adelikat
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af58a07889
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Rename Bizhawk.MultiClient to BizHawk.Client.EmuHawk including namespaces and projects. Rename executable to EmuHawk.exe
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2013-11-03 03:54:37 +00:00 |
adelikat
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187e169de9
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a round of cleanup on MianForm.cs, and an attempt to start organizing methods and variables to make it easier to pull out logic in future refactoring
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2013-11-03 02:51:21 +00:00 |
adelikat
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1525f4a4bd
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oops
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2013-11-02 01:59:48 +00:00 |
adelikat
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b3b21abe08
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Move NES lua library to Client.Common
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2013-11-02 01:56:00 +00:00 |
adelikat
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f7138e6514
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move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly
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2013-11-02 01:48:35 +00:00 |
adelikat
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ea2df2e91b
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move snes lua library to common
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2013-11-01 23:49:44 +00:00 |
adelikat
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d902981f54
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move some FirmwareManager things to client.common
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2013-11-01 23:17:30 +00:00 |
adelikat
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a3e306e18d
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Move joypad lua library to common, and move some stuff to Global in order to do so
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2013-11-01 22:56:55 +00:00 |
adelikat
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0eaf6bd33c
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a fix to GetExeDirectoryAbsolute() that was breaking path generation
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2013-11-01 22:37:05 +00:00 |
adelikat
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f3bb7421ed
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detangle and move some savestate code to client.common
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2013-11-01 20:53:47 +00:00 |
adelikat
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80c6ecb57a
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Rename SavestateManager to SaveSlotManager since that is more precisely the job it does.
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2013-11-01 19:55:03 +00:00 |
adelikat
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3cda83c2bc
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Move a bunch of logic from MainForm.Movie.cs to MovieSession.cs which is more conceptually appropriate, this also means that movie handling logic (including complex movie loadstate logic) is moved to Client.Common
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2013-11-01 18:52:26 +00:00 |
adelikat
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d391d275ef
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Move Movie lua library to client.common, and some refactoring necessary to do so
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2013-11-01 15:43:15 +00:00 |
adelikat
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fe9d8ed881
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refactor - move readonly flag from MainForm.cs to Global.cs
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2013-11-01 15:35:30 +00:00 |
adelikat
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a8079f5170
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port some lua libraries to client.common
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2013-11-01 14:51:51 +00:00 |
adelikat
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3324759799
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move some lua files to client.common
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2013-10-31 23:55:17 +00:00 |
adelikat
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d7d83c9275
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move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked
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2013-10-31 16:58:56 +00:00 |
adelikat
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b2c2de2064
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lua related code cleanup
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2013-10-28 20:57:25 +00:00 |
adelikat
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8b30b4290a
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Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common
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2013-10-28 19:13:01 +00:00 |
adelikat
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8b173a26f4
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2013-10-28 13:48:17 +00:00 |
adelikat
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4dcbd554d3
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tiny code cleanup, nothing useful here
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2013-10-28 02:11:24 +00:00 |
adelikat
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d864929ad4
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Add Subtitle Form - fix bug where Y wasn't being saved. SubtitleList - refactor to inherit List<Subtitle> and extend with the 2 useful methods it has beyond basic List functionality.
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2013-10-28 01:31:30 +00:00 |
adelikat
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48ffc8b9fb
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clean up multitrack object
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2013-10-28 01:06:51 +00:00 |
adelikat
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bef10dc175
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clean up movie saving, dont' pass around a streamwriter
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2013-10-28 01:04:38 +00:00 |
adelikat
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21bab46674
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oops, but it shouldn't have to do this...
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2013-10-28 00:47:12 +00:00 |
adelikat
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795c624ab2
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some simplifying of movie code
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2013-10-28 00:44:01 +00:00 |
adelikat
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dfa37303bc
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Rip out crusty sorting code from Movie.cs and have the UI do it in LINQ instead
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2013-10-28 00:21:00 +00:00 |
adelikat
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9b846f8613
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simplify some movie code, couple minor tweaks to the add subtitle form
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2013-10-27 22:13:08 +00:00 |
zeromus
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0acbb11e97
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move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
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2013-10-27 22:07:40 +00:00 |
zeromus
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ee70aefd3a
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lay some groundwork for decoupling HawkFile from 7z. not actually reorganized yet, but we can let it gestate for a while and it will be simple to move HawkFile to Bizhawk.Common when someone needs it
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2013-10-27 21:29:18 +00:00 |
adelikat
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dd4bc8dd59
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Move MovieImport.cs to Client.Common
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2013-10-27 18:18:58 +00:00 |
adelikat
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79a9e7cdc4
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more warning cleanups including some bad configurations in client.common and pcedebugger projects
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2013-10-27 18:01:36 +00:00 |
adelikat
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9473f6840b
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Client.Common code refactoring and some misc things to do
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2013-10-27 17:47:54 +00:00 |
adelikat
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3f410a771c
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small code cleanups and deal with some warnings
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2013-10-27 17:07:37 +00:00 |
adelikat
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7e49c9457d
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Move stuff from GlobalWinF to Global
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2013-10-27 16:26:37 +00:00 |
zeromus
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fa40ae718f
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reapply edits and cleanup
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2013-10-27 07:54:00 +00:00 |
zeromus
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11dbb0e1c8
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reapply moves with merge tracking
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2013-10-27 07:52:20 +00:00 |
zeromus
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179dbd4124
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revert back to r5156
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2013-10-27 07:45:59 +00:00 |
adelikat
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c5b2f284b5
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Starts some mainform code cleanup, and add some menu tweaks: loadstate submenu - disable non-existent slots, savestate submenu - bold slots that already have savestates saved to them
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2013-10-26 15:57:43 +00:00 |
adelikat
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cf6e72aad4
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Move controller binding to client.common, and some global stuff
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2013-10-25 17:14:24 +00:00 |
adelikat
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40f143e4ad
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move xmlgame to client.common and refactor it a bit in order to achieve that
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2013-10-25 17:08:18 +00:00 |
adelikat
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0edfc03e34
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fix SaveStateManager, oops. Also move BinarySavestate to client.common
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2013-10-25 16:53:34 +00:00 |
adelikat
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3e429736d5
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Move PathManager and SavestateManager to Client.Common, also remove the dependency for System.Web in PathManager by doing a more logical way of getting the executing assembly path
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2013-10-25 16:00:34 +00:00 |
adelikat
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aa9bfa8e99
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Move RamSearchEngine to Client.Common
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2013-10-25 15:44:41 +00:00 |
adelikat
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f72303f326
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Move watchlist to common
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2013-10-25 13:27:20 +00:00 |
adelikat
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46a888e6d4
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Remove some 7z Test files that are now no longer needed
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2013-10-25 12:52:53 +00:00 |
adelikat
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3008020a4b
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fix 7z loading
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2013-10-25 03:04:27 +00:00 |
zeromus
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6616a75cfb
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etc
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2013-10-25 00:59:34 +00:00 |
zeromus
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249ddea268
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revert to pre-refactor state. its a WIP, dont judge
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2013-10-25 00:34:01 +00:00 |
adelikat
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28023e8882
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Fix debug mode of Client.Common
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2013-10-24 23:46:46 +00:00 |