zeromus
1f588c451f
nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM
2012-07-14 18:43:37 +00:00
brandman211
104511c5b7
-Intellivision.cs' constructor initializes the PC to 0x1000.
...
-Set up the "official" memory map - see http://wiki.intellivision.us/index.php?title=Memory_Map
--Things I didn't do:
---Accessibility.
---Additional Occupied Memory Ranges.
---Addresses Available to Cartridges
---Initialize any of the byte arrays.
--Not sure which of these I need to do, but clearly the byte arrays have to be initialized somewhere to something and there's a lot of gaps in this memory map.
2012-07-09 05:29:45 +00:00
brandman211
a4912e66c0
-Wasn't supposed to actually increment the PC in the disassembler.
...
-Cleaned up the 0x004 (Jump) disassembler.
-Implemented 0x004 in the executor.
2012-07-08 08:42:32 +00:00
beirich
36ba018ae0
basic wire-up of Intellivision core
2012-07-08 04:20:53 +00:00
adelikat
60640acece
NES - Implement Mapper 246
2012-07-06 03:44:34 +00:00
zeromus
5b356c5157
nes-support mapper 178 and fix a regression from yesterday that made most roms not loadable
2012-06-23 18:30:27 +00:00
zeromus
50d4564e0e
nes-support mapper 116
2012-06-23 08:52:12 +00:00
zeromus
8bf9b92949
nes-support mapper 241
2012-06-20 22:24:56 +00:00
zeromus
6156188676
nes-support m015
2012-06-19 21:23:24 +00:00
adelikat
a2a9bfde3c
NES - implement mapper 92
2012-06-16 23:34:42 +00:00
zeromus
540be07cf2
nes-support mapper 076
2012-06-15 19:55:29 +00:00
zeromus
916066c3f0
nes-mmc3/namcot108 differences have become more clear in the past few months. refactor those mappers (split them apart, theyre not as similar as once thought) to reflect new understandings. no functional improvement from this other than maybe some new bugs, but it will help on some other mappers later
2012-06-15 19:24:06 +00:00
zeromus
3a336b9ef4
nes-mapper 67
2012-06-11 06:32:44 +00:00
zeromus
cff7ba6d24
nes-fix lagrange point, including sound
2012-06-07 20:52:49 +00:00
brandman211
c3a4b12ca9
-Copied over the functions I need to implement for GB, leaving FrameAdvance and GetVideoBuffer unimplemented until I fully understand them.
2012-05-28 08:37:52 +00:00
brandman211
2553ac50bb
-As I'm not going to know what I'm doing if I keep hacking away at zeromus' old core blindly, I'm writing a new one.
...
--It's going to be based heavily based on Imran Nazar's "GameBoy Emulation in Javascript" series. I figure it's better that I learn by emulation (Har har) instead of spending more time reading references than programming.
--Finished the memory management (Part 2).
--adelikat:
---Do I implement the required functions for IEmulator and IVideoProvider now, do it later, or is this something you or zeromus would do (Like for the API)?
---At what point should we have the emulator actually use this core instead of zeromus'? As terrible as he says his is, this one doesn't do anything yet. Still, I need some mechanism of testing it.
2012-05-27 04:06:48 +00:00
goyuken
a313d3910d
Add sound output to sound card while dumping is occurring. Uses a proxy ISoundProvider (DualSound.cs) to guarantee emulation sound core and dumping routine are unaffected, while sending "best effort" sound to system output. Doesn't sound great, but simple and functional.
2012-05-09 20:21:23 +00:00
adelikat
5fa0a681e1
Colecohawk - start VDP (ripped from the SMS core)
2012-05-06 02:48:39 +00:00
beirich
59eb4b4abe
ym2612: support TimerA and TimerB
2012-04-29 06:05:15 +00:00
beirich
7f1292d4f9
start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet.
2012-04-29 01:09:06 +00:00
zeromus
73fba31c34
nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated.
2012-04-14 08:28:42 +00:00
zeromus
a561f8b7e7
nes-add mapper 227
2012-04-09 18:13:58 +00:00
adelikat
28effcba8c
Atari - go ahead and hook up empty mappers for all 20 mappers
2012-03-31 20:53:14 +00:00
adelikat
7e30f2844f
Atri - implement mapper F6
2012-03-31 20:32:40 +00:00
zeromus
6fc4ff01c5
a2600-add mapper system
2012-03-30 00:35:15 +00:00
adelikat
6b9024dd5c
Start colecohawk (skeleton)
2012-03-25 01:33:05 +00:00
zeromus
0cf6b0bcb7
switch atari 2600 to new 6502 core
2012-03-24 03:45:47 +00:00
zeromus
2b21ca7127
add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests.
2012-03-15 21:28:37 +00:00
pjgat09
d80abfaba5
Atari 2600: renamed TIA to oldTIA in preparation for a new TIA revision
2012-03-15 21:08:00 +00:00
peter
e310e90d9f
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
...
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter
0776d48b81
Add subwcrev.sh build script for non-Windows platforms
2012-03-12 04:44:10 +00:00
beirich
bc2e7995cc
clone 6502 into 6507
2012-03-11 03:09:43 +00:00
zeromus
edebf0da14
nes-"support" mapper 191 (no known test cases)
2012-03-09 04:57:46 +00:00
zeromus
b65438d819
nes-support mapper 189
2012-03-09 04:44:30 +00:00
zeromus
cf5dcb1cd5
nes-support mapper 182
2012-03-09 04:30:46 +00:00
zeromus
f592fc3748
nes-support mapper 115
2012-03-09 04:15:56 +00:00
adelikat
5655262df6
Start Mapper 46, could not get the gamedb.txt entry to work properly
2012-03-09 02:57:04 +00:00
pjgat09
405af35d72
Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later.
2012-03-08 08:12:44 +00:00
pjgat09
0f92deb140
Added an atari docs folder
2012-03-07 00:55:09 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
zeromus
ed9de010c0
nes-add some crappy mmc3 multicart mappers
2012-03-06 09:42:11 +00:00
adelikat
868bcc8502
Forgot to check this in
2012-03-05 18:23:18 +00:00
zeromus
38143cd9ce
subwcrev version numbering on bizhawk.emulation.dll
2012-03-03 19:19:25 +00:00
adelikat
6d9eb41105
Oops, didnt check this file in last time
2012-02-25 16:53:02 +00:00
zeromus
f801d04a46
now remove traces of psx from the current project, so it doesnt confuse any users
2012-02-24 20:45:27 +00:00
zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
zeromus
5f66de57ec
discohawk-add capability for searching for mis-extensioned files (broadens compatibility a bit) and autodetecting audio tracks based on extension where otherwise marked as binary.
2012-01-21 21:23:19 +00:00
zeromus
d2aba72502
nes-add HKROM mmc6 (startropics)
2011-10-14 09:27:22 +00:00
beirich
5b5c7c2890
68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
...
Some genesis source reorganization
2011-10-11 03:52:44 +00:00
beirich
f3dc6068ce
delete extra/external 68k core
2011-09-27 02:46:23 +00:00