Commit Graph

1146 Commits

Author SHA1 Message Date
adelikat ebe23ada64 Tastudio - save the lag log into regular mainform produced savestates 2015-07-18 09:48:14 -04:00
zeromus 1f9f712af9 psx - fix loading m3u with non-good discs 2015-07-17 11:48:20 -05:00
zeromus 3609a9682f load unknown audio discs as pce-cd (fixes loading of most pce-cd games) 2015-07-16 09:31:19 -05:00
Suuper 07a8a4c1d3 Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
zeromus d7a56eab3b dont fail loading not-in-gamedb psx games 2015-07-14 18:52:30 -05:00
Suuper e3a8c33be5 -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos 451fd779bc tastudio: apply autohold to appended frames.
needs current frame to be emulated with autohold already to pick up the pattern.
2015-07-13 22:44:17 +03:00
zeromus 56e3416de2 improve rom status report for PSX, and generate one for the M3U scenario 2015-07-12 20:23:27 -05:00
scrimpeh 667e4273f3 Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
adelikat b594360a25 We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448 2015-07-12 10:58:13 -04:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus 0735b67565 add example of handling slow disc loads in frontend 2015-07-11 13:47:05 -05:00
zeromus a611bd5e66 load PSX discs using gameDB 2015-07-11 13:47:04 -05:00
zeromus f9c5b17097 restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again 2015-07-11 13:46:36 -05:00
adelikat a9c460802b add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option. 2015-07-09 20:14:52 -04:00
adelikat 7ecf96772c tastudio/lua - implement tastudio.setlag() 2015-07-09 13:16:55 -04:00
adelikat 3541c9e975 Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
feos bc321fedac keep DefaultMessageOptions instead of 2 _different_, _hardcoded_ units. 2015-07-09 02:07:21 +03:00
zeromus 83b2f70283 example of how to store default message positions so it can be used by default config and reset process too 2015-07-08 16:58:17 -05:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus db1191dc48 emuhawk - add experimental prescale option to display manager 2015-07-06 12:31:30 -05:00
adelikat 19423092cd Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
adelikat 2790dcbf0d lua - implement userdata.containskey() 2015-07-02 14:29:19 -04:00
adelikat f847e905d2 tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color. 2015-07-01 19:01:29 -04:00
nattthebear a0f3931257 Blah 2015-06-30 23:29:01 -04:00
zeromus 0341d24bc8 I think more stuff needed thread locking for more time in 7z library manager 2015-06-30 19:43:59 -05:00
adelikat e03da4f5fe Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates 2015-06-30 18:54:42 -04:00
adelikat 13044547e4 Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input 2015-06-28 10:43:45 -04:00
zeromus 80164c1fba import WIP discsys work from svn 2015-06-23 13:57:11 -05:00
adelikat 7c35d7b80d AppleII mnemonics - make L and R uppercase to be consistent with other alphanumeric buttons. I don't think this change breaks anything, other than cosmetics when looking at pre-existing Apple II movies 2015-06-21 16:20:39 +00:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
hegyak 343190094e Apple IIe is not a Lynx. 2015-06-16 12:05:59 +00:00
adelikat 55b4991d8e Fix bug where movie was failing to go into finished mode and would crash instead, fixes issue #429 2015-06-14 13:29:19 +00:00
adelikat 7a090edcb0 hack to fix a bkm to bk2 bug 2015-06-08 22:49:30 +00:00
goyuken 274c29ff37 fix infinite recursion in loadrom for unsupported GB games 2015-06-07 16:43:10 +00:00
adelikat 7e35ca00a8 Add core name to GBA savestates 2015-06-06 21:06:59 +00:00
adelikat b9d9ffe7a5 Core picker for mGBA 2015-06-06 20:47:50 +00:00
goyuken 66f0bf15c0 Fix up some junkus in appleii core init, and add stub for mGBA 2015-06-04 02:04:42 +00:00
goyuken 7f275c5ab5 compress movies even if savestates are not compressed. separate config entry, not hookled up in config 2015-05-31 18:31:45 +00:00
adelikat 448513b1c4 Platform Chooser - don't ask twice, not sure how this code managed to survive this long, or how it went unnoticed. 2015-05-27 20:35:36 +00:00
adelikat 0cb912cfb2 Apple II mnemonics 2015-05-18 02:01:57 +00:00
adelikat f912103914 Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder 2015-05-17 17:06:23 +00:00
adelikat bc1115d62d XmlGame - support an xml that refers to roms in archives 2015-05-17 16:30:39 +00:00
adelikat ea72da9f89 Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok 2015-05-10 18:58:00 +00:00
zeromus f94460dc46 fix bsnes xml loading 2015-04-21 23:50:15 +00:00
adelikat e8cc7f5cc9 when quicknes doesn't support a game and we magically fallback to neshawk, show a message on screen, since nobody reads the statusbar information 2015-04-19 14:29:26 +00:00
adelikat 0d59fd622e Apple II - mnemonics 2015-04-19 14:18:35 +00:00
goyuken c4f608a39b "Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild. 2015-04-19 13:55:47 +00:00
adelikat 01ed8f2064 Apple II - path config stuff 2015-04-15 22:27:25 +00:00