Commit Graph

585 Commits

Author SHA1 Message Date
Suuper 635ad9c01d -Fixed LagLog.Clone (was putting LagLog in the new WasLag)
-Fixed lag log being cleared on re-loading branch
2015-07-22 13:17:24 -05:00
nattthebear 862f82b1b2 Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
nattthebear 14db42c28a Stuff. Sorry, I'm having a bad day. 2015-07-19 17:09:05 -04:00
nattthebear e280e4f55c TasMovie Branch internals 2015-07-19 15:57:40 -04:00
adelikat 4188f2105e Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info 2015-07-19 10:37:53 -04:00
adelikat 1af28239dc Tastudio - lots of progress on branches 2015-07-18 22:20:38 -04:00
adelikat ebe23ada64 Tastudio - save the lag log into regular mainform produced savestates 2015-07-18 09:48:14 -04:00
Suuper 07a8a4c1d3 Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
Suuper e3a8c33be5 -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos 451fd779bc tastudio: apply autohold to appended frames.
needs current frame to be emulated with autohold already to pick up the pattern.
2015-07-13 22:44:17 +03:00
adelikat 7ecf96772c tastudio/lua - implement tastudio.setlag() 2015-07-09 13:16:55 -04:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
adelikat 19423092cd Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
adelikat 13044547e4 Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input 2015-06-28 10:43:45 -04:00
adelikat 7c35d7b80d AppleII mnemonics - make L and R uppercase to be consistent with other alphanumeric buttons. I don't think this change breaks anything, other than cosmetics when looking at pre-existing Apple II movies 2015-06-21 16:20:39 +00:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
adelikat 55b4991d8e Fix bug where movie was failing to go into finished mode and would crash instead, fixes issue #429 2015-06-14 13:29:19 +00:00
adelikat 7a090edcb0 hack to fix a bkm to bk2 bug 2015-06-08 22:49:30 +00:00
adelikat 0cb912cfb2 Apple II mnemonics 2015-05-18 02:01:57 +00:00
adelikat 0d59fd622e Apple II - mnemonics 2015-04-19 14:18:35 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW 9d7a522576 Fix, fix, fix... 2015-03-23 20:15:35 +00:00
SuuperW 9b8d2f70ab Various fixes 2015-03-22 16:55:34 +00:00
SuuperW 7e29f04f01 -Macros work without a TasMovie
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW 9328dd2f3a -TAStudio automatically set Read-Only
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW 91dc780103 Fixes/changed to state history saving.
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW 6783978f49 Bugfix: Extending movie by painting invalidated last frame
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW a3eadc8e5f Various bug fixes, most to TasStateManager. 2015-03-16 16:36:00 +00:00
SuuperW 37590e7ea4 TasStateManager can now save states to disk. 2015-03-15 06:26:57 +00:00
SuuperW c661591c5c Smarter state management.
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW 1a0476892f Bugfix: TasProjects without states loaded without a power on state.
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
SuuperW c283f2d55a Macro tool button select works
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
SuuperW 6013b9ed2b Implemented feature: Auto-adjust Input according to Lag;
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW 9891e73313 Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit. 2015-03-10 06:14:14 +00:00
SuuperW e2f79254be Changed TAStudio to not reference the no longer used StickyXORAdapter.
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW 7360badb4a Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat 159f1d9da2 don't crash in Bk2MnemonicConstants on a "P" key from a keyboard 2015-03-08 02:50:46 +00:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
SuuperW 1e0ce3b7c1 -Feature: Changing input past the movie now extends the movie.
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW e4c4910b37 TAStudio:
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
christoph.boehmwalder 1d7a8e9b73 Fix a minor indexing bug 2015-03-03 17:01:54 +00:00
SuuperW e40b10a0b6 -marker undo code moved to proper place
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW 25e54f4390 -More StateHistory names
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW 2c876858f2 -Bugfix: TAStudio couldn't re-save a project.
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW bff3d64a4a -Various fixes, mostly to Undo/Redo.
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW 6639bbd127 -Reverted a change to TasMovieMarker, made Undo/Redo moving markers re-sort the markers list.
-Added file that was supposed to be in previous commit
2015-03-01 15:41:54 +00:00
SuuperW cf081ce1fc TAStudio:
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
adelikat dd28c386de Fixes to how firmware is added and loaded from movies 2015-02-26 21:58:44 +00:00
adelikat 240b89082b Tastudio - fix capturing during the movie playback frame loop, used some duct tape for now, need a better solution 2015-02-24 21:56:01 +00:00
adelikat 6a02656417 Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors) 2015-02-24 21:23:16 +00:00
adelikat 817b9d83aa tabs to spaces, whitespace commits are the best 2015-02-24 20:15:43 +00:00
adelikat 634acd8fe1 TAStudio - Remove some code that captures lag and savestate info of the current frame when requesting input, because that's a bogus notion, such methods shoudln't have side effects. I was going to hack it for the scenarios where it needs to happen, but I couldn't find any downside to just deleting the code, if there's regressions traced back to this commit, let me know! 2015-02-24 03:06:15 +00:00
adelikat aabd3f4526 create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this 2015-02-22 23:23:36 +00:00
adelikat fd1621a536 pass in an Emulator instance to QueueNewMovie() 2015-02-22 19:57:24 +00:00
adelikat 1d3e0471d7 Remove references to Global.MovieSession in MovieSession itself 2015-02-22 19:47:14 +00:00
adelikat 5626473fbf When adding firmware info to movies, don't attempt to add duplicate keys 2015-02-08 20:28:57 +00:00
adelikat e020574b8d Store served firmware information in movie headers 2015-02-06 00:16:53 +00:00
adelikat 6fb2599320 Disable new movie import system, since I won't be attempting that seriously any time soon 2015-02-05 22:34:41 +00:00
adelikat 124ee7b236 start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input) 2015-02-05 02:19:46 +00:00
adelikat 60ed815b68 add some plumbing for a PJM importer 2015-02-03 00:24:38 +00:00
adelikat 1202305a47 move MovieImport.cs into an import folder in preparation to break it up 2015-02-03 00:15:36 +00:00
adelikat 1235246d19 Multitrack recording - support analog input 2015-01-25 19:21:50 +00:00
adelikat ec9bc9462b fix slowdown in movie finished mode 2015-01-16 17:56:56 +00:00
adelikat 21f5209726 oops, fix movie recording that was busted by revision 8761 2015-01-12 22:48:57 +00:00
adelikat c8c563153c Bk2 input display generation - don't generate the mnemonic string twice, one time per function call will do 2015-01-11 15:50:01 +00:00
adelikat d560eb80b4 BK2 mnemonics - support up to 8 players by default (without the need for a platform override) 2015-01-11 15:44:12 +00:00
adelikat 5e73e82b29 Fix the "pause" movie end option 2015-01-10 15:49:31 +00:00
adelikat 57023ffcb7 Movie playback - fix issue 358, duplicate input after a movie ends, note: this commit could be a breaking change for other movie related things (such as alternate movie end types other than the default of "finished") 2015-01-10 15:12:58 +00:00
adelikat fdc290cc14 Roll back last commit, nevermind. 2015-01-06 02:29:30 +00:00
adelikat f88b5389c1 Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start! 2015-01-06 02:10:21 +00:00
adelikat 2f8a59a219 When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator, now it will pause on movie end, and advancing further will stop and close the movie 2015-01-03 03:27:17 +00:00
christoph.boehmwalder c3f51f8b39 Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
adelikat 6d0a764a72 Tastudio - quick fix for crashing on startup, a better solution is needed eventually but this will work fine, it just isn't conceptually how we want to do things anymore 2014-12-21 23:53:40 +00:00
zeromus 786cf97f0a psx - scribble some notes about framerate 2014-12-18 03:36:40 +00:00
zeromus 275c72d0c2 psx - framerate definitions 2014-12-17 01:22:25 +00:00
adelikat 4985b3853d PSX mnemonics -> Square = Q not S 2014-12-13 14:57:03 +00:00
adelikat 4304aa9d01 that was a bad idea 2014-12-13 02:26:15 +00:00
goyuken 10dee85cdb comments! 2014-12-12 23:11:49 +00:00
adelikat 536964bac2 a squarish mnemonic constant that is ascii 2014-12-12 02:07:46 +00:00
adelikat f447ab907b Bk2 mnemonic constants for some psx buttons, had to get creative on this one 2014-12-12 01:28:20 +00:00
adelikat 21ae27dd94 Bk2/TasProj movies - don't crash if syncsettings, comments, or subtitles are missing 2014-12-08 19:02:22 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat e2033c9d2e AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
adelikat eed16fafc8 TasStateManager - don't check for null emulator nor IStatable, fail catastrophically if a core is not IStatable, they shouldn't have gotten this far if it wasn't 2014-11-30 17:54:21 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 0e82fff3ff Clean out ClearSaveRam() calls since they are no longer used 2014-11-24 15:00:54 +00:00
goyuken ad1ca57163 comments! 2014-11-23 19:31:22 +00:00
goyuken 610ac0d4d2 correct lynx platform flamerate, fix bug in virtual boy platform flamerate 2014-11-23 19:25:47 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
adelikat 2041b15260 Tasproj loading - don't attempt to read from empty files if they exist but are empty 2014-11-20 00:14:33 +00:00
adelikat b4f7e13d1b Tastudio - in non-developer builds, set the minimum savestate frequency from 2 to 1 2014-11-19 16:22:03 +00:00
adelikat ea6966a911 Tastudio - fix loading of projects 2014-11-19 15:54:00 +00:00
adelikat 5349affbc4 Tastudio - support "out of order savestating" using saveslot states. Experiemental, could have bugs particularly off by one issues 2014-11-15 21:49:58 +00:00
adelikat 410078081c Tastudio - fix lag lag to reflect the next frame 2014-11-15 14:55:44 +00:00
adelikat 80dae0d026 Tastudio - refactor lag log to be a list of frame,bool combinations instead of just a list of bools, note: this changeset reverts the list back to an "off by 1" where it corresponds to the current frame not the next frame, that will be solved in a later commit 2014-11-15 14:31:18 +00:00
adelikat aa38ad24a2 Bk2 movies - don't save when switching to play, note: when stopping a movie in play mode, the movie will not be saved unless there are changes, the Save() that was removed here masked problem with potential failure to save. As of this commit, bk2 movies rely on the Changes flag to be accurately set 2014-11-14 00:00:18 +00:00
adelikat 891d3933bd Don't increment the Rerecord counter with loading a bk2 or tasproj movie, fixes the obvserved issue in issue 303. However, a bigger concern is why loading a movie and stopping it is causing the movie to be saved in the first place 2014-11-13 23:49:58 +00:00
adelikat b0eb4ee791 When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference 2014-11-09 17:14:16 +00:00
adelikat 150dcae98d When importing snes movies, set the movie sync settings to Compatibility profile 2014-11-09 16:49:11 +00:00
adelikat 149a759a26 Tastudio - oops, fix major bug in r8145 2014-11-02 14:25:06 +00:00
adelikat 38f6661cc1 mnemonic constants for option 1 and 2 buttons on lynx 2014-11-02 14:11:14 +00:00
adelikat 2f3f3d29fc Tastudio - invalidate lag log when editing frame 0 2014-11-02 13:52:45 +00:00
adelikat 7f18d9ebc0 Fix bugs in last commit 2014-11-02 01:10:19 +00:00
adelikat f7460d1821 Tastudio - make green/red drawing for lag correspond with FCEUX's taseditor. Rather than show what the lag counter is saying, show what the next frame will be. The logic here is that green means a frame in which an edit will have an effect on emulation and red means it will not. 2014-11-02 00:39:53 +00:00
adelikat 8197f96c98 TasMovie - make a TasLagLog class to simplify some code 2014-11-02 00:22:04 +00:00
adelikat 01909dfb98 Tastudio - When creating a savestate-anchored movie from an existing movie, copy the previous input into VerificationLog.txt 2014-11-01 14:01:21 +00:00
adelikat 900ce76a3b TasMovie - add a VerificationLog.txt file in the tasproj, doesn't use it yet but it does properly save and load it, will save if there is any log entries, will load it if the file exists in the tasproj 2014-11-01 13:37:18 +00:00
adelikat 6611ddd9ba Some fixups to TasMovie - mostly code cleanup but also some subtle bug fixes 2014-11-01 12:50:36 +00:00
goyuken dc2ca1f010 remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class 2014-10-31 15:46:13 +00:00
adelikat 549b948ffd Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project. 2014-10-30 23:29:21 +00:00
adelikat bd9a47f780 ToTasMovie() - apply the same hacky fix that ToBk2() received 2014-10-29 21:52:35 +00:00
adelikat 7ffe0805c1 When converting an IMovie to a TasMovie and auto-generating the filename, check that the file exists, and ensure a non-existent filename 2014-10-29 21:41:01 +00:00
goyuken daf74eb91b framebuffer in movie anchor states 2014-10-27 01:14:47 +00:00
adelikat e3b6d29956 Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager 2014-10-26 23:37:42 +00:00
adelikat 59494767f5 Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded 2014-10-26 23:26:43 +00:00
adelikat fa9971022b TasStateManager - GetStateClosestToFrame() - state savestate anchored movies into account 2014-10-26 23:17:20 +00:00
adelikat 170bc4aab0 TasStateManager - Invalidate() - take savestate anchored movies into account 2014-10-25 19:33:28 +00:00
adelikat b301546237 TasStateManager - take starts from savestate into account in the HasState() method 2014-10-25 16:11:40 +00:00
adelikat 429b298dc1 TastStateManager - take starts from savestate into account when deciding if there are any states 2014-10-25 16:05:11 +00:00
adelikat c49e51d03f When converting a movie to a tasproj, properly capture whether it starts from savestate and make the appropriate marker 2014-10-25 15:47:15 +00:00
adelikat 7be7f3aba6 Fix putting sync settings into movies for some cores, broken by the change to ISettable 2014-10-23 22:30:47 +00:00
adelikat 53fa3b9ada Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now 2014-10-23 01:32:27 +00:00
adelikat d0aee55059 Tastudio - a bit of simplifying some code 2014-10-20 19:04:59 +00:00
adelikat 3593588d5f InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file) 2014-10-19 14:46:01 +00:00
adelikat eb28732087 when setting IMovie.SyncSettingsJson, simply do not set it if the core is not an ISettable, rather than throwing an exception 2014-10-19 01:39:43 +00:00
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
adelikat d6b4ce6dfe A fix to RunQueuedMovie, this doesn't seem to cause regressions, and I don't that the old code was behaving incorrectly, but the code was definitely wrong, and this is correct 2014-10-18 20:55:10 +00:00
adelikat ceb79a4c26 Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog 2014-10-18 15:50:12 +00:00
adelikat e1b0544668 TasMovie - fix stop movie, if there were no changes to the movie file it was IGNORING the request to stop, that was bad and was the cause of various subtle oddities 2014-10-18 15:17:49 +00:00
adelikat 305dea53ab Tastudio - a dialog to change the default "greenzone" settings 2014-10-18 01:01:45 +00:00
adelikat 48eb40449c Make TasStateManagerSettings use default values from the config, next step: a ui to change the config values 2014-10-17 22:47:30 +00:00
adelikat f930622b5e Move TasStateManagerSettings to its own file 2014-10-17 22:39:40 +00:00
adelikat fe9dade094 tasmovie - don't capture information on GetInputLogEntry(), that is code that should have been been whaked when refactoring Everything ot UseGetInputState() instead. Still todo: get rid of this method alltogether 2014-10-16 23:11:29 +00:00
adelikat e58e911d7e Tastudio - when emuhawk is playing back frames, we must be logging lag and savestates in tasmovie if we do not have the information! This fixes a number of "spooky" bugs I've been finding! 2014-10-16 23:05:59 +00:00
adelikat 5436a7d24e BinarySavestates - add a HasLump() method, and use it to check for clientsettings in tasproj since it may or may not have it 2014-10-15 15:55:41 +00:00
adelikat 3be3264d60 TasStateManager - make frequency based on savestate size, formula should be tinkered with to get best results on all platforms, also dont' ever capture frame 0 on savestate-anchored movies since the anchor will be returned when 0 is requested 2014-10-15 15:47:04 +00:00
adelikat fc311c12e9 Tastudio - never remove the frame 0 savestate in non-savestate-anchored movies 2014-10-15 15:23:48 +00:00
adelikat e6cec0f52f Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things 2014-10-14 18:09:30 +00:00
adelikat ce58f0e803 Tastudio/TasMovie - simplify some more code 2014-10-14 13:31:14 +00:00
adelikat a639cfd275 remove some code in tasmovie that isn't necessary now 2014-10-14 13:24:15 +00:00
goyuken 4ee816e8bc code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
adelikat 99e6b7ce27 Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating 2014-10-05 14:11:30 +00:00
adelikat cfff19b808 TasStateManager - add an InitialState property, not used yet and has limited value, but might help with clarity 2014-10-05 12:59:12 +00:00
adelikat fda36d349d a fix to the fix of last commit 2014-10-02 23:50:50 +00:00
adelikat d0970c5ba4 fix last commit 2014-10-02 23:19:37 +00:00
adelikat 535ba7dc4a TasStateManager - don't delete frame 0 greenzone, todo: refactor to store this (for non-savestate anchored movies) separately 2014-10-02 23:10:36 +00:00
adelikat 4addd7fcbc Tastudio - implement a Clear Greenzone menu item 2014-10-02 22:58:36 +00:00
adelikat adf07367ad Support lynx .mcm importing, however it appears there are sync differences in the lynx cores 2014-09-29 22:39:06 +00:00
adelikat e00801d6f3 tasmovie - only save when stopping if there are changes 2014-09-27 23:56:23 +00:00