Commit Graph

8879 Commits

Author SHA1 Message Date
adelikat c01bd0d5ef Hex Editor - fix text search in the find box 2015-04-01 13:59:40 +00:00
goyuken 9fef38dfd6 NES FDS: Fix showing "Good dump" all of the time 2015-03-28 15:42:02 +00:00
zeromus e12c711a0e try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread 2015-03-28 05:53:03 +00:00
adelikat 6982df8035 Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load 2015-03-28 01:09:50 +00:00
adelikat 5b15638671 Lua - issue 404 - add a Genesis library with the ability to toggle bg layers 2015-03-28 00:42:36 +00:00
adelikat 6ea50f6e49 Fix issue 410 - Lua - don't crash on lua script errors in savestate and frame events 2015-03-28 00:26:10 +00:00
adelikat 4e9e2ffa37 Lua - readbyterange - pass a table of strings not ints 2015-03-27 23:34:25 +00:00
adelikat bf034b880f some misc bug fixes in some lua functions 2015-03-27 23:29:15 +00:00
adelikat d30d5ba06d Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it 2015-03-27 23:24:58 +00:00
adelikat b74e0a3b3d Lua - apply CrazyTB's patch to fix gui.drawImageRegion() 2015-03-24 22:15:36 +00:00
adelikat 16e9bc7d38 Fix some lua documentation 2015-03-23 22:22:02 +00:00
SuuperW 7da9efe3c2 Feature: Apply auto-fire patterns to painted input 2015-03-23 22:11:55 +00:00
adelikat e4b613d9f7 Lua - add gui.drawImageRegion() 2015-03-23 21:27:24 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW 9d7a522576 Fix, fix, fix... 2015-03-23 20:15:35 +00:00
zeromus e77c1455b3 canvas extension: ok, this works better 2015-03-23 03:43:39 +00:00
zeromus dfafee2b25 here's one way of extending the canvas. I dont think it's right. I can't test it now anyway, I'm checking it in for reference. I will probably revert it and do it another way: add a filter after the input filter but before the "emu" surface filter. 2015-03-23 03:19:06 +00:00
zeromus dcea6aeed1 fix n64 gamedb 2015-03-23 02:16:06 +00:00
SuuperW 9b8d2f70ab Various fixes 2015-03-22 16:55:34 +00:00
adelikat 9f02fd75af Apple II - some reorg 2015-03-21 21:45:12 +00:00
adelikat 748e770ba7 Apple II - fix color palette 2015-03-21 15:19:54 +00:00
pjgat09 c829887f00 Ram search: fix equal/not equal for float searches 2015-03-21 00:13:53 +00:00
SuuperW 7e29f04f01 -Macros work without a TasMovie
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW 9328dd2f3a -TAStudio automatically set Read-Only
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW 91dc780103 Fixes/changed to state history saving.
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
pjgat09 c2dd59aa3a N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0. 2015-03-17 00:11:08 +00:00
SuuperW 6783978f49 Bugfix: Extending movie by painting invalidated last frame
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW 84acda3bbc A couple bugfixes for float editing autorestore 2015-03-16 17:04:10 +00:00
SuuperW a3eadc8e5f Various bug fixes, most to TasStateManager. 2015-03-16 16:36:00 +00:00
hegyak d887547b53 Use the Fix from Issue 408 and really really fix the N64 DB 2015-03-15 22:27:22 +00:00
hegyak a0bb235208 Fix Excitebike 64 (Rev A). 2015-03-15 21:39:30 +00:00
SuuperW 37590e7ea4 TasStateManager can now save states to disk. 2015-03-15 06:26:57 +00:00
pjgat09 876bb5adf4 Ram search: fix searching for a specific value >= 0x80000000 2015-03-15 02:35:47 +00:00
zeromus a38edb2cc0 who checks in .suo files 2015-03-15 02:08:30 +00:00
SuuperW c661591c5c Smarter state management.
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW 1a0476892f Bugfix: TasProjects without states loaded without a power on state.
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
zeromus 10dbd9bafb nsf - big cleanup and fix a lot of games and add savestates 2015-03-11 21:19:47 +00:00
scepheo ab0547ddea Fix Trace Logger not restarting properly. 2015-03-11 20:58:49 +00:00
SuuperW c283f2d55a Macro tool button select works
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
zeromus e485882aed add some remarks in the GUI about QuickNES palette being the default 2015-03-11 04:00:01 +00:00
adelikat d76d40125a Apple II - fix graphics 2015-03-11 01:28:24 +00:00
SuuperW 04fafd910d Macro tool now seems to work when TAStudio is open. 2015-03-10 20:06:34 +00:00
SuuperW 6013b9ed2b Implemented feature: Auto-adjust Input according to Lag;
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW 9891e73313 Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit. 2015-03-10 06:14:14 +00:00
SuuperW 5fd1f6912b TAStudio:
Fixed the Greenzone Integiry Check feature.
Bugfix: Right-click menu didn't show up.
2015-03-10 05:12:13 +00:00
SuuperW e2f79254be Changed TAStudio to not reference the no longer used StickyXORAdapter.
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
zeromus b869662792 never have analog controls that arent integerized 2015-03-10 03:34:24 +00:00
zeromus 777fbeda45 extract NormalizeFloats in controller logic so it can be done at the right time, if anyone can figure out what the right time is 2015-03-10 02:55:55 +00:00
SuuperW 36c7d50528 TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open. 2015-03-10 00:33:58 +00:00