goyuken
81d8018d4c
apple2: support MONCHRONOME
2015-06-16 23:24:52 +00:00
goyuken
274c29ff37
fix infinite recursion in loadrom for unsupported GB games
2015-06-07 16:43:10 +00:00
adelikat
b9d9ffe7a5
Core picker for mGBA
2015-06-06 20:47:50 +00:00
goyuken
66f0bf15c0
Fix up some junkus in appleii core init, and add stub for mGBA
2015-06-04 02:04:42 +00:00
adelikat
448513b1c4
Platform Chooser - don't ask twice, not sure how this code managed to survive this long, or how it went unnoticed.
2015-05-27 20:35:36 +00:00
adelikat
ea72da9f89
Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok
2015-05-10 18:58:00 +00:00
zeromus
f94460dc46
fix bsnes xml loading
2015-04-21 23:50:15 +00:00
adelikat
e8cc7f5cc9
when quicknes doesn't support a game and we magically fallback to neshawk, show a message on screen, since nobody reads the statusbar information
2015-04-19 14:29:26 +00:00
adelikat
1bcf2ae684
Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons
2015-04-12 23:38:19 +00:00
adelikat
5183a8e20d
Nothing to see here
2015-02-17 22:58:25 +00:00
adelikat
0316fa9817
some rom loading stuff
2015-02-08 21:51:15 +00:00
adelikat
5e07ab3ec3
for an unknown disc, default to psx instead of pce-cd, since that is far more likely to be what they are attempting to open
2015-02-08 18:31:16 +00:00
goyuken
f69718f57e
provide intelligent message on trying to load CD from archive. this causes no change in functionality, as following that codepath would fail 100% anyway
2015-01-14 18:07:03 +00:00
goyuken
401c40fe8a
don't show file picker twice on fallback to different core
2014-12-22 22:21:51 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
zeromus
2d56514fde
load m3u files. still no disc switching
2014-12-14 10:36:03 +00:00
zeromus
ede9620446
psx - settings framework and implement mednafen-compatible display mode
2014-12-14 08:48:23 +00:00
adelikat
14008fbcb0
don't show a "No core could load a rom" nag if the user cancels out of the platform chooser
2014-12-14 02:13:06 +00:00
zeromus
2a3a8a3124
psx - support loading exes
2014-12-11 08:30:37 +00:00
zeromus
5f6bb8d8fd
octoshock!
2014-12-10 19:41:13 +00:00
zeromus
29b217b587
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
2014-12-04 05:40:10 +00:00
adelikat
be00dae474
Fix issue 316 - cancelling out of the core picker causes exception
2014-11-22 15:56:02 +00:00
goyuken
ff95066672
quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
2014-10-29 18:58:43 +00:00
zeromus
2c8295ba76
Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
2014-09-12 01:02:09 +00:00
goyuken
728a6cf1e7
fix FDS and maybe CGB load fail switch, which were broken because i broke them
2014-08-24 17:25:29 +00:00
adelikat
7baa960b4b
Fix warning in rom loader
2014-08-24 14:12:31 +00:00
goyuken
805ff14cc0
(i didn't spot this typo at first because of other typos stopping the build)
2014-08-23 19:20:16 +00:00
goyuken
1d383a62cc
romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
2014-08-23 19:06:37 +00:00
goyuken
b8472ea760
gba stuff
2014-08-13 20:33:59 +00:00
goyuken
9e234b3bf5
vba next: some gamedb and saveram hookups, not all finished
2014-08-12 00:34:19 +00:00
goyuken
b29f9e5be1
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
2014-08-11 15:29:53 +00:00
goyuken
80d1723a3a
https://www.youtube.com/watch?v=XwzzyzUcNOQ
2014-08-08 00:55:33 +00:00
adelikat
93b71373eb
Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
2014-08-02 02:41:12 +00:00
goyuken
56467334b3
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
2014-08-01 14:56:23 +00:00
adelikat
ad5b60f137
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
2014-07-31 21:15:07 +00:00
adelikat
0fd5ddd0cf
Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
2014-07-31 20:42:12 +00:00
adelikat
28a459ab0e
Don't choose to load in snes unless it is a developer build
2014-07-29 02:26:42 +00:00
adelikat
c1e866c9c9
add a "SNES with Snes9x" menu item, only visisble in developer builds
2014-07-28 23:58:52 +00:00
goyuken
0c0f9eb93a
snes9x rough-in
2014-07-28 20:45:21 +00:00
adelikat
b4f3014d31
allow GBA roms to be loaded in non-developer builds. There no reason to completely prohibit it
2014-07-19 23:35:26 +00:00
goyuken
e660937c46
genesis: layer draw toggles
2014-07-11 18:51:26 +00:00
adelikat
402db49ed8
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
2014-06-28 22:48:07 +00:00
goyuken
3ab7610da3
genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
2014-06-27 02:22:23 +00:00
adelikat
8f2746ab86
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
2014-06-04 17:02:54 +00:00
adelikat
aa2ae170f3
N64 - make video size a setting, not a sync setting
2014-06-01 12:06:22 +00:00
goyuken
fb4bd18fe1
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
2014-05-30 22:31:16 +00:00
goyuken
14f0faf7ff
bizswan: rotated display, lag frames, stuff
2014-05-30 20:53:52 +00:00
goyuken
9d8390a4ec
bizswan: stuff
2014-05-30 18:10:39 +00:00
goyuken
c306e61d5b
mednafen 0.9.34.1 "cygne" (wonderswan)
2014-05-30 05:09:54 +00:00
brandman211
961897a91b
-Added .YMV importer.
...
--Might actually have a chance of syncing if it weren't for all of the frames that are added from the BIOS. Should I make the importer add extra frames to compensate for this?
-Fixed some typos.
2014-05-28 04:41:12 +00:00