rolanmen1
3bcaa8f2e6
gui.clearGraphics implemented. This will allow the user to clear the graphics whenever he wants. I also created a function ClearDisplaySurface that is used to clear the graphics whenever the user stops a scripts.
2012-04-27 20:15:07 +00:00
Rolanmen1
f637f5f400
gui.text now has a line color parameter.
2012-04-24 15:23:56 +00:00
rolanmen1
cefc803425
gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time.
2012-04-24 03:57:23 +00:00
adelikat
8711c49819
Cheats - on screen message when Disable All Cheats is performed.
2012-04-21 22:42:32 +00:00
adelikat
3bae8da0b6
Adjustment to height settings of osd messages, code clean up in movie.cs
2012-04-16 12:17:25 +00:00
zeromus
35fbe354c1
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
2012-04-16 08:18:41 +00:00
adelikat
87fa6d5f17
Hex Editor - Context menu - fix "Add to Ram Watch" hotkey display to be Ctrl+W (was left as A)
2012-04-06 02:04:00 +00:00
adelikat
59f92b4c81
TAStudio - atari virtualpads
2012-04-01 18:53:06 +00:00
adelikat
ab2e804300
Change default movie extension to .bkm
2012-03-31 00:38:39 +00:00
brandman211
4240c119b6
Fixed Issue 14, which mentioned that in TAStudio, frame numbers of more than 5 digits don't display properly by default. I fixed this by increasing the width of the Frame column as much as I could without making the section horizontally scroll. This accommodates for 6 digits.
2012-03-30 14:24:40 +00:00
Rolanmen1
e0d98c8a7f
Fixed: * if a lua script errors it stops, but you can't toggle it back because you can't resume a non-suspended script
2012-03-29 20:22:49 +00:00
andres.delikat
ca7d5d9131
Lua Console - add online documentation link to the Lua Function wiki
2012-03-28 20:49:58 +00:00
adelikat
71396ad4b7
Lua - sort the functions in the lua function list (both in the console dialog, and console.luafunctionslist())
2012-03-28 12:26:43 +00:00
rolanmen1
3e84fc9936
Lua - Implemented movie.getinput()
...
NOTE: There may be uknown errors.
2012-03-27 15:45:50 +00:00
rolanmen1
5e25b15100
Lua Console - Save Menu Option Now Enables Even When There's No Session Loaded
...
ListView Refreshes When Loading A Session From Recent
When Clicking On New Lua Session Option, It Now Cleans The CurrentLuaSession String. This Will Prevent Some Unwanted Results When Saving A Session.
2012-03-27 13:54:29 +00:00
rolanmen1
5337fb2213
Lua Console Now Saves And Loads Sessions With Separators
2012-03-27 13:31:30 +00:00
brandman211
9ff5f10a70
Resolving Issue 13. Easy fix; just needed to check if the string was empty before doing substring operations on it.
2012-03-27 07:48:05 +00:00
zeromus
46a638ee96
fix bug in lua coroutines which made error propagation get mixed up and possibly result in a bunch of other subtle bugs
2012-03-27 07:25:36 +00:00
rolanmen1
36c4dee7b8
Show Errors On Lua In The Output Box More Accurately
2012-03-27 03:34:21 +00:00
adelikat
f145d8e655
Cheat Window, Ram Watc, Lua Console - fix exception when clicking Move Up on the first item in the list.
2012-03-26 23:38:29 +00:00
adelikat
602ee06ffc
Lua Cosnole - output message at bottom of dialog to show if changes have occured and saved messages (same as other tool dialogs such as ram watch). Better minimize size parameters of dialog.
2012-03-26 23:31:21 +00:00
rolanmen1
908a9a11c5
Lua Console - Save Session Menu Option Should Now Enable/Disable Correctly. Also Added The Condition That There Should Be At Least One Script To Be Able To Save.
2012-03-26 13:46:28 +00:00
rolanmen1
e2e3ee3301
Loading A Script With Errors Via Load Lua File Now Disables And Shows Error In Output Box. Toggling On A Script With Errors Disables Itself Right Away.
2012-03-26 08:52:06 +00:00
adelikat
7daf318134
gui.text() - add a 5th parameters "anchor" that will anchor the text to top, left, bottom, or right. Same functionality as the message config anchor option.
2012-03-26 02:58:24 +00:00
adelikat
f72fce15fd
Lua Console - fix anchoring properties
2012-03-26 01:41:39 +00:00
rolanmen1
5283b4c06c
Avoid Crashing After Trying To Delete A Script With Errors.
2012-03-25 15:34:09 +00:00
rolanmen1
35f42b94f3
Dragging A Lua Session Now Works. Script Errors From Dragging Sessions Now Appears In The Output Box.
2012-03-25 14:51:35 +00:00
rolanmen1
75c0a9f7d3
Script Errors Now Appears In OutputBox.
2012-03-25 09:47:31 +00:00
Rolanmen1
e9e988a83e
When Loading An Script With An Error, BizHawk Won't Crash. For Some Reason I Couldn't Show The Script Error In The OutputBox.
2012-03-24 21:55:37 +00:00
Rolanmen1
d0afec182f
Pause/Resuming Scripts Have Been Implemented
2012-03-24 18:59:24 +00:00
rolanmen1
d0995970fc
User Can't Toggle, Edit Nor Pause Or Resume To Separators. Edit Buttons Now Opens Multiple Scripts Instead Of The First Selected.
2012-03-24 13:25:19 +00:00
rolanmen1
87f9ace0d9
Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them.
2012-03-24 12:43:11 +00:00
rolanmen1
661565cf3e
Added Pause Property To Scripts, Menu Option To Pause/Resume Scripts, Enabled And Paused Scripts Change It's Background To Red (May need to change this). Label Above ListView Shows How Many Scripts Are Paused. Need To Add Pause Icon To The Menu Option.
2012-03-24 10:53:26 +00:00
zeromus
5f39ba5bbd
add emu.yield, which when used allows a script to run while emulation is paused and interact with the gui/main window in realtime
2012-03-23 23:03:39 +00:00
zeromus
aaf92e0e25
how did that happen
2012-03-23 19:48:45 +00:00
zeromus
bc3e8606a2
refactor lua scripts to be more flexible
2012-03-23 19:44:47 +00:00
zeromus
0372969f13
change lua to use lua coroutines for multiple scripts instead of .net threads
2012-03-23 18:24:29 +00:00
rolanmen1
dcaf724dae
Fixed A Bug When Saving A Session That Prevented Them To Be Loaded Correctly.
2012-03-21 12:51:52 +00:00
andres.delikat
bb7e320f92
Lua Console - when opening a duplicate lua script, don't turn script on if the disable lua script on load option is checked
2012-03-20 21:44:34 +00:00
rolanmen1
652fea7392
If User Opens A Script That Is Currently On The Session, It Will Toggle It On.
...
If User Deletes The Script From The Session, It Will Stop.
Script Counter Now Updates On More Circumstances.
2012-03-20 15:31:06 +00:00
andres.delikat
da634a45f1
Lua Console - autoload session
2012-03-19 16:49:47 +00:00
andres.delikat
33383b533b
Lua Console - option to disable scripts on load
2012-03-19 16:19:31 +00:00
andres.delikat
adda412369
Lua Console - track changes on Move Up / Down
2012-03-19 15:33:38 +00:00
andres.delikat
40b057a474
Lua Console - drag & drop .txt files
2012-03-19 15:26:05 +00:00
andres.delikat
9f6420b2bc
Lua Console - Open Script - add a *.txt option in the openfile dialog
2012-03-19 15:23:08 +00:00
zeromus
d0354fd1fe
fix lua poop
2012-03-17 23:40:30 +00:00
adelikat
338f4230f1
Lua Console - logic for hiding/disabling menu items
2012-03-17 23:16:11 +00:00
adelikat
300f68e8b7
Lua Console - implementing changes tracking and asking to save changes
2012-03-17 22:23:52 +00:00
adelikat
97f32bde91
Lua Console - implement recent session
2012-03-17 21:59:56 +00:00
adelikat
44ba1c2594
Lua Console - implement Save Session and Save Session As
2012-03-17 21:31:48 +00:00
adelikat
c3aeda2d54
Lua Console - clear output window on New Session
2012-03-17 12:19:30 +00:00
adelikat
1380cccd7a
Lua Console - output window - context menu with a clear option
2012-03-17 12:14:59 +00:00
adelikat
dac438ec02
Lua Console - Better dialog for lua functions list, stop and start sound on calling list
2012-03-17 02:18:09 +00:00
Rolanmen1
a8df8116e6
Toggling Lua Scripts By Double Clicking Now Works
2012-03-13 22:39:07 +00:00
Rolanmen1
ff21856389
Toogling Scripts From The Toogle Button And Menu Option Works, Double Clicking Doesn't
2012-03-13 22:08:17 +00:00
adelikat
635ae613a4
Ram Watch - when drawing watches on screen, use alert font for frozen addresses
2012-03-11 00:50:06 +00:00
adelikat
7e38f4a940
Hex Editor - move Add to Ram Watch to Ctrl+W instead of A! A is a hex value that should be able to be typed in
2012-03-10 02:31:34 +00:00
adelikat
88424ca2b7
Fix a few warnings
2012-03-09 20:38:44 +00:00
adelikat
c7ec2aed6c
NES Nametableviewer - Screenshot to clipboard option
2012-03-09 19:07:16 +00:00
taotao54321
3017dacdf1
SetMemoryDomain() called StartNewSearch(), so fixed it
...
It broke LoadSearchFile()
2012-03-09 18:50:26 +00:00
taotao54321
9716387b2f
HexEditor: set defaultWidth/Height at loading, not in constructor
2012-03-09 17:14:39 +00:00
taotao54321
389693e6f4
HexEditor: member Width, Height hide the original property Width, Height. So renamed to Width_, Height_
2012-03-09 16:37:55 +00:00
taotao54321
0e2341b37f
Sometimes HexEditor forgot the settings, so fixed it
...
And refactored loading/saving settings
2012-03-09 16:13:40 +00:00
adelikat
2dd03cbf03
Hex Editor - dynamically add unfreeze option to the menu item as well.
2012-03-09 01:50:39 +00:00
adelikat
502e395be0
Hex Editor - some hotkeys - A for Add to Ram Watch, Del for unfreeze, Shift+Del for unfreeze all
2012-03-09 01:43:52 +00:00
adelikat
5376186eb0
Hex Editor - Context menu - if address if frozen, show an unfreeze menu item instead of freeze
2012-03-09 01:33:55 +00:00
adelikat
f0de9366ec
Hex Editor - space bar toggles an address as frozen/unfrozen
2012-03-09 01:24:46 +00:00
adelikat
f48de28581
Hex Editor - + and - buttons now increment/decrement the value of a selected address (added context menu items as well)
2012-03-08 18:33:57 +00:00
adelikat
bd7c9e3309
Lua Console - implemented open lua script toolstrip icon
2012-03-05 14:27:29 +00:00
zeromus
dec7183e73
fix bug in ramwatch signed value printing, and probably unsigned 32bit value printing as well
2012-03-04 21:46:54 +00:00
brandman211
91ea63c09e
-Made the errorMsg in ImportFile display.
...
--Moved the command message in ImportText to this.
-Converted ImportVBM to use a MnemonicsGenerator.
--This should work, but I can't test as I still don't know for sure as the import fails and displays "Not a valid VBM platform type."
--I iterated through the buttons using a list and left-shifting. I applied this method to ConvertMMV, which works.
TODO:
-Comment MovieImport.cs.
-Fix the exception that is thrown for Gameboy games.
-Get ImportVBM to actually work, scanning through the input to see if it seems sane.
-Figure out why pressing Pause on GameGear results in a "P" instead of a "p", and whether or not this is a factor in runs syncing.
2012-02-24 04:44:40 +00:00
andres.delikat
8e241067e6
Lua - hook up savestate library and implement saveslot() and loadslot() methods
2012-02-03 12:18:27 +00:00
kylethomson
ca1114311c
Kill the lua thread as part of closing.
2012-01-29 03:22:05 +00:00
andres.delikat
c7cc0ee203
lua - implement memory.getcurrentmemorydomain(), memory.getmemorydomainlist(), memory.usememorydomain()
2012-01-28 22:30:04 +00:00
andres.delikat
2e0ac111ab
Proper checking if lua is running when doing thread waiting/set
2012-01-28 22:00:51 +00:00
andres.delikat
0082876510
LuaConsole - protect WriteToOutputWindow() and ClearOutputWindow() in case lua console is closed when called. Close the lua object on LuaConsole close (fixes some crashes).
2012-01-28 21:51:01 +00:00
andres.delikat
7ac7f335f9
send FromCuePath a default CueBinPref object to make it compile. Todo: feed it a correct value??
2012-01-22 23:56:49 +00:00
kylethomson
16ec704e41
Added Frameadvance with threading. Can't test, because CueFromPath is broken.
2012-01-22 23:44:53 +00:00
andres.delikat
abf0698e43
oops
2012-01-22 23:07:50 +00:00
andres.delikat
d4260e22b1
Lua Console - hook up recent lua menu items, and start lua session file loading
2012-01-22 23:03:43 +00:00
andres.delikat
defbe971c4
Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console
2012-01-22 22:42:40 +00:00
andres.delikat
78cc4d5cae
Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept.
2012-01-22 22:20:09 +00:00
andres.delikat
48c651cfc7
Lua Console - lua functions list menu item. Lua - console.clear, console.getluafunctionslist, emu.getsystemid
2012-01-22 03:14:31 +00:00
andres.delikat
95a769aa0c
Lua console - minor gui fixups
2012-01-21 20:38:43 +00:00
andres.delikat
955cee21b6
Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode
2012-01-21 20:05:53 +00:00
andres.delikat
ed02a2e951
Lua Console - another round of dialog fix ups
2012-01-11 02:29:50 +00:00
andres.delikat
3e2e657dcf
Lua Window - various dialog fix ups like toggle, storing recent files, drag & drop
2012-01-10 03:12:01 +00:00
andres.delikat
d6a57e08c1
Toolbox - reload icons on rom open/close so that core dependent tools update.
2012-01-10 02:11:17 +00:00
andres.delikat
c871eedbbc
Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
2012-01-10 02:02:11 +00:00
andres.delikat
ee440f140f
Lua Console - hook up autoload, fix hotkey and toolbox to open lua console (not the old lua window dialog). Add TAStudio to the toolbox dialog.
2012-01-10 01:30:17 +00:00
andres.delikat
823edd2f67
store lag frame information into movies. Have TAStudio highlight lag frames in pink. Currently only hooked up for the NES core.
2012-01-08 23:51:53 +00:00
andres.delikat
9cbe8626f3
Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
2011-09-17 16:39:43 +00:00
andres.delikat
321a45722e
Hex Editor - use Ram Poke dialog for the Poke address function. Ram Watch - Successfully stop/start sound on ram poke
2011-09-17 15:35:39 +00:00
andres.delikat
7141ed0fa4
Ram Poke - limit number of digits in value field on load and on data size change, fix bug where signed & unsigned parsing was swapped
2011-09-17 15:17:00 +00:00
andres.delikat
3614708e83
Ram Poke - show memory domain in text property, format address and value text boxes on load
2011-09-17 15:10:58 +00:00
andres.delikat
31a85ab785
Ram Poke - pass in a memory domain and poke addresses in that domain instead of defaulting to main memory. Format address & value numbers in output message appropriately
2011-09-17 15:04:08 +00:00
andres.delikat
a3c500193f
Ram Poke - show "0x" next to value when value type is hex, for clarity, make that check on load
2011-09-17 14:38:21 +00:00
andres.delikat
3e8a7e61c2
Ram Search - Redo menu item, slight tweaks to search menu items
2011-09-16 23:44:39 +00:00
andres.delikat
94aca60998
Cheat Window/Ram Search/Ram Watch - switch key up events to key down, add Ctrl+A select all to cheat window & ram watch
2011-09-16 23:29:36 +00:00
andres.delikat
665c9c5fbd
Ram Search - search list - Ctrl + A hotkey for selecting all values
2011-09-14 23:57:28 +00:00