Commit Graph

12081 Commits

Author SHA1 Message Date
adelikat 120f70b83b When key priority is Hotkey over input, account for hotkeys that are not handled through the CheckHotkey() method 2017-05-15 13:11:18 -05:00
alyosha-tas a2dfb639d4 Update Atari2600.Core.cs
Fix #838
2017-05-14 19:29:53 -04:00
adelikat 58500fef0c Add Toggle Key Priority hotkey 2017-05-14 13:53:44 -05:00
zeromus 5b44f0960f snes: support trace logging GB and SMP cores (C# side and dlls) 2017-05-14 13:51:02 -05:00
zeromus 4eaf17c6c1 snes: support trace logging GB and SMP cores 2017-05-14 13:50:28 -05:00
adelikat 618951403d drag & drop - default unknown file extensions to rom 2017-05-14 10:13:22 -05:00
adelikat a9ba93fcf3 C64 virtual pad - fixing mapping of joypad B buttons 2017-05-13 16:45:18 -05:00
adelikat bc637928b1 Apple II - Add default binding for the Return key, remove default bindings for keys that don't exist (yet) 2017-05-13 16:32:57 -05:00
adelikat eb3c6a640e C64 - make binary states preferred, disks - dont' save _tracks to savestates since it currently isn't being written to, add a note for what to do if/when writing to disk is built 2017-05-13 16:18:55 -05:00
adelikat 47f5a8237e oops 2017-05-13 13:18:52 -05:00
adelikat caf9802412 C64 - remove the SaveState.DoNotSave attribute 2017-05-13 13:04:02 -05:00
adelikat 8ae05f2d01 C64 - remove the SaveState.SaveWithName attribute 2017-05-13 12:46:19 -05:00
adelikat c6c0f0e19a SaveState.SyncObject begone 2017-05-13 12:35:44 -05:00
adelikat ec07983f92 Refactor Disk.cs to not use SyncObject, still uses SyncDelta however 2017-05-13 11:42:39 -05:00
adelikat 99d2db0cdc C64 - refactor UserPort and nested class to not use SyncObject 2017-05-13 11:31:52 -05:00
adelikat e626086b05 C64 - progress on Motherboard savestate refactor 2017-05-13 11:23:14 -05:00
adelikat 2840b69e41 refactor Via.Port from an abstract class to interface, require inheriting classes to implement SyncState, and of course, don't use SyncObject 2017-05-13 11:10:37 -05:00
adelikat 4d7afaa70a C64 - refactor Via and Drive 1541 to not use SyncObject (but not subclasses) 2017-05-13 11:02:48 -05:00
adelikat 4d99f9fd95 C64 - refactor CassettePort and subclasses to not use SyncObject 2017-05-13 10:20:44 -05:00
adelikat 4ffcc9654a C64 - refactor cartridge classes to not use SyncObject 2017-05-13 10:11:13 -05:00
adelikat 762a35773c C64 - convert VIC and sublasses to not use SyncObject 2017-05-13 09:37:11 -05:00
adelikat 6640b4050a C64 - convert Sid object arrays to not use SyncObject 2017-05-13 09:00:28 -05:00
adelikat 0fc9ea7e14 C64 - refactor Sid (but not subclasses) to not use SyncObject 2017-05-13 08:51:03 -05:00
adelikat 0eeee952c5 Convert Chip4864 to not use SyncObject 2017-05-13 08:42:07 -05:00
adelikat 1fab08f91c C64 - Convert Chip90611401 to not use SyncObject 2017-05-13 08:36:52 -05:00
adelikat 9effe326ad C64 - Chip23128 has nothing to save so don't try to save things 2017-05-13 08:27:13 -05:00
adelikat 4d37e8b4e4 C64 - refactor 6510 and subclassess to not use SyncObject 2017-05-13 08:25:50 -05:00
adelikat ee183d3505 oops, remove some debugging code that shouoldnt' be checked in 2017-05-13 08:01:04 -05:00
adelikat 5897721637 C64 - refactor Chip2114 to not use SyncObject 2017-05-13 07:56:32 -05:00
adelikat 1c8cc06a02 C64 - Refactor Cia.Port to be a base interface instead of abstract class, and remove SyncState since none of the current implementations have any state to sync. 2017-05-13 07:55:46 -05:00
adelikat 1443e39ed0 convert Motherboard, Cia SyncStates to explicit stating 2017-05-12 19:44:20 -05:00
adelikat 383baa6d1e c64 - savestate refactor round 1 - do explicit savestating for the root C64 object 2017-05-12 16:26:04 -05:00
adelikat 1222b4d5b5 C64 - implement IBoardInfo 2017-05-12 15:36:15 -05:00
adelikat 91fb593ea1 lua - implement emu.getboardname() 2017-05-12 15:18:43 -05:00
adelikat ed27e9d361 c64 - make mapper classes standalone instead of nested in the abstract class they derive. Just a stylistic preference I guess 2017-05-12 15:13:05 -05:00
adelikat 2c2b58d98b c64 nitpicks 2017-05-12 14:57:22 -05:00
adelikat 48080c838f do not mark C64 as not having ISettable..since it implements it. Group C64.ISettable.cs with C64.cs 2017-05-12 14:32:56 -05:00
adelikat ff7db156f6 C64 - renamed C64.Input to C64.MotherboardInput since it is a partial class of Motherboard not C64 2017-05-12 14:29:26 -05:00
adelikat 9cbe1e3112 C64 - some cleanups - remove unused stuff, make unnecessarily public things private 2017-05-12 14:22:37 -05:00
adelikat 59ac3897da C64 - break up services more 2017-05-12 14:06:34 -05:00
adelikat 6cfd112791 remove C64Util since the methods weren't being used, at least one was highly dubious, and they would be better served being in a common library if deemed needed 2017-05-12 13:28:49 -05:00
adelikat 7b2b1c325b C64 - fix framecount getting reset to 0 on savestate, not sure why it was broken teh way it was and why this is necessary but meh, it is fixed and more like how other cores handle Frame anyways 2017-05-10 16:28:27 -05:00
adelikat 9a936ec2d6 developer builds - allow drag and drop of roms only support in developer builds, this code perpetuates a bad approach 2017-05-10 15:19:09 -05:00
adelikat 2c537ba6d2 oops, nothing to see here 2017-05-10 15:08:05 -05:00
adelikat eef79d25e0 Drag and Drop - check if CDL is available when dropping a cdl file, instead of hardcoding what platforms has it, also some cleanup in relevant file 2017-05-10 15:06:00 -05:00
adelikat 22e2df3868 Point out a probable bug 2017-05-10 14:26:21 -05:00
adelikat 29d470a933 Cleanup tasproj related code. This includes C#6ism (feos has 2015 now). Added some todos for some sketch code 2017-05-10 14:19:46 -05:00
adelikat adc60dc6fb more LINQ pet peeves 2017-05-10 13:43:41 -05:00
adelikat 3860cf89c3 LINQ-fu 2017-05-10 13:40:18 -05:00
adelikat 429b066955 Client.Common - remove various redundant codez 2017-05-10 13:37:04 -05:00