9826e26a4b
Cheats - fix the adding of a cheat from another dialog (Ram Watch/Search, Hex Editor, etc)
2011-08-06 19:49:21 +00:00
andres.delikat
d69abc909d
Cheats - more refactoring by putting code into the CheatList object
2011-08-06 19:30:21 +00:00
andres.delikat
c3d08b3b7b
Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time
2011-08-06 02:34:24 +00:00
beirich
b27673f26c
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
andres.delikat
933b4a60bc
Ram Watch/Search, TASStudio - use of the blazingfast option of virtuallistview only during the updatevalues function yields significantly less flickering without the bad side effects of that option
2011-08-04 02:28:25 +00:00
beirich
a1c562259d
Client-side cheats system added, works on all cores with working PokeByte()
2011-08-03 03:00:19 +00:00
beirich
6f379cee76
remove freeze system; replacement incoming
2011-08-03 02:13:42 +00:00
andres.delikat
183ef7f14c
Cheats implemented in the TI83 core, show messagebox on Cheat enable failure
2011-08-02 22:41:47 +00:00
andres.delikat
7bfd9779fe
Hide Selection = false on all the virtuallistview objects
2011-08-02 03:07:47 +00:00
andres.delikat
60d14b7efe
Add message to screen whenever a cheat (freeze) action is performed in a dialog
2011-08-02 03:00:12 +00:00