nattthebear
a1f3b3d735
Issue 441 - mgba - store saveram in savestates. No compatibility is kept with existing savestates
2016-02-21 10:11:38 -05:00
nattthebear
88467d2fbf
mgba layer toggle
2016-02-21 08:54:00 -05:00
nattthebear
86a8c1dfd4
Slight changes to update mgba to 0.4.0
2016-02-07 12:51:00 -05:00
zeromus
2fa6b26225
fix #563 [GBA] [mGBA] Combined WRAM not working
2016-02-01 17:38:25 -06:00
scrimpeh
ef1bc65ce6
IInputPollable - Make IsLagFrame settable
2016-01-26 11:34:42 +01:00
adelikat
443862effd
mgba - version info and url
2015-10-08 20:36:20 -04:00
feos
daed8bb3cf
let mGBA core go.
2015-10-06 21:55:57 +03:00
zeromus
3c0e46b5b2
mgba - add "Combined WRAM" memory domain. fixes #507
2015-09-28 23:54:44 -05:00
adelikat
ba21484ddd
add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
2015-08-05 20:12:09 -04:00
adelikat
3541c9e975
Make the lag counter settable, and expose this functionality in lua
2015-07-09 13:05:30 -04:00
goyuken
9a02a5cac0
mgba: RTC and syncsettings
2015-06-13 18:01:26 +00:00
adelikat
5bcdfb5991
IInputPollable - remove the set on LagCount as it is not needed
2015-06-11 01:23:14 +00:00
goyuken
b2ead68c4d
lag frame in mgba
2015-06-10 01:19:09 +00:00
goyuken
68506d6ea1
some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba
2015-06-06 22:23:42 +00:00
goyuken
f57c3b86f0
support reading the old vba-next savwerams in the mgba core
2015-06-06 17:42:47 +00:00
goyuken
f5c8bece3a
satesvates for mgba
2015-06-06 17:34:19 +00:00
goyuken
4a5f87387c
saverams in mgba, maybe
2015-06-06 12:49:31 +00:00
goyuken
f458c93e56
support hex editor and gpu viewer for mgba
2015-06-05 00:43:41 +00:00
goyuken
43c7483ef6
hook up mGBA bios
2015-06-05 00:12:12 +00:00
goyuken
6d5d720d55
mgba: input support
2015-06-04 23:30:24 +00:00
goyuken
f30dec819d
bl;ah blah
2015-06-04 22:47:51 +00:00
goyuken
66f0bf15c0
Fix up some junkus in appleii core init, and add stub for mGBA
2015-06-04 02:04:42 +00:00
goyuken
adc3e96ca8
iemulator single instance attribute. to find out about: PSX, Apple2
2015-03-03 00:23:50 +00:00
adelikat
36f4eff0f6
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
mathew1800
abbee1672e
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
...
Common mistake.
2015-02-10 04:19:34 +00:00
adelikat
ac442130ae
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
2015-01-24 16:02:28 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
adelikat
ede452700c
VBANext - separate into separate files
2015-01-17 20:48:31 +00:00
adelikat
4f956779fe
Meteor - break up into separate files
2015-01-17 19:32:45 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
10e56a4a4f
Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back
2015-01-13 19:30:50 +00:00
adelikat
17b4782474
Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
2015-01-13 00:01:25 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
adelikat
ffdeb618f7
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
2014-12-20 13:29:57 +00:00
adelikat
a8116297a0
Rename Register to RegisterValue
2014-12-20 13:16:15 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
adelikat
d08fb39cb8
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
2014-12-15 22:19:10 +00:00
adelikat
725a8fb092
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
2014-12-14 18:58:16 +00:00
goyuken
09f9d50f46
IDisassemblable changes. can't compile right now, so might not work
2014-12-14 17:17:22 +00:00
adelikat
1cd49d5b54
GBA GPU Viewer - convert to using EmulatorServices
2014-12-13 23:46:12 +00:00
goyuken
c6ed49c067
some disassembler stuff
2014-12-13 21:49:15 +00:00
adelikat
9fc46f6764
mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
2014-12-12 01:58:12 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
goyuken
1f9b4d23fe
lets try something that compiles
2014-12-05 02:39:42 +00:00
goyuken
a7ad7e20e9
clean up vbanext core
2014-12-05 02:27:39 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
a91de9ad9c
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
2014-12-05 00:10:48 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
goyuken
5f770e4696
update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core
2014-12-04 01:46:59 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
goyuken
2fce719309
comments
2014-11-30 19:13:58 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
adelikat
9c285e3e3a
Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
2014-11-24 01:17:05 +00:00
adelikat
1832894405
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
2014-11-23 16:22:02 +00:00
goyuken
d58b00b72b
gba tracelog: add register display
2014-11-19 03:33:09 +00:00
goyuken
08d4319ad3
gba: tracelog
2014-11-19 03:16:36 +00:00
goyuken
eaf409d4af
gba (vba): some roughing in for the tracelogger
2014-11-19 02:24:33 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
10b6bed056
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
2014-10-18 22:30:06 +00:00
goyuken
184b4dcba9
change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers.
2014-09-12 15:39:04 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
goyuken
1170b5cd06
VBA: allow bios intro to be skipped even when in determinstic mode
2014-08-27 22:19:26 +00:00
goyuken
227f5d6b53
gba: skip bios intro by default. beta tester note: if you've used the gba core before, this won't change your existing setting
2014-08-24 17:33:23 +00:00
adelikat
b689d9d2ff
change release flag on the vba core to true
2014-08-24 14:11:30 +00:00
goyuken
dad905b738
vba-next: callbacks n shiz
2014-08-24 00:04:57 +00:00
goyuken
1d383a62cc
romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
2014-08-23 19:06:37 +00:00
goyuken
e8d9ae7e7c
vba: cpu flags and registers
2014-08-21 23:51:25 +00:00
goyuken
9774630e54
vba next -- add that weird combined memory domain for feature parity with meteor
2014-08-17 20:32:08 +00:00
goyuken
d7f39ca831
vba next: coreside work for alternate palettes
2014-08-17 20:05:56 +00:00
goyuken
9c24c180f2
vbanext: support GPU VIEW. it should still work in meteor...
2014-08-17 19:02:10 +00:00
goyuken
8c4696609d
vba next: memory domains
2014-08-16 05:45:31 +00:00
goyuken
ceae8d71b5
memory domain: minor refactor and cleanup
2014-08-15 21:21:17 +00:00
goyuken
1d6a6030f5
vba next: RTC should be functional now. maybe.
2014-08-13 21:49:28 +00:00
goyuken
b8472ea760
gba stuff
2014-08-13 20:33:59 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
goyuken
9e234b3bf5
vba next: some gamedb and saveram hookups, not all finished
2014-08-12 00:34:19 +00:00
goyuken
b29f9e5be1
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
2014-08-11 15:29:53 +00:00
goyuken
ba93e6ab0e
vba next: savestates and other confetti
2014-08-08 20:01:09 +00:00
goyuken
31fe0c57e3
vbanext: sound, lag frames, cleanup, stuff
2014-08-08 04:09:50 +00:00
goyuken
80d1723a3a
https://www.youtube.com/watch?v=XwzzyzUcNOQ
2014-08-08 00:55:33 +00:00
adelikat
1c0eca190e
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
2014-07-03 18:54:53 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
adelikat
3901fb640b
more icons, don't show one if there isn't oen
2014-04-25 23:17:10 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
goyuken
7a9eb9f6cb
change some memory domains to exception out on out of range access instead of silent masking
2014-02-26 20:18:48 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
goyuken
2a0217e06c
refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
2013-12-09 20:36:24 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00