Commit Graph

247 Commits

Author SHA1 Message Date
Maximilian Peters 80c0fe571b Squash merge #1505 - set socketServer IP/port via Lua (resolves #1495) 2019-05-29 15:06:38 +10:00
adelikat 8132afec8b
Merge pull request #1536 from Ashafix/sleep
Added sleep functions for Lua to client module (resolves #1177)
2019-04-12 12:51:25 -05:00
Ashafix 598723266e added sleep functions for Lua to client module 2019-04-12 19:03:14 +02:00
zeromus 41c57e5217 fix repeating sound buffer when calling client.SetSoundOn 2019-04-08 16:09:26 -04:00
YoshiRulz e6374ef477
Use string interpolation 2019-03-19 00:06:37 +10:00
feos ce3e3d2ed3 lua docs: couple hints 2019-01-23 15:42:02 +03:00
James Groom 42764f0019 Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380)
* Move PlatformSpecificLinkedLibs and implementations to common and rename
* Specify file ext. at LoadPlatformSpecific call site
* Move Client.Common.Global.RunningOnUnix to PlatformLinkedLibSingleton
* Inline var Resolver
* Use PlatformLinkedLibManager internally
* Move plugin load check to LinkedLibManager, use LinkedLibManager
* Interpolate
* Return exit code from dlclose/FreeLibrary
* Skip all calls to externs in BlipBufDll when using mono
* Use PlatformLinkedLibManager in SevenZipLibraryManager
* Add expected return value to workaround (from testing on Win32)
* Remove ".dll" from DllImport attr, remove temporary workaround, see desc.
The library can be built by changing the output file name in
`.../blip_buf/Makefile` to `libblip_buf.so`, and running `make`. It will be
loaded if placed in the `.../output` folder.
* Remove unused code, add TODO (this class is req. for Waterbox.PeWrapper)
The TODO is to [rewrite with
C#](https://docs.microsoft.com/en-us/dotnet/standard/io/memory-mapped-files)
instead of importing from `kernel32.dll`.
* Update OpenTK again but better (for #1384)
* Add Mono run script
* Add libblip_buf.so (temporary)
Temporary because it should be a separate package which BizHawk depends on.
* Add distro detection, add "already running" and "unknown distro" messages
* Gray-out Lua Console on Unix
* Extract superclass from EmuLuaLibrary, add shell implementation for Unix
* Specify libdl version, Fedora doesn't have the versionless symlink
* Remove empty `ToolStripMenuItem`, null `Text` caused crash on Unix
* Transform OpenTK keyboard input into a `List<KeyEvent>` and read that
Also fixes crash on rebind
* Remove debug `using ...;`
2019-01-04 01:50:55 +03:00
adelikat 12c11eec5d lua method - client.getconfig(), returns the current config object, note that you can actually use this to set primitive config values, do so at your own risk 2018-12-01 09:20:08 -06:00
adelikat db50cfc648 Merge branch 'lua-polygon-pos' 2018-11-18 08:28:05 -06:00
adelikat 7d708029ad drawPolygon - change x,y to offsetX,offsetY, make them truely optional by fixing a subtle order of operations problem 2018-11-18 08:27:32 -06:00
adelikat ee9e21bcb2
Merge pull request #1180 from AntyMew/lua-polygon-pos
Lua: Add optional position parameters to `DrawPolygon`
2018-11-18 08:12:01 -06:00
nog5 6b3071d8a7 lua: drawText() alignment fix
The vertical alignment "top" and "bottom" was backwards
2018-09-14 23:16:35 +02:00
Asnivor 3e8326da50 Lua: client.getversion() - #1314
fix #1271
2018-09-10 19:24:36 +03:00
Callie LeFave be2085ecfb
._. 2018-04-16 16:56:56 -04:00
Callie LeFave a10d0ec6cc
Fix CI build 2018-04-16 16:44:18 -04:00
Callie LeFave 0d9ced7d83
Lua: Add optional position parameters to `DrawPolygon` 2018-04-16 16:15:37 -04:00
feos ae6ce00d7c I've heard bad things about ElementAt() 2018-03-27 19:01:17 +03:00
zeromus 0a18040aff remove pointless redundant function name from LuaMethodExampleAttributes 2018-03-13 21:05:30 -04:00
zeromus 2203270868 Merge remote-tracking branch 'remotes/origin/pr/1131'' 2018-03-13 20:37:48 -04:00
zeromus b179a30d99 Merge remote-tracking branch 'remotes/origin/pr/1080'
# Conflicts:
#	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj

merges PR #1080
closes PR #1080
(let's see if either of these can do it)
2018-03-13 16:33:53 -04:00
Azreal 6032063518 Now looks good :) 2018-03-10 03:00:44 -08:00
Azreal 26c0b1fff2 Continuing... 2018-03-10 02:49:39 -08:00
Azreal 96a35fe71b My first commit - add file "EmuLuaLibrary.Tastudio.cs" to examples (not all have a examples yet)" 2018-03-10 02:33:41 -08:00
TASeditor 6580c2abef Tastudio: drawing stuff, selection, patterns, add column lua function (#1125)
* alt+columnclick draws pattern
* selection: taseditor logic
* shift/ctrl keys restructure to taseditor
shift + up/down: move frame courser up/down by one
shift + pageup/pagedown: move frame courser to next/prev marker
ctrl + left/right: add/remove selection at last selected row
ctrl + shift + left/right: add/remove selection at first selected row
* Alt+drawing pattern
still not working with drawing upwards
* pattern drawing
upwards drawing working except it doesn't update last row.
TODO: Disallow Alt click to focus on menu.
* pattern: last input ignoring fixed
* Lua columnms
TODO: Don't save them into tasproj
* no need to update float edit stuff or cell changes when its not needed
* Shift+clicking draws input from first selected row to clicked cell
* fixed pattern drawing on empty cells
2018-03-08 22:15:47 +03:00
Xadrophonix d91bd35a95 Second pool of examples. 2018-03-04 14:07:06 -08:00
Masterjun 605ca5816a Lua: fix client.openrom 2018-03-01 01:06:15 +01:00
TASeditor 36900b15d4 tastudio lua: setinput functions, onbranch callbacks (#1098) 2018-02-10 14:58:46 +03:00
vadosnaprimer eea6740722 lua: client.isturbo() and client.isseeking() 2018-01-06 13:30:47 +03:00
Ashafix 07da0170fa unified camelCase for Lua functions, changed Lua test script 2017-12-24 11:42:51 +01:00
Ashafix 4d063f6061 new library for communicating with other programs via Lua 2017-12-24 00:24:22 +01:00
adelikat 3f8aa0e018 Lua - implement tastudio.getbranches() and tastudio.getbranchinput(), fixes #843 2017-08-05 11:04:00 -05:00
adelikat 51eed83cce lua - tastudio.getselection() - make key of the lua table an index 2017-07-24 08:44:15 -05:00
zeromus d5770fb8a3 re-apply "keepalive" GC fixes to luainterface mode in emuhawk; maybe it will actually work now and not result in crashes. at least we should check it. 2017-07-22 23:41:30 -05:00
zeromus afda5dbb62 set a value in the switchable lua library to indicate whether it's NLua or LuaInterface; effectively undo 8bc067cbbe for LuaInterface 2017-07-15 16:36:18 -05:00
Trivial-Man 7b8818c35b Resolve issues with Master
- Uses NLua instead of LuaInterface
- Uses LuaMethod instead of LuaMethodAttribute
- All LuaCanvas Lua calls now begin with lowercase

- Also allows LuaPictureBoxes added through forms to be compatible with addClick
2017-07-13 22:32:27 -06:00
zeromus d54fee4d91 Merge branch 'master' into master 2017-07-13 19:17:09 -05:00
adelikat 5978db7036 Lua - forms.setsize() - add a description instead of just TODO 2017-07-11 08:17:49 -05:00
adelikat 9581ce6a93 rename LuaMethodAttributes to LuaMethodAttribute so as not to be a bad person 2017-07-10 14:02:08 -05:00
zeromus 0f686a0de1 * revert strict string checking behaviour from nlua Revision 10f4d0ce78a2a3cb9b727ac55c8705385f0ded7e (we dont want it, probably)
* do a better job porting old commits from bizhawk (should fix memory leaks, optional arguments)
2017-07-10 12:59:06 -05:00
adelikat 5781746251 Lua - use the proper Log method in some lua libraries 2017-07-10 11:24:32 -05:00
zeromus 3417453b43 use NLua+KopiLua instead of LuaInterface 2017-07-09 23:51:02 -05:00
Trivial-Man 1a1ae98a2e EmuLuaLibrary.Gui: update createcanvas
createcanvas now takes additional parameters that specify where the canvas window should be created
2017-06-29 20:03:18 -06:00
Trivial-Man eb6676e0ba EmuLuaLibrary.Forms: add more PictureBox functions
Adds the functions for getting the mouse x and y coordinates from PictureBox components.
2017-06-29 19:59:27 -06:00
Trivial-Man 2ddadeae24 Add PictureBox component and methods for drawing on it 2017-06-20 01:20:27 -06:00
adelikat 3c7707a6a0 lua - add gui.clearImageCache, also add a param to drawImage that can force it to not be cached if desired 2017-05-29 11:09:19 -05:00
adelikat f81f745fcc Some luaconsole refactoring and moving more logic into LuaImp 2017-05-24 15:59:05 -05:00
adelikat 770f27dfd4 Console lua library functions - check if LuaConsole is loaded on these calls. Currently the console should always be open if a script is being called but this is a preparation commit to eventually support running lua scripts without the lua console loaded 2017-05-23 13:05:36 -05:00
adelikat facd845453 Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic 2017-05-23 12:40:40 -05:00
adelikat 6196d81b5d Move _luaList from LuaConsole to LuaImp 2017-05-22 16:47:27 -05:00
adelikat a6414ff05c Mainform cleanup round 2 2017-05-22 14:23:13 -05:00