Commit Graph

356 Commits

Author SHA1 Message Date
goyuken c67b7b74d7 is this why people write closed source code? so embarrassing stupid mistakes that last for thousands of revisions are never known to the world? oh well. 2014-01-12 19:11:11 +00:00
goyuken 7fa5de3c15 add Flip Axis button to AnalogBindControl. resolves issue 139 2014-01-11 15:11:49 +00:00
adelikat 9b068a3cf2 Some clean up of NES config dialogs, and menu item display logic 2014-01-10 17:41:13 +00:00
adelikat baf099afdf some Mainform cleanup 2014-01-10 16:54:53 +00:00
adelikat eabf24c384 bump Increase/Decrease speed maximum from 1600% to 3200% 2014-01-10 16:49:17 +00:00
goyuken 1f1bb93360 quicknes: some settings stuff, not all finished 2014-01-09 23:50:10 +00:00
adelikat 2f28317f92 A round of code cleanup 2014-01-08 03:53:53 +00:00
adelikat 309626b8c8 lock down NES Sound config settings on quicknes, show Game Genie button on cheats dialog for it, do Toolbox logic 2014-01-07 01:12:48 +00:00
adelikat 768b940cfc fix auto-loading of Nes GG dialog on quicknes 2014-01-07 00:56:50 +00:00
goyuken e86ff9d25a run mainform through the designer as a precaution (had a merge conflict earlier...) 2014-01-07 00:36:24 +00:00
goyuken 9546d11f40 quick and dirty core selection setting for NES 2014-01-07 00:34:40 +00:00
adelikat 803863b305 NES Game Genie Encoder/Decoder - support anything with system id "NES" not specifically the NES object, look for the "System Bus" not a hardcoded 2nd in domain in the list 2014-01-07 00:22:46 +00:00
adelikat 78e672efb3 NES Menu - cleanup some logic, and restrict Nametable viewer and PPU Viewer to NesHawk only 2014-01-06 23:56:30 +00:00
goyuken 4191537359 revert r5763 2014-01-06 21:50:52 +00:00
goyuken d191575fd2 NES internal infrastructure 2014-01-06 21:33:30 +00:00
goyuken d67a2d0df1 neshawk: show preview of palette to be selected in palette config 2014-01-06 20:23:21 +00:00
adelikat 8daccb972d Ram Search - fix behavior of the Memory Domain label 2014-01-04 16:19:00 +00:00
goyuken b416aebd45 fix GPGX to two 6 button controllers for movie 1.0 2014-01-03 20:01:52 +00:00
adelikat b445a7adf1 Virtual pads - Hook up 2 6 buttons and a Reset+Power Control pad to Genesis, fix Saturn vpad to clear Start button on clear, Support power button on NES control pad.
Wire up Reset and Power to Genesis mnemonic and input display systems.  This invalidated any previous movies recorded on this core (nobody should actually using an experimental core anyway)

Generic Config Settings - dont' show default icons!
2014-01-03 01:06:24 +00:00
adelikat 1626e8b43e oops 2014-01-02 13:51:14 +00:00
adelikat 008a29fc41 remove revision number from gambatte in the about box, since gambatte is now on a git system, and we have a cherry picked version anyway 2014-01-02 02:07:25 +00:00
adelikat 3fd6da23a6 lua - add client.get/set displayfilter() and get/set scanlineintensity() 2014-01-02 01:11:00 +00:00
goyuken 8ed0265c9d remove a bit of hackish stuff in the new RomLoader by offloading mainform-appropriate work back to mainform 2014-01-01 21:24:58 +00:00
adelikat 180efd8e44 Run Tools.AskSave() before attempting to load a rom, and back out of that action if the user cancels 2014-01-01 19:07:23 +00:00
adelikat aa93d8f04e Cheats - do AskSave() in Restart() 2014-01-01 15:56:47 +00:00
adelikat f9a847728c Cheats - fix bug where when editing a cheat, changing the address or domain was causing it to insert not update 2014-01-01 15:50:33 +00:00
adelikat 377ab3b4ea Fix Hex Editor to show cheat value on frozen addresses, and some fix ups in misc bugs that also contributed to this problem. Note: hex editor still will show some dubious behavior when viewing in one byte size and having cheats in another, that kind of mess will have to be sorted out in another commit 2014-01-01 03:19:08 +00:00
goyuken a399dbe91e NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them 2014-01-01 03:03:10 +00:00
adelikat fcbcbc2ac4 some stupid code cleanup while I'm at it 2014-01-01 02:16:47 +00:00
adelikat a3a8170c44 Check Global.Config.SupressAskSave in ToolManager instead of doing it in the tool dialogs themselves 2014-01-01 02:09:03 +00:00
adelikat 3784256e56 Cheats form - some more code refactoring/cleanup 2014-01-01 02:02:23 +00:00
adelikat a7bf93a85c Cheats - remove duplicate button and menu item, since duplicates aren't allowed. And some minor code cleanup while I'm at it 2014-01-01 00:07:24 +00:00
adelikat 7e24c75a3d tiny code cleanup in Hex Editor 2013-12-31 18:52:52 +00:00
adelikat fd56efd33a Some renaming of Save/Load state functions and variables to make them less confusing 2013-12-30 16:49:13 +00:00
zeromus 436881beaf lua: better typecasting for LuaInt and LuaUInt that doesnt throw overflow exceptions; and, render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example) 2013-12-30 16:36:15 +00:00
adelikat 213e02ffef Lua - forms.textbox() - add a fixed width option 2013-12-30 14:58:09 +00:00
adelikat dae86e770c Mainform - a round of cleanup 2013-12-29 23:35:42 +00:00
goyuken 75d39ac60f SNES: connect to new settings system.. everything should work? 2013-12-27 17:59:19 +00:00
adelikat 5e0db12638 Path Config - some code cleanup, mostly removing the obsolete hack of delaying tab creation until the tab is clicked (setting visibility of the tab conrol while creating tabs fixed the performance issue completely). 2013-12-27 17:27:33 +00:00
adelikat ca5a54b283 Path Config - Show Genesis in non-interim builds 2013-12-27 16:52:15 +00:00
adelikat 098fca2895 Ram Search - make manual removal of addresses undo-able, slight cleanup of Start method 2013-12-27 16:48:47 +00:00
adelikat 4ea95ac94e New way of doing hotkey logic in mainform, only 3 hotkeys are converted to this way because I got bored 2013-12-27 16:23:12 +00:00
adelikat 9d8945160c Mainform cleanup - remove core check in snes layer toggle methods since there is no logic there that requires an SNES core instance 2013-12-27 15:10:11 +00:00
adelikat 2d51ac5d13 Move a function from mainform to moviesession 2013-12-27 14:39:01 +00:00
goyuken a005767463 random cleanup 2013-12-27 04:41:50 +00:00
goyuken e3165459d8 saturn to new settings system 2013-12-27 03:02:28 +00:00
adelikat f122105b42 oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
adelikat b5d3f68126 Move rewind code to client.common 2013-12-27 01:14:17 +00:00
adelikat edb5560da7 A round of cleanup on rewind code - break subclass into their own files, into a rewind subfolder, cleanup some formatting and naming 2013-12-27 00:47:52 +00:00
adelikat f090597fbe make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now 2013-12-26 23:12:41 +00:00
goyuken 2171d4cd00 n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them 2013-12-26 23:04:22 +00:00
goyuken 9fe0525746 settings load cleanup 2013-12-26 20:19:28 +00:00
adelikat 1232642c15 some minor code cleanup of MainForm.cs 2013-12-26 01:00:44 +00:00
adelikat db5684b4db Create a RomLoader object in Client.Common and port over a bunch of code from EmuHawk. Still a lot of refactoring, and probably more logic can be moved to common, and things need cleanup, and there is possibly bugs.
This commit breaks coleco rom loading, to settle a merge conflict with the previous commit
2013-12-25 19:09:53 +00:00
goyuken cff6a517f5 coleco to new settings system 2013-12-24 23:32:43 +00:00
adelikat e711a6ec6f Move SwapBackupSavestate() from EmuHawk.Mainform to Client.Common.SaveSlotManager 2013-12-24 22:20:18 +00:00
adelikat dd63395f67 move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
adelikat 302e71edc3 Rework some input stuff in preparation for moving it to common 2013-12-24 21:37:51 +00:00
goyuken 82c82b681a connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings 2013-12-24 20:50:53 +00:00
goyuken bdfbafdfca SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files) 2013-12-24 01:06:17 +00:00
goyuken 916e0029c4 GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet. 2013-12-23 23:03:12 +00:00
goyuken 50e3691181 new setting system: misc cleanup 2013-12-23 21:54:10 +00:00
goyuken 2558e76b5d fix rewind on N64, gpgx.debug 2013-12-23 20:34:02 +00:00
goyuken bf20188462 add winform edit for dual gameboy settings 2013-12-23 16:58:20 +00:00
adelikat 70078b24f2 Remove the hacky Cheats_Restart() method and move the logic into the Restart method of ToolManager, also move over the generateDefaultCheatName to that object and make it static 2013-12-23 03:07:06 +00:00
goyuken d37796ab1c more new core config framework; this time GAEMBOY 2013-12-23 02:51:41 +00:00
adelikat 05e2f67771 Move some tool loading logic from mainform to toolmanager 2013-12-22 23:34:22 +00:00
goyuken f992672051 NES add sound volume settings to config object 2013-12-22 21:47:16 +00:00
goyuken 0347fc5eef core settings stuff etc 2013-12-22 20:41:21 +00:00
adelikat 7acc64c37e Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it 2013-12-22 20:38:36 +00:00
adelikat 2448ad0dda Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now 2013-12-22 20:25:43 +00:00
adelikat 5fc78efe85 Fix exception when a "Starts from Now" movie is made with the record movie dialog when the folder selected does not already exist 2013-12-22 19:06:57 +00:00
adelikat d5ea2567ba Context Menu - fix logic for showing Add Subtitle 2013-12-22 18:54:07 +00:00
adelikat 4584b0a054 Path Config - fix defaults button, remove "DEBUG" tab and some code cleanup 2013-12-22 18:36:27 +00:00
adelikat 5e05882b70 Hotkey config - fix spacing bug 2013-12-22 17:14:22 +00:00
adelikat c48f93d099 Restore saveslot statusbar icons coloring 2013-12-22 17:02:28 +00:00
adelikat 5fff62d52b Add GBA Gpu Viewer to toolbox, and add snazzy gba icon 2013-12-22 15:39:11 +00:00
adelikat edd9e65e9e Toolbox - fix focus issue on load 2013-12-22 15:26:09 +00:00
goyuken 0cd5af1843 rework NES palette config in new core config system 2013-12-22 06:55:34 +00:00
goyuken a5cdee3780 pce: connect to new settings system 2013-12-22 05:58:24 +00:00
adelikat 0e4c507d08 Toolbox - some more intelligent code 2013-12-22 03:41:10 +00:00
adelikat 7a61b53fa1 Toolbox - rip out text feature since the box is too small to see it now 2013-12-22 03:21:32 +00:00
adelikat 928e14f110 Add GB GPU viewer to toolbox, and clean up some toolbox behavior 2013-12-22 03:15:53 +00:00
goyuken 0b8adc6113 fix some massively fubar config stuff from r5653 2013-12-22 02:47:35 +00:00
adelikat 8616a42600 Add PCE BG Viewer to Toolbox 2013-12-22 02:27:25 +00:00
adelikat 089f6bbd3d Toolbox Improvmeents - focus first icon to allow quick access via keyboard, close when user selects a tool, esc closes dialog, resize intelligently based on number and size of icons, minimize size of icons and flow horizontally with overflow, show selected icon tooltip text on dialog text property, also change hotkey to shift+T 2013-12-22 01:49:52 +00:00
goyuken bd205f47dc update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
tweak Binding, RecentFiles, and PathEntry to work with the new serializer.  on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings.  at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
adelikat 720a19c2ad Toolbox - some code cleanup 2013-12-21 21:37:00 +00:00
adelikat 1e5ff72519 Hex editor - better scrollbar logic for really small domains that don't need a scrollbar 2013-12-21 20:06:52 +00:00
adelikat 7ddfc9e013 call UpdateCheatRelatedTools() in CloseRom() 2013-12-21 19:34:01 +00:00
adelikat d45ba09f50 Hex Editor - a bit of code cleanup 2013-12-21 17:51:07 +00:00
adelikat 9a42da7bf1 Wire ToolHelpers.UpdateCheatRelatedTool() to the CheatList changed event handler 2013-12-21 17:25:52 +00:00
adelikat 1ad3b83d83 Better updating of cheat status in various situations, and fix an exception thrown when unfreezing an address with the hex editor 2013-12-21 16:42:36 +00:00
adelikat 6d741f4bfc Cheats - add "View in Hex Editor" to the context menu 2013-12-21 15:01:12 +00:00
adelikat 9c7dac0aa3 rip out VS menu items, we don't support that stuff anymore 2013-12-20 22:55:50 +00:00
adelikat f8038d3812 Refactor how the Gui deals with NES special commands (Fds and Vs) 2013-12-20 22:49:35 +00:00
adelikat 1c44d21562 Code clean up on Mainform and VirtuallistView. 2013-12-20 22:05:56 +00:00
goyuken f5c69f279c slap some comments on the memory scanning thing that i committed yesterday 2013-12-20 16:41:21 +00:00
goyuken 1f4ff7b1ce i don't want to talk about it 2013-12-20 05:38:07 +00:00
adelikat 57c8b2f75f TAStudio - when dragging the frame column to select items, catch the "in betweens" when the mouse moves fast enough to move past some rows. 2013-12-20 03:28:25 +00:00