drawPolygon - change x,y to offsetX,offsetY, make them truely optional by fixing a subtle order of operations problem

This commit is contained in:
adelikat 2018-11-18 08:27:32 -06:00
parent ee9e21bcb2
commit 7d708029ad
1 changed files with 2 additions and 2 deletions

View File

@ -450,7 +450,7 @@ namespace BizHawk.Client.EmuHawk
[LuaMethodExample("gui.drawPolygon( { { 5, 10 }, { 10, 10 }, { 10, 20 }, { 5, 20 } }, 10, 30, 0x007F00FF, 0x7F7F7FFF );")]
[LuaMethod("drawPolygon", "Draws a polygon using the table of coordinates specified in points. This should be a table of tables(each of size 2). If x or y is passed, the polygon will be translated by the passed coordinate pair. Line is the color of the polygon. Background is the optional fill color")]
public void DrawPolygon(LuaTable points, int? x = null, int? y = null, Color? line = null, Color? background = null)
public void DrawPolygon(LuaTable points, int? offsetX = null, int? offsetY = null, Color? line = null, Color? background = null)
{
using (var g = GetGraphics())
{
@ -460,7 +460,7 @@ namespace BizHawk.Client.EmuHawk
var i = 0;
foreach (LuaTable point in points.Values)
{
pointsArr[i] = new Point(LuaInt(point[1]) + x ?? 0, LuaInt(point[2]) + y ?? 0);
pointsArr[i] = new Point(LuaInt(point[1]) + (offsetX ?? 0), LuaInt(point[2]) + (offsetY ?? 0));
i++;
}