pjgat09
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72003a98dc
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N64: Fix some jabo flags
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2014-07-23 00:01:46 +00:00 |
pjgat09
|
ebf8bea920
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N64: Hid jabo's window
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2014-07-22 01:52:29 +00:00 |
pjgat09
|
7c5c47bedb
|
N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
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2014-07-22 01:51:15 +00:00 |
pjgat09
|
ac52487106
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N64: Some d3d8 wrapper code cleanup
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2014-07-22 01:05:39 +00:00 |
pjgat09
|
95583cd518
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N64: Jabo wrapper now makes an RDB file, then deletes it when jabo is finished with it.
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2014-07-22 01:03:49 +00:00 |
pjgat09
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5ba1bf425a
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N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
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2014-07-22 00:22:08 +00:00 |
pjgat09
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ee27494816
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N64: Jabo wrapper now looks for Jabo_Direct3D8_patched.dll
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2014-07-22 00:10:52 +00:00 |
null_ptr
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ba91d38222
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Fixed creation of mupen64plus.cfg in root folder of hard drive.
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2014-07-20 23:10:52 +00:00 |
pjgat09
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91b17e9d96
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N64: Jabo settings are now saved when loading our wrapper, and then restored when the plugin is shutdown.
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2014-07-20 19:50:06 +00:00 |
pjgat09
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365cc443fd
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N64: Jabo settings are now stored in the registry for the real jabo dll to read
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2014-07-20 19:34:02 +00:00 |
pjgat09
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20fb404d2e
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N64 D3D8 wrapper: handle wrapping/releasing textures better
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2014-07-20 03:18:31 +00:00 |
pjgat09
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88f5bd7088
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N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code.
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2014-07-20 02:38:57 +00:00 |
pjgat09
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3b0716dd38
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Fixing a few filenames from the last commit
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2014-07-19 18:39:17 +00:00 |
pjgat09
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b9c17123ea
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Split the D3D8Interceptor code into separate files
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2014-07-19 18:35:47 +00:00 |
pjgat09
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4d0b62858c
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N64: The jabo wrapper now calls functions in the d3d8 wrapper to bring video into bizhawk
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2014-07-19 02:42:33 +00:00 |
pjgat09
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6fe4d25974
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N64: Committing the D3D8 Interceptor project for jabo
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2014-07-19 02:19:43 +00:00 |
null_ptr
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e5d1dc111e
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Integrated glide64 (mk1) into plugin solution file
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2014-07-09 23:44:33 +00:00 |
null_ptr
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b54fb9e6a6
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Added mupen64plus-video-z64
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2014-07-09 23:40:12 +00:00 |
pjgat09
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5787ed4563
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N64: A jabo wrapper that almost works
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2014-07-08 02:18:50 +00:00 |
null_ptr
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99b1c7b9b6
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Fixed mupen64plus debug project settings
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2014-07-01 02:31:01 +00:00 |
null_ptr
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5b5ed57c1d
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Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core
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2014-07-01 00:18:37 +00:00 |
null_ptr
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46ccebaf2b
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Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
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2014-06-30 18:25:42 +00:00 |
null_ptr
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15ab5da3da
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Removed loading of dynamic functions in mupen64plus-audio-bkm
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2014-06-15 12:30:03 +00:00 |
null_ptr
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710e461165
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Fixed flickering on games that do not render during every vi frame
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2014-06-10 22:21:40 +00:00 |
zeromus
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06ffa9601c
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work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
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2014-04-20 01:44:06 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
null_ptr
|
2050420565
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Fixed N64 controllers
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2014-01-28 09:58:53 +00:00 |
null_ptr
|
f95bb46c80
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Added rumble callback and setter for pak type to mupen64plus-input-bkm
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2014-01-23 22:16:27 +00:00 |
null_ptr
|
15b95f6f40
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Simplified N64 controller input retrieval
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2014-01-23 02:06:39 +00:00 |
null_ptr
|
a441a02494
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Renamed mupen64plus-ui-console to mupen64plus-sln
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2014-01-21 19:35:28 +00:00 |
null_ptr
|
7d73f700bc
|
All hail Horst! God of the trash can!
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2014-01-21 18:45:44 +00:00 |
null_ptr
|
9fd64cf0de
|
Forgot the updated solution file.
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2014-01-21 18:31:21 +00:00 |
null_ptr
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f69089a617
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Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes.
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2014-01-21 18:10:27 +00:00 |
null_ptr
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4ab3789672
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Removed mupen64plus-audio-sdl
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2014-01-20 15:40:14 +00:00 |
null_ptr
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edee798341
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Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly.
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2014-01-20 15:33:58 +00:00 |
null_ptr
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b79bcaf2d0
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Refactored some N64 code
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2014-01-15 11:24:47 +00:00 |
null_ptr
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0258282b6b
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Fixed broken path when project has space in its path name
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2014-01-15 04:24:10 +00:00 |
pjgat09
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3c56223d7b
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N64: Implement GetCpuFlagsAndRegisters()
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2013-11-18 03:29:47 +00:00 |
pjgat09
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3e8596f81c
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N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
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2013-11-17 03:42:06 +00:00 |
pjgat09
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7e7cb8e05b
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N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
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2013-11-16 21:08:23 +00:00 |
pjgat09
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acdf9ca7a3
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N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
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2013-11-16 20:53:51 +00:00 |
pjgat09
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309933322c
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m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
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2013-11-16 20:26:13 +00:00 |
zeromus
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edcf20959c
|
didnt mean to check this in
|
2013-08-10 01:08:01 +00:00 |
zeromus
|
bb8420832b
|
more mupen vcproj cleanup
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2013-08-10 01:07:18 +00:00 |
pjgat09
|
459987c418
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m64p: Removed code that looked at the Glide64mk2 ini file
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2013-08-09 02:31:26 +00:00 |
zeromus
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ee82bafe27
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fix mupen vcproj for vs2010
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2013-08-08 19:30:30 +00:00 |
pjgat09
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8418fe47af
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m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway.
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2013-08-06 23:04:00 +00:00 |
pjgat09
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bb8745e04c
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m64p: Make Glide64mk2 actually output video. Very similar to r4433
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2013-08-06 02:18:34 +00:00 |
pjgat09
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7065588c1c
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m64p: Modified the Glide64mk2 project to use the 2010 toolset, and to copy the resulting dll to the dll directory like the other projects
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2013-08-06 01:03:46 +00:00 |
zeromus
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3e2b4b949c
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necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering
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2013-08-01 22:59:25 +00:00 |