goyuken
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ad80b43c85
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n64: fix crash with input display on
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2013-04-30 00:50:08 +00:00 |
pjgat09
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bfc0117237
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m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
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2013-04-30 00:08:21 +00:00 |
pjgat09
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0ef44a6faa
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m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
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2013-04-29 23:10:53 +00:00 |
pjgat09
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a4fb43185a
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N64: Adding a dummy emulator
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2013-04-29 01:57:41 +00:00 |
adelikat
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669edc55b3
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Start a new virtual pad, and update 2012 sln file with new files from past few commits
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2013-04-28 13:56:29 +00:00 |
masterofpuppets152001
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40870f402e
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Prevent more then one gg windows of the same console to be opened
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2013-04-27 19:21:45 +00:00 |
goyuken
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b0cbe204a9
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XMLGame: fix reboot core in the case of hawkfile embedded assets
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2013-04-27 17:43:15 +00:00 |
goyuken
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086c8bcad2
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XMLGame - fix hawkfile binding
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2013-04-27 17:24:23 +00:00 |
goyuken
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795bfb6550
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fix config resetting default dual gameboy P2 Power button
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2013-04-27 16:07:10 +00:00 |
goyuken
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c998512a45
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XMLGame now populates GameInfo.Hash with a combined hash of the loadassets, so dual gameboy movies have sensible hashes
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2013-04-27 15:51:31 +00:00 |
goyuken
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84b271684b
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dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
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2013-04-27 15:10:39 +00:00 |
goyuken
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7830ec7384
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add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
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2013-04-27 02:02:37 +00:00 |
goyuken
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6fd7c22d01
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fix missing file mistake in MultiClient.csproj introduced by r4331
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2013-04-26 23:53:51 +00:00 |
masterofpuppets152001
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4d445244d7
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Little oversight
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2013-04-26 07:59:10 +00:00 |
masterofpuppets152001
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670460df8c
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Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
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2013-04-26 03:12:04 +00:00 |
zeromus
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df99f36464
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support bsnes xml files and super road blaster MSU-1 game
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2013-04-24 22:09:11 +00:00 |
masterofpuppets152001
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f3a8cee8bc
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
masterofpuppets152001
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046ae48ac5
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Fixed crash on addcode
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2013-04-23 22:45:20 +00:00 |
zeromus
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4aebb21912
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make cheats memdomain selector dropdownlist style
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2013-04-23 22:27:00 +00:00 |
masterofpuppets152001
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0b2ef2bbff
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apply Game Genie converted cheat to BUS not CARTROM, code still don't work although
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2013-04-23 22:00:16 +00:00 |
masterofpuppets152001
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0df9dbde13
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SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
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2013-04-23 09:09:49 +00:00 |
zeromus
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107040955f
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fix 2012 projfiles
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2013-04-23 01:39:15 +00:00 |
zeromus
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45a671ce73
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snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
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2013-04-22 22:34:18 +00:00 |
masterofpuppets152001
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bad1d9502c
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Added lua command client_xpos and client_ypos
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2013-04-18 00:54:04 +00:00 |
zeromus
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6b62528ed5
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fix building
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2013-04-17 02:05:09 +00:00 |
adelikat
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7d510df281
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Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()"
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2013-04-16 01:25:30 +00:00 |
adelikat
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e32eaeeb9a
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
adelikat
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7199b64a95
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
adelikat
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be2937fdec
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
adelikat
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85571fe0ca
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Update 2012 project to use .net 4.5
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2013-04-11 01:02:47 +00:00 |
adelikat
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1c33b92bf1
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NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
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2013-03-25 01:59:34 +00:00 |
adelikat
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496f645b48
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Lua - add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options
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2013-03-25 00:49:50 +00:00 |
adelikat
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04c46893d3
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Show the inner exception on program crash if there is one
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2013-03-25 00:44:29 +00:00 |
adelikat
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4905c698bd
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Slight cosmetic change to the SNES options dialog
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2013-03-25 00:23:02 +00:00 |
adelikat
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42ba391c4f
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Oops, fix my last commit
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2013-03-25 00:20:07 +00:00 |
adelikat
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500e3ff580
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On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2
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2013-03-24 01:43:17 +00:00 |
adelikat
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77846acf01
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Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
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2013-03-23 20:34:25 +00:00 |
adelikat
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34b0d8a272
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Watch object code refactoring - no functional changes
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2013-03-17 21:07:03 +00:00 |
adelikat
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65ddac05bc
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Ram Search - support Ctrl+C copy to clipboard
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2013-03-17 15:45:01 +00:00 |
adelikat
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cd03d2fe99
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Slight tweak to movie frame property
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2013-03-17 15:39:33 +00:00 |
adelikat
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4a0a9e4b05
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Ram WAtch - fix to output on the copy feature of last commit
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2013-03-17 15:23:53 +00:00 |
adelikat
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0196ea4cda
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Ram Watch - support Ctrl+C to copy to clipboard
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2013-03-17 03:21:58 +00:00 |
adelikat
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76bf45fe63
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oops
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2013-03-13 01:50:56 +00:00 |
adelikat
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3e639d65ab
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Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
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2013-03-11 01:46:12 +00:00 |
adelikat
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47149d8f4e
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Set maximum Speed via hotkeys from 1000% to 1600%
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2013-03-10 23:56:05 +00:00 |
adelikat
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f4dca72829
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Add a "Stop Movie without saving" option
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2013-03-10 23:03:52 +00:00 |
adelikat
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5dc8733ae1
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Some code refactoring, no functional changes
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2013-03-10 22:42:54 +00:00 |
adelikat
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240a9e3a45
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Oops! Fix Movie Playback during poke mode
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2013-03-10 00:06:40 +00:00 |
adelikat
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168299f794
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Hotkey Dialog - some small fixes to tab orders and focusing
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2013-03-09 23:45:28 +00:00 |
adelikat
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41be32ce21
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Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
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2013-03-09 23:37:37 +00:00 |