adelikat
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6139da29cf
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Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
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2014-04-20 16:19:08 +00:00 |
zeromus
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39ec2ebc90
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use buffered mode for keyboard input, so that it is impossible for quick keystrokes to get missed. also increase priority of input thread.
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2014-04-20 03:38:03 +00:00 |
zeromus
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06ffa9601c
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work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
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2014-04-20 01:44:06 +00:00 |
adelikat
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54203c00b9
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Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
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2014-04-20 01:19:33 +00:00 |
adelikat
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7d5db039c0
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Those debugger UI files were a bad idea or at least premature
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2014-04-20 00:37:43 +00:00 |
adelikat
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a61ff53d9c
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Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
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2014-04-19 22:23:13 +00:00 |
zeromus
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c7e37753bf
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Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise.
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2014-04-19 21:03:49 +00:00 |
adelikat
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1669fd7755
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Start an Atari 2600 debugger dialog
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2014-04-19 19:01:13 +00:00 |
zeromus
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8cb571ada8
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include shaders dir in build process. im not sure how this will eventually be organized, but we at least need this to make intact builds right now
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2014-04-19 18:57:36 +00:00 |
adelikat
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dba0d25a5c
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Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work
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2014-04-19 16:28:03 +00:00 |
zeromus
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09daa3f939
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fix read+write mode binary loadstate exception bug?
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2014-04-18 17:41:14 +00:00 |
goyuken
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53d3abb4f6
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NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability...
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2014-04-16 21:04:07 +00:00 |
zeromus
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75905e05a6
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misc tidying
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2014-04-16 16:31:53 +00:00 |
zeromus
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1f9cf53a76
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fix a crashy bug in displaymanager when OSD layer is removed
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2014-04-16 16:31:37 +00:00 |
zeromus
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a3a96381da
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fix mouse coord transform with 2x filters
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2014-04-16 02:51:51 +00:00 |
goyuken
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47b1e3ae49
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I AM MASTER OVER DOG
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2014-04-16 02:11:22 +00:00 |
goyuken
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9730d06a46
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preliminary moose support
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2014-04-16 01:47:37 +00:00 |
adelikat
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d1e7ed9d91
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Atari 2600 - start Supercharger emulation (and mapper AR)
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2014-04-16 01:18:38 +00:00 |
zeromus
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f04210c5c9
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displaymanager-more resilience against empty user filter path
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2014-04-15 23:42:05 +00:00 |
adelikat
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b9b8f0a04a
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Record Movie dialog - remove the "Now" option for N64, until movies 2.0
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2014-04-15 23:19:06 +00:00 |
adelikat
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8f557235ce
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Display Config dialog - set StartPosition to CenterParent
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2014-04-15 22:56:44 +00:00 |
adelikat
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f81ccaacd8
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
adelikat
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1dd055ab6c
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Set DispUserFilterPath to ".", prevents things from crashing, may or may not be a logical default value
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2014-04-15 22:23:09 +00:00 |
adelikat
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285a7241b9
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
adelikat
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54949127ee
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some nitpicky cleanup of the Database.cs file
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2014-04-14 23:14:39 +00:00 |
adelikat
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f61684c574
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Slight tweaks to extension preferences dialog, add .iso and .img as configurable extensions
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2014-04-14 17:37:49 +00:00 |
adelikat
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267441cc37
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Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default)
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2014-04-14 16:48:45 +00:00 |
adelikat
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a32ba998f2
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Platform Chooser - add "Always use this system for this extension" checkbox and save the user's core preference, and don't show the dialog again for that extension if they do pick this option
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2014-04-14 12:42:04 +00:00 |
adelikat
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449d3fa2e2
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Platform Chooser - show rom information, only invoke dialog on a list of generic rom extensions (currently that is .bin and .rom), remove .rom from the list of intellivision extensions
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2014-04-14 12:25:57 +00:00 |
adelikat
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32b4f940a9
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Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
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2014-04-14 01:59:57 +00:00 |
adelikat
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3e2a1e9835
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Database.cs - make the big ol switch more readable by grouping some things and using sane spacing
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2014-04-14 00:55:10 +00:00 |
adelikat
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a6944c47d8
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Play Movie - don't crash on headers with duplicate keys, don't throw an exception when movie files to parse
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2014-04-13 23:18:45 +00:00 |
adelikat
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bca069325b
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Play Movie - clean up some code before I go fixing things
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2014-04-13 22:43:30 +00:00 |
adelikat
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00d5c4d5ae
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Who made my Play Movie dialog code into spaces?
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2014-04-13 22:16:47 +00:00 |
adelikat
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f8522c6986
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Genesis Tile Viewer - same stuff as other tile viewers
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2014-04-13 22:08:46 +00:00 |
adelikat
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d3012fe4b6
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PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox
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2014-04-13 20:33:01 +00:00 |
adelikat
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471a2f5cf0
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SMS - Vdp Viewer - save screenshot to file menu items
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2014-04-13 20:13:22 +00:00 |
adelikat
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66d64f816c
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Add Sms Vdp Viewer to toolbox
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2014-04-13 19:51:38 +00:00 |
adelikat
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d3b84c6c5c
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SMS VDP Viewer - icon, autoload, misc tool settings
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2014-04-13 19:44:08 +00:00 |
adelikat
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ed7ce61234
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Lua - joypad.get() strongly type the controller parameter to nullable int
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2014-04-13 18:46:06 +00:00 |
adelikat
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6adde23553
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Lua - also fix client.frameskip()
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2014-04-13 18:39:46 +00:00 |
adelikat
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f589a91479
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Lua - fix client.setwindowsize() and client.speedmode()
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2014-04-13 18:35:27 +00:00 |
adelikat
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2cbb914b9e
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silly formatting fix from last commit
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2014-04-13 18:30:41 +00:00 |
adelikat
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7a6994eb80
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Atari 2600 - some progress on mapper 4A50, but it still doesn't work
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2014-04-13 18:09:29 +00:00 |
adelikat
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0550fef67f
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PCD CDL - remove todo
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2014-04-13 16:38:56 +00:00 |
goyuken
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078599adce
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PCE: fix CDL loading
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2014-04-13 16:30:15 +00:00 |
adelikat
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d5d84943fa
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meh, slight tweak to that commit
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2014-04-13 14:24:38 +00:00 |
adelikat
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9c3a7fec37
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Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
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2014-04-13 14:22:13 +00:00 |
adelikat
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fd42606cc0
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N64 Virtual Pad - only tab stops on analog boxes
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2014-04-13 13:14:00 +00:00 |