Commit Graph

96 Commits

Author SHA1 Message Date
pjgat09 72003a98dc N64: Fix some jabo flags 2014-07-23 00:01:46 +00:00
pjgat09 ebf8bea920 N64: Hid jabo's window 2014-07-22 01:52:29 +00:00
pjgat09 7c5c47bedb N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting 2014-07-22 01:51:15 +00:00
pjgat09 ac52487106 N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
pjgat09 95583cd518 N64: Jabo wrapper now makes an RDB file, then deletes it when jabo is finished with it. 2014-07-22 01:03:49 +00:00
pjgat09 5ba1bf425a N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window 2014-07-22 00:22:08 +00:00
pjgat09 ee27494816 N64: Jabo wrapper now looks for Jabo_Direct3D8_patched.dll 2014-07-22 00:10:52 +00:00
null_ptr ba91d38222 Fixed creation of mupen64plus.cfg in root folder of hard drive. 2014-07-20 23:10:52 +00:00
pjgat09 91b17e9d96 N64: Jabo settings are now saved when loading our wrapper, and then restored when the plugin is shutdown. 2014-07-20 19:50:06 +00:00
pjgat09 365cc443fd N64: Jabo settings are now stored in the registry for the real jabo dll to read 2014-07-20 19:34:02 +00:00
pjgat09 20fb404d2e N64 D3D8 wrapper: handle wrapping/releasing textures better 2014-07-20 03:18:31 +00:00
pjgat09 88f5bd7088 N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code. 2014-07-20 02:38:57 +00:00
pjgat09 3b0716dd38 Fixing a few filenames from the last commit 2014-07-19 18:39:17 +00:00
pjgat09 b9c17123ea Split the D3D8Interceptor code into separate files 2014-07-19 18:35:47 +00:00
pjgat09 4d0b62858c N64: The jabo wrapper now calls functions in the d3d8 wrapper to bring video into bizhawk 2014-07-19 02:42:33 +00:00
pjgat09 6fe4d25974 N64: Committing the D3D8 Interceptor project for jabo 2014-07-19 02:19:43 +00:00
null_ptr e5d1dc111e Integrated glide64 (mk1) into plugin solution file 2014-07-09 23:44:33 +00:00
null_ptr b54fb9e6a6 Added mupen64plus-video-z64 2014-07-09 23:40:12 +00:00
pjgat09 5787ed4563 N64: A jabo wrapper that almost works 2014-07-08 02:18:50 +00:00
null_ptr 99b1c7b9b6 Fixed mupen64plus debug project settings 2014-07-01 02:31:01 +00:00
null_ptr 5b5ed57c1d Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core 2014-07-01 00:18:37 +00:00
null_ptr 46ccebaf2b Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others) 2014-06-30 18:25:42 +00:00
null_ptr 15ab5da3da Removed loading of dynamic functions in mupen64plus-audio-bkm 2014-06-15 12:30:03 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
zeromus 06ffa9601c work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend 2014-04-20 01:44:06 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
null_ptr 2050420565 Fixed N64 controllers 2014-01-28 09:58:53 +00:00
null_ptr f95bb46c80 Added rumble callback and setter for pak type to mupen64plus-input-bkm 2014-01-23 22:16:27 +00:00
null_ptr 15b95f6f40 Simplified N64 controller input retrieval 2014-01-23 02:06:39 +00:00
null_ptr a441a02494 Renamed mupen64plus-ui-console to mupen64plus-sln 2014-01-21 19:35:28 +00:00
null_ptr 7d73f700bc All hail Horst! God of the trash can! 2014-01-21 18:45:44 +00:00
null_ptr 9fd64cf0de Forgot the updated solution file. 2014-01-21 18:31:21 +00:00
null_ptr f69089a617 Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes. 2014-01-21 18:10:27 +00:00
null_ptr 4ab3789672 Removed mupen64plus-audio-sdl 2014-01-20 15:40:14 +00:00
null_ptr edee798341 Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly. 2014-01-20 15:33:58 +00:00
null_ptr b79bcaf2d0 Refactored some N64 code 2014-01-15 11:24:47 +00:00
null_ptr 0258282b6b Fixed broken path when project has space in its path name 2014-01-15 04:24:10 +00:00
pjgat09 3c56223d7b N64: Implement GetCpuFlagsAndRegisters() 2013-11-18 03:29:47 +00:00
pjgat09 3e8596f81c N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through 2013-11-17 03:42:06 +00:00
pjgat09 7e7cb8e05b N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file 2013-11-16 21:08:23 +00:00
pjgat09 acdf9ca7a3 N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file 2013-11-16 20:53:51 +00:00
pjgat09 309933322c m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring 2013-11-16 20:26:13 +00:00
zeromus edcf20959c didnt mean to check this in 2013-08-10 01:08:01 +00:00
zeromus bb8420832b more mupen vcproj cleanup 2013-08-10 01:07:18 +00:00
pjgat09 459987c418 m64p: Removed code that looked at the Glide64mk2 ini file 2013-08-09 02:31:26 +00:00
zeromus ee82bafe27 fix mupen vcproj for vs2010 2013-08-08 19:30:30 +00:00
pjgat09 8418fe47af m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway. 2013-08-06 23:04:00 +00:00
pjgat09 bb8745e04c m64p: Make Glide64mk2 actually output video. Very similar to r4433 2013-08-06 02:18:34 +00:00
pjgat09 7065588c1c m64p: Modified the Glide64mk2 project to use the 2010 toolset, and to copy the resulting dll to the dll directory like the other projects 2013-08-06 01:03:46 +00:00
zeromus 3e2b4b949c necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering 2013-08-01 22:59:25 +00:00