hegyak
b43cf3a58d
Removed UnitTests.luases
...
It's a 1:1 copy of UnitTests.lua
2015-02-24 13:11:36 +00:00
scepheo
32b788b352
Hex Editor and new RAM Watch now default to memory domain byte size.
2015-02-24 10:18:20 +00:00
SuuperW
db09b12925
More updates to TAStudio: (again all my changes marked with SuuperW)
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-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
hegyak
6044215ad5
Still a dozen or so files not added yet. Shaders are fully missing, NES Pallets are missing QuickNES.pal and Sony.Pal, LUA is missing UnitTests
2015-02-24 04:58:45 +00:00
hegyak
b1b31d852e
Updated the Wix Installer. The Firmware folder needs to be written by the installer.
2015-02-24 03:21:20 +00:00
SuuperW
e3b9b7c795
A few edits to TAStudio:
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-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat
634acd8fe1
TAStudio - Remove some code that captures lag and savestate info of the current frame when requesting input, because that's a bogus notion, such methods shoudln't have side effects. I was going to hack it for the scenarios where it needs to happen, but I couldn't find any downside to just deleting the code, if there's regressions traced back to this commit, let me know!
2015-02-24 03:06:15 +00:00
adelikat
5a2146bde2
Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
2015-02-24 00:37:56 +00:00
adelikat
29fc42ec71
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
goyuken
c9d630b330
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
2015-02-23 22:40:51 +00:00
sappharad
edd13929c0
- Modify the installer to include a bootstrap wrapper which installs .NET for you if you don't have it. Note that I just gave you a working project, the list of files it installs hasn't been updated since 2013 and I haven't customized the installer at all so it's just the defaults with Lorem Ipsum for a license agreement.
2015-02-23 04:40:07 +00:00
adelikat
8055acec1a
fix extraneous separator in the SMS menu when in SG-1000 mode
2015-02-23 03:33:25 +00:00
zeromus
562e1d41e4
psx - add experimental croft correction
2015-02-23 03:17:05 +00:00
adelikat
b45d3820be
Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults
2015-02-23 03:10:38 +00:00
adelikat
aabd3f4526
create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this
2015-02-22 23:23:36 +00:00
adelikat
be51677fde
Remove Global.NullControls
2015-02-22 20:38:10 +00:00
adelikat
fe00e83f6c
Remove Global.DiscHopper because it wasn't even being used
2015-02-22 20:09:00 +00:00
adelikat
817c798eab
Remove Global.CoreComm since it was pointless
2015-02-22 20:06:30 +00:00
adelikat
fd1621a536
pass in an Emulator instance to QueueNewMovie()
2015-02-22 19:57:24 +00:00
adelikat
1d3e0471d7
Remove references to Global.MovieSession in MovieSession itself
2015-02-22 19:47:14 +00:00
adelikat
7e92f38eb3
AutofireController - pass in an instance of an emulator rather than use Global.Emulator
2015-02-22 18:02:56 +00:00
adelikat
7e763408e2
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
2015-02-22 17:15:09 +00:00
adelikat
66a9b8eb5a
IInputPollable - don't inherit IEmulator
2015-02-22 16:57:32 +00:00
adelikat
36f4eff0f6
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
jdpurcell
7155067e89
Remove unused SlimDX.DirectSound usings.
2015-02-22 04:43:52 +00:00
adelikat
ecaf95f400
ToolManager - a small cleanup now that there is an owner variable
2015-02-22 04:06:40 +00:00
adelikat
41950cb9e0
ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated
2015-02-22 04:02:30 +00:00
adelikat
1514faf300
Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway)
2015-02-22 03:53:07 +00:00
adelikat
e3f9388a17
Move HotkeyCoalescer from GlobalWin to MainForm since only MainForm uses it anyway
2015-02-22 03:45:00 +00:00
adelikat
2bc68b99c7
Hex Editor - fix Load .tbl file menu item when rom is in an archive
2015-02-22 03:36:54 +00:00
adelikat
f3c29e5bc2
replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense.
2015-02-22 03:26:00 +00:00
jdpurcell
7a7dec0ca9
OpenAL: cleanup.
2015-02-19 14:34:06 +00:00
jdpurcell
255900e4e2
OpenAL: cleanup.
2015-02-19 14:27:53 +00:00
jdpurcell
40eca38aee
OpenAL - small cleanup.
2015-02-19 06:07:10 +00:00
jdpurcell
8f32899afd
OpenAL sound device configuration.
2015-02-19 06:00:07 +00:00
jdpurcell
730694644d
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
goyuken
8bf7c960cf
some stuff, not ready yet
2015-02-19 03:16:33 +00:00
jdpurcell
18bb662017
OpenAL fix.
2015-02-19 02:37:49 +00:00
jdpurcell
c56edd6e93
Add OpenAL sound output.
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XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat
822d42048e
fixes to BuildAndPackage .bat files
2015-02-19 02:05:56 +00:00
zeromus
5cbc68a0b2
move along
2015-02-18 00:06:49 +00:00
adelikat
5183a8e20d
Nothing to see here
2015-02-17 22:58:25 +00:00
goyuken
72ca2d15f8
add .bmp extension to the savestaten screenshot filename, because that's waht it is
2015-02-17 02:32:52 +00:00
goyuken
30fea2e6a7
screenshot: add optimized hotpath for original size screenshots
2015-02-17 02:31:56 +00:00
goyuken
ad08c0abfb
minimally connect up new screenshot code
2015-02-17 02:08:08 +00:00
adelikat
c759eb80d5
mark Debugger tool as released
2015-02-17 00:55:21 +00:00
zeromus
5a6f4d9d34
psx - add 0.9.38.2 release notes
2015-02-17 00:22:43 +00:00
zeromus
dbbfda1c85
add (odd) resolution warning to choose a/v writer and make 'autodetect' button apply CaptureOSD setting
2015-02-17 00:13:19 +00:00
zeromus
f491f76207
psx - test rasterizer code
2015-02-15 18:08:09 +00:00
zeromus
36f9145483
psx - update to 0.9.38.1 level mednafen
2015-02-15 17:57:07 +00:00