Commit Graph

155 Commits

Author SHA1 Message Date
adelikat a682c667dd Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0 2014-06-11 01:41:41 +00:00
adelikat 47d5b1e2e2 Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that 2014-06-11 00:41:20 +00:00
adelikat 229a6f6ac9 Oops 2014-06-11 00:27:19 +00:00
adelikat e07c7a776f Some simplifying of IMovieHeader 2014-06-11 00:21:14 +00:00
adelikat 5177051d08 Movie files - some more reorg - renaming and putting into new folders 2014-06-08 22:24:38 +00:00
adelikat 6b2889957a Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation 2014-06-08 22:12:15 +00:00
adelikat 7e9b13f5c3 Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0 2014-06-08 19:36:33 +00:00
adelikat b0c7ba5f77 remove info about sram from IMovie documentation, as the details of the implementation don't necessitate any particular way of handling sram handling 2014-06-08 18:31:09 +00:00
goyuken 11af441464 wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies 2014-06-07 01:26:16 +00:00
goyuken 5bb38cb1c2 wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration. 2014-06-04 23:26:57 +00:00
goyuken 019ab3efe0 bizswan: support rotating the screen at playtime 2014-06-04 02:03:40 +00:00
goyuken 239eb5b268 saveram stuff 2014-06-02 16:33:08 +00:00
adelikat d4c0c64402 hacks 2014-06-01 16:53:34 +00:00
adelikat 2d6e526073 Wonderswan - add Start to mnemonics 2014-06-01 16:49:40 +00:00
goyuken 37d0510444 add PAL A2600 framerate to movie check code 2014-05-31 16:28:31 +00:00
goyuken 866f98c6ce bleh 2014-05-30 21:06:52 +00:00
brandman211 fd6a1fdac8 6-Button controller support for ImportGMV. 2014-05-28 05:47:10 +00:00
brandman211 961897a91b -Added .YMV importer.
--Might actually have a chance of syncing if it weren't for all of the frames that are added from the BIOS. Should I make the importer add extra frames to compensate for this?
-Fixed some typos.
2014-05-28 04:41:12 +00:00
brandman211 be82821b7d ImportVBM now supports L and R. 2014-05-26 05:02:46 +00:00
adelikat 6f296a5773 Lua - joypad.setfrommnemonicstr() - support the notion of pressing the analog stick for 1 frame, rather than sticky behavior 2014-05-21 03:25:41 +00:00
adelikat 32a1fba5c0 rip out legacy board properties stuff 2014-05-18 16:47:19 +00:00
adelikat 20ed09e86c Rip out more obsolete setting stuff 2014-05-18 16:35:23 +00:00
adelikat 5634b085cf Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie 2014-05-18 15:07:50 +00:00
adelikat 558fb67984 Fix "starts from now" on SMB3 in quicknes, and who knows what other scenarios for savestate anchored movies 2014-05-18 01:00:35 +00:00
zeromus e4bf12ddf9 faster movie preloading 2014-05-16 00:12:08 +00:00
adelikat 0fa33c7ca8 Fix N64 movie playback by removing a bogus defensive validation check that had bogus logic of ignoring input that didn't match the check. Bogus logic was bogus. 2014-05-15 18:48:41 +00:00
adelikat 63430bb039 Fix movie loop offset feature 2014-05-05 01:12:15 +00:00
adelikat f976c2e27b another fix to dual gameboy mnemonics, the method can correctly accept an empty string, so check for it before indexing 2014-05-03 17:48:49 +00:00
adelikat de53d1d810 Fix crash on input display for dual gameboy 2014-05-03 12:58:34 +00:00
adelikat c863d57113 Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold 2014-04-28 00:39:40 +00:00
zeromus c47a0c7426 make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array) 2014-04-25 02:19:46 +00:00
adelikat c74019a54d Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name 2014-04-22 00:38:59 +00:00
zeromus 09daa3f939 fix read+write mode binary loadstate exception bug? 2014-04-18 17:41:14 +00:00
adelikat a6944c47d8 Play Movie - don't crash on headers with duplicate keys, don't throw an exception when movie files to parse 2014-04-13 23:18:45 +00:00
adelikat eac51f7c66 Movies.cs - simplify some code 2014-04-06 19:01:00 +00:00
adelikat 770ddc26db Add some more documentation to IMovie.cs 2014-04-06 16:49:05 +00:00
adelikat 42ff4c072c Lua - Fix joypad.set() 2014-03-29 21:12:04 +00:00
adelikat b93c1414c1 A fix to joypad.set() - passing null will clear a button 2014-03-27 01:21:05 +00:00
adelikat f714093b23 Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
zeromus 2555f5f5e0 calculate out platform framerates, for convenience 2014-02-18 04:02:35 +00:00
goyuken f80ac18e1f maybe fix GMV movie imports. i have no time to test this 2014-02-10 01:29:31 +00:00
adelikat 41faaedc18 TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well 2014-02-08 22:41:47 +00:00
adelikat 0da1e900df slight cleanup of some Linq logic in HeaderKeys.cs, a tiny bit less memory usage as a bonus 2014-02-08 16:29:57 +00:00
adelikat e71d729626 some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
adelikat 993845fe72 some mostly useless code reformatting in client.common 2014-02-04 03:08:20 +00:00
adelikat 3dfcd8b22a drastically cleanup the InputValidate class 2014-02-03 19:37:43 +00:00
adelikat 864d3ede2f Nitpicky cleanups on movie 2.0 code 2014-01-11 15:05:41 +00:00
adelikat 7394cfd33f More reorg 2014-01-10 23:14:36 +00:00
adelikat c0295316f5 Some Movie 2.0 reorg 2014-01-10 23:08:56 +00:00
adelikat 0164db5532 Remove a no longer needed file 2014-01-10 22:56:59 +00:00