Commit Graph

1557 Commits

Author SHA1 Message Date
andres.delikat a827bb7838 Remove a debug oncreen message in movie savestates 2011-09-18 17:10:10 +00:00
zeromus a121ef1c77 add interim build indicator to aboutbox 2011-09-17 22:03:06 +00:00
beirich 5781d0b4cd pce-cd gamedb and compatibility updates 2011-09-17 21:34:02 +00:00
andres.delikat 9cbe8626f3 Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item 2011-09-17 16:39:43 +00:00
andres.delikat 321a45722e Hex Editor - use Ram Poke dialog for the Poke address function. Ram Watch - Successfully stop/start sound on ram poke 2011-09-17 15:35:39 +00:00
andres.delikat 7141ed0fa4 Ram Poke - limit number of digits in value field on load and on data size change, fix bug where signed & unsigned parsing was swapped 2011-09-17 15:17:00 +00:00
andres.delikat 3614708e83 Ram Poke - show memory domain in text property, format address and value text boxes on load 2011-09-17 15:10:58 +00:00
andres.delikat 31a85ab785 Ram Poke - pass in a memory domain and poke addresses in that domain instead of defaulting to main memory. Format address & value numbers in output message appropriately 2011-09-17 15:04:08 +00:00
andres.delikat a3c500193f Ram Poke - show "0x" next to value when value type is hex, for clarity, make that check on load 2011-09-17 14:38:21 +00:00
andres.delikat a30a5290ca clear saveRam when loading a movie. Add movie name to saveram default path generation so that movies do not interfere with users saveram files 2011-09-17 14:23:23 +00:00
beirich 82cf9486f3 about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes 2011-09-17 05:35:41 +00:00
andres.delikat 6d9d77afbc autoload last saveslot menu option 2011-09-17 00:25:34 +00:00
andres.delikat b587ecffd9 move saveslot to config 2011-09-17 00:04:50 +00:00
andres.delikat 3e8a7e61c2 Ram Search - Redo menu item, slight tweaks to search menu items 2011-09-16 23:44:39 +00:00
andres.delikat 94aca60998 Cheat Window/Ram Search/Ram Watch - switch key up events to key down, add Ctrl+A select all to cheat window & ram watch 2011-09-16 23:29:36 +00:00
zeromus e68acda91d dont crash throttling nullemulator 2011-09-16 00:40:33 +00:00
beirich 7a272192fb Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich f7109d5f17 fix a stupid bug in pce-cd causing irqs to not be released 2011-09-15 05:10:23 +00:00
andres.delikat b2328f2e07 NES PPU - add screen shot menu & context menus for palette, pattern, and sprite viewers. Tweak NES Nametable viewer screenshot code 2011-09-15 00:49:25 +00:00
andres.delikat 62a2b7fad3 Nes Nametable viewer - context menu with screenshot & refresh menu items 2011-09-15 00:29:26 +00:00
andres.delikat 36055f2644 NES Nametable viewer - Screenshot menu item (to png or bmp format) 2011-09-15 00:24:16 +00:00
andres.delikat 665c9c5fbd Ram Search - search list - Ctrl + A hotkey for selecting all values 2011-09-14 23:57:28 +00:00
andres.delikat 7cfdad7bd0 Ram Search - Implement redo button. Enable/Disable Undo & Redo buttons when applicable 2011-09-14 23:36:36 +00:00
andres.delikat 49fb822bec Hex Editor - ctrl+p = poke address, better formatting of the address display in the poke address pop up 2011-09-13 00:35:40 +00:00
andres.delikat 08fcaede91 Slight tweak to rendering of on screen ram watch, display separator watches as ---- 2011-09-13 00:29:54 +00:00
andres.delikat 6f1baed4de TAStudio - disable unimplemented menu items when not in interim mode 2011-09-13 00:04:33 +00:00
andres.delikat 0022b60b4f Watch object - update the PeekAddress() function to update the prev and changecount values. Fix Ram Search and Ram Watch UpdateValues() functions based on this change 2011-09-12 23:36:27 +00:00
andres.delikat 33a8d1ee0c Ram Search - refactor QueryItemText to use the new built in ToString methods of the Watch object 2011-09-12 23:29:04 +00:00
andres.delikat ffc28123b3 Hex Editor + Ram Search - Stop sound on modal dialog calls 2011-09-12 23:21:39 +00:00
andres.delikat 368f201dbe Ram Watch - stop & start sound on several functions that call modal dialogs 2011-09-12 23:14:57 +00:00
andres.delikat c8e0043713 Ram Watch - a "Display on Screen" menu option 2011-09-12 23:08:42 +00:00
andres.delikat 73add14d28 Watch object - add ValueToString() and PrevToString() methods and make Ram Watch use these methods and thus simplify the UpdateValues logic. Added an override for ToString() that displays notes + value in preparation for a on screen ram watch option. 2011-09-12 00:17:17 +00:00
andres.delikat 7db54e08a8 Add a GUITextList class and methods to RenderPanel, similar behavior to AddMessage except that the x,y can be set, and duration has no time limit (and should be handled by the caller). The intent is for an on screen Ram Watch feature, and eventually a way to do the Lua function gui.text() 2011-09-11 23:31:46 +00:00
zeromus 8ee8711b1a client saves framebuffer into text states 2011-09-11 21:08:41 +00:00
andres.delikat eebdf7d84e check if movie is active before trying to append the movie name to the savestate name! Fixes the double periods on non-movie savestates. 2011-09-11 20:32:44 +00:00
zeromus 4acbf1e584 fix some sticky input bugs hopefully without creating anymore 2011-09-11 18:05:49 +00:00
andres.delikat 9196e5d1ec Input Config - auto focus when drop down menus change 2011-09-11 04:23:35 +00:00
andres.delikat 06b7055e4b Hotkey Window - refix auto-focus on tab change 2011-09-11 02:19:41 +00:00
andres.delikat 5ed4a36fd6 Trade out Poke icon with a nicer one (with a larger image size than 16x16) 2011-09-11 01:39:26 +00:00
andres.delikat 1eac1dbb05 NES PPU - switch the fake toolstrip menu with a real menu strip 2011-09-11 01:21:10 +00:00
andres.delikat 21d396f9bc Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
andres.delikat 95c4e658ac Make interim flag (set to true currently) that flips a lot of settings all at once (such as disabling unfinished dialogs, setting the mainform text, and the about box (lol)) 2011-09-11 00:11:46 +00:00
andres.delikat 79e5a399f7 Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded 2011-09-10 21:48:27 +00:00
andres.delikat 4f98fdb60d Ram Watch - adding a watch from an external dialog flags changes 2011-09-10 21:37:03 +00:00
andres.delikat dd9f615f00 Set minimum size and some anchoring fixes for config dialogs 2011-09-10 21:35:17 +00:00
andres.delikat 6321428feb Hotkey & Controller config - set accept & cancel button properties 2011-09-10 21:24:15 +00:00
andres.delikat e3d9706e9e Ram Watch - update values when editing, removing, and duplicating a watch, and whenever a value is added to the watch by an external dialog 2011-09-10 21:16:29 +00:00
andres.delikat b977ca94e9 Ram Search - Fix crash bug when user would click Save and then cancel the save dialog 2011-09-10 21:06:50 +00:00
andres.delikat b0235e08f0 Ram Watch - fix crash when using the save icon on a new watch file with changes 2011-09-10 18:09:21 +00:00
andres.delikat e889520744 Hex Editor - use filesystem safe name generation for default file name on Dump to File 2011-09-10 13:51:26 +00:00
andres.delikat 5eba8bc7f3 Movies - fix problem with NES loadstate & timeline checks that caused the Frame value to not parse properly. Also add messages to the catch statement in the event of parse failure. 2011-09-10 02:08:16 +00:00
beirich e8c3da9c1f [pce] Improve ADPCM flags and interrupt handling 2011-09-09 03:40:58 +00:00
andres.delikat 45609f4e88 Movies - fixed major bug in rerecording logic. Loadstate was truncating movie input based on global.emulator.frame BEFORE loading that value! Thus loading a state (in record mode) from an event later than the current frame count was truncating the input, then loading the actual savestate. Movie loadstate now truncates based on the state's frame count 2011-09-07 01:18:58 +00:00
andres.delikat a787fe3c60 Movies - Fix a major logic flaw in the CheckTimeLines() logic. Should compare from 0 - state frame count, not 0 - length of state input log 2011-09-07 00:40:42 +00:00
zeromus 4924b4a9a0 nes-fix tetris differently 2011-09-06 01:58:22 +00:00
andres.delikat 08ec88319f PlayMovieFromBeginning() - set Readonly to true, and put an informative message on screen 2011-09-05 17:38:54 +00:00
andres.delikat e16bc58ace Path Config - update main form status bar slots since savestates is one of the folders that could be affected here 2011-09-05 02:34:42 +00:00
beirich e67ff446da Fix new GameInfo to not default to in-database, special handling for 'null' games 2011-09-05 01:21:59 +00:00
andres.delikat 984abbb869 Refix bind savestates to movies option 2011-09-05 00:50:50 +00:00
andres.delikat d7c267cbbe PathManager - Make FilesystemSafeName remove all invalid chars (for filesystems) from a game name 2011-09-04 19:24:40 +00:00
andres.delikat 772737f579 PlayMovieFromBeginning() - if movie starts from savestate, load the savestate! 2011-09-04 19:06:18 +00:00
andres.delikat bf76e1e7e0 Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file 2011-09-04 19:04:00 +00:00
andres.delikat 71833f419a NES PPU - only update palettes & patterns if ppu values change, about a 8fps speedup on my machine 2011-09-04 16:56:56 +00:00
andres.delikat 6b3d217691 NES PPU - more code cleanup/small speedups 2011-09-04 16:29:48 +00:00
andres.delikat 2e1f064424 NES PPU Viewer - read ppu values once at the beginning of Generate() into an array and use that for all the drawing. About a 4-5fps speed up 2011-09-04 16:13:44 +00:00
andres.delikat 233afd6ab0 Palette Viewer - more code cleanup, runs about 1 fps faster 2011-09-04 15:37:55 +00:00
andres.delikat daa406f356 PaletteViewer - code clean up 2011-09-04 15:20:52 +00:00
zeromus 60f2b411b6 dont vsync when fastforwarding or unthrottling 2011-09-04 05:18:38 +00:00
andres.delikat ed7cc01d9f Nes Nametableviewer - another small ~1 fps speedup 2011-09-04 03:40:01 +00:00
andres.delikat 353e1dbcd8 NES Nametable Viewer - more pre-reading of ppu bus data, about another 5 fps bump 2011-09-04 03:23:00 +00:00
andres.delikat 04b5cafe3a NES NameTableViewer - pre read the ppubus before looping. About a 7 fps increase in speed on my machine at the highest refresh rate. 2011-09-04 03:14:42 +00:00
andres.delikat 35d0ad1b31 NES - implement Clip Left & Right sides option 2011-09-04 01:58:16 +00:00
andres.delikat 721a514d26 NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default. 2011-09-04 01:12:12 +00:00
beirich e13af4064b [pce] very preliminary ADPCM playback, added a bunch more MemoryDomains 2011-09-03 20:32:18 +00:00
andres.delikat a84f881c5c Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work 2011-09-03 18:07:30 +00:00
beirich afaf5879f6 Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected 2011-08-30 04:02:52 +00:00
andres.delikat a731504e5b TAStudio - fix typo in Restart() that was causing the listview to get wrecked 2011-08-30 00:26:14 +00:00
andres.delikat be4ce1dce7 Fix Input Display during movie playback/recording to be the previous frame, not the upcoming frame 2011-08-29 23:33:57 +00:00
andres.delikat 4ef00921e9 Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
andres.delikat aba919874d Autofire - take lag frames into account 2011-08-29 03:28:34 +00:00
andres.delikat 17f02b3e3f NES NT Viewer - Refresh Rate bar 2011-08-29 01:26:36 +00:00
andres.delikat 1bb58fc026 NES NT Viewer - show some more info on mouse over 2011-08-29 01:09:16 +00:00
andres.delikat c7d5c983bb NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites 2011-08-29 00:28:17 +00:00
andres.delikat 83cc883177 NES PPU - Sprite Viewer Details - show attribute flags 2011-08-29 00:19:55 +00:00
andres.delikat 033c008a06 NESPPU - fix address display of pattern view details 2011-08-29 00:05:32 +00:00
andres.delikat d1d1c4fd0e NES PPU - more mouse over info fixed/implemented 2011-08-28 23:51:45 +00:00
zeromus f894ed7e48 nes-sprite viewer bug fixes and 8x16 2011-08-28 21:10:21 +00:00
andres.delikat 3aae846e0a NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off) 2011-08-28 20:43:25 +00:00
andres.delikat 4048863a30 NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider. 2011-08-28 18:49:03 +00:00
andres.delikat f2e6babd71 NESPPU - implement right-click to remember selection 2011-08-28 17:59:53 +00:00
andres.delikat 2f5571e4da NESPPU - implement Zoom Box 2011-08-28 17:38:33 +00:00
andres.delikat 68e1e0b71d NESPPU - progress on sprite viewer & details & other dialog todos 2011-08-28 16:36:50 +00:00
andres.delikat e6efc1a8ba NT Viewer - show Tile ID 2011-08-28 00:27:39 +00:00
andres.delikat 463747bfea NES NameTable Viewer - implement mouse over data except for TileID 2011-08-27 23:11:47 +00:00
andres.delikat d22d731f4b oops, had the pattern viewer refresh commented out 2011-08-27 21:44:08 +00:00
andres.delikat 278a9486b6 NESPPU - speedups to palette viewer 2011-08-27 21:31:47 +00:00
andres.delikat e75052923a NES Nametable & PPU Viewer fix ups 2011-08-27 21:07:09 +00:00
zeromus 8e7e3eb1e5 remove dumb throttle diagnostics 2011-08-27 18:41:38 +00:00
zeromus 57cd3bbf9b add optional throttle diagnostics 2011-08-27 18:19:18 +00:00
zeromus 27136932c3 throttle diagnostics 2011-08-27 18:09:54 +00:00
zeromus 9ffaf56630 throttle timing refinement 2011-08-27 18:06:23 +00:00
zeromus 401ca0e982 should probably call timeBeginPeriod at some point 2011-08-27 18:00:14 +00:00
andres.delikat 382ae901e7 Oops 2011-08-27 16:47:41 +00:00
andres.delikat 31c19e5043 Disable NES Debugger menu item, and remove a commented out debug line I left by accident 2011-08-27 16:30:59 +00:00
andres.delikat 942a9e086a Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this 2011-08-27 15:49:16 +00:00
andres.delikat 1f3a315926 NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open! 2011-08-27 14:56:17 +00:00
andres.delikat 8dff368bcc misc code cleanup on some tool dialogs 2011-08-27 14:49:13 +00:00
andres.delikat 5e9f90eea9 Ram Search - big speed up in QueryItemBkColor by only checking for column == 0, apparently it was causing a redraw for each column instead of just once, setting column == 0 still colors the entire row. Also removed the "x addresses would be removed" message when in preview mode as it isn't worth a 1 fps cost imo. Also applied the column == 0 fix to Ram Watch though that will have a significantly smaller speed boost. 2011-08-27 13:56:06 +00:00
andres.delikat c7e8e7ece1 Ram Watch/Ram Search - small speed optimization to the QueryItemText functions 2011-08-27 13:20:02 +00:00
andres.delikat 18a6b21deb Oops 2011-08-27 04:36:45 +00:00
andres.delikat 293b7133c5 Slight Dialog performance tweaks 2011-08-27 04:32:54 +00:00
zeromus 35ead836d2 fix input better 2011-08-27 02:56:15 +00:00
zeromus 9e97379d45 oops 2011-08-27 02:45:02 +00:00
zeromus dacc65eb0d 2010 cleanup 2011-08-27 02:31:43 +00:00
beirich 21493304e6 Bizhawk bravely enters the year 2010 2011-08-27 02:17:11 +00:00
andres.delikat f9ecea8464 RenderPanel - DrawScreenInfo() - clean up a lot of sloppy code and optimize some things 2011-08-27 01:50:44 +00:00
zeromus 3420f0bc5e see if this input code is any faster 2011-08-27 01:15:57 +00:00
andres.delikat 0536a04f59 Update Status Bar save slots on LoadRom() 2011-08-26 23:54:15 +00:00
andres.delikat 82630e62b5 Hex Editor - Hook up mouse wheel 2011-08-26 00:20:42 +00:00
andres.delikat e866055581 Hex Editor - fix problems with highlight display 2011-08-25 23:58:16 +00:00
andres.delikat 172205a86e Hex Editor - Display address highlighted 2011-08-25 23:49:13 +00:00
andres.delikat dea2afd513 Hex Editor - very slight optimziing of GenerateMemoryViewString 2011-08-25 17:05:51 +00:00
andres.delikat db0fe17933 Fix typo in GetRomsPath, was returning GB for PCE/SFX 2011-08-25 02:52:35 +00:00
andres.delikat 8d7c745e56 Show nibbles when hex editing, fix auto move to next address on 2 byte view, update values on load 2011-08-25 02:23:12 +00:00
andres.delikat d8bdf4c646 Hex Editor - show frozen addresses 2011-08-25 02:08:05 +00:00
andres.delikat 4017e8a068 Hex Editor - fix hex editing of 4 byte values, added a Unfreeze All menu/context menu item 2011-08-25 01:49:22 +00:00
andres.delikat 550261b831 Hex Editor - Fix Endian display on 2 & 4 byte view, fix freezing of multibyte values, fix adding to ram watch of multibyte values, fix ram watch to run UpdateValues when an external dialog adds a value 2011-08-25 01:22:03 +00:00
andres.delikat ce5bf31ec1 Hex Editor - save DataSize and BigEndian in the config 2011-08-25 00:55:46 +00:00
andres.delikat efd8fe5410 Fix Poke Value context menu item and allow it to poke 2 byte values (4 byte still todo) 2011-08-24 22:26:17 +00:00
andres.delikat be80761f26 Hex Editor - update values on Endian Toggle, fix resizing logic of dialog 2011-08-24 16:56:38 +00:00
andres.delikat c2d5f5c733 Hex Editor - mostly working address editing in 2 byte view 2011-08-24 02:48:52 +00:00
andres.delikat c712e58b4d Hex Editor - restore Ctrl+G hotkey, fix key events, fix 2 & 4 byte view issues, restore address editing 2011-08-24 02:31:45 +00:00
andres.delikat f11b3a3e2a Hex Editor - misc cleanups 2011-08-23 23:48:22 +00:00
andres.delikat c8f8735ec3 Hex Editor - Oops, don't refresh on mouse move 2011-08-23 22:48:21 +00:00
andres.delikat d391777d50 Hex Editor - fix calculation for rows visible 2011-08-23 22:44:23 +00:00
andres.delikat 98ec3bf2a2 Hex Editor - restore mouse & key events & context menu, fix addresss highlighting logic 2011-08-23 22:22:24 +00:00
andres.delikat 3cc1606921 Hex Eidtor - restore mouse ever & click events, drawing positions are rather off however, will need to tweak 2011-08-23 01:43:19 +00:00
andres.delikat bf2cad8b15 Hex Editor - more restoring of commented code from the removal of MemoryViewer 2011-08-22 16:42:32 +00:00
andres.delikat 20e0ffc8b8 Hex Editor - make address label transparent so that highlighting effects will happen on the group box behind it, make GenerateMemoryViewString a value returning function, hook back up resizing event 2011-08-22 16:34:47 +00:00
andres.delikat d7bc642161 Hex Editor - complete refactoring, no longer uses the MemoryViewer object, instead it uses a regular groupbox and a label that contains the memory viewing contents. At the default size (16 rows in view) there is barely any perceived slowdown (about a 10fps boost) on my system. Still some todo's for restoring functionality (such as mouse events) 2011-08-22 02:48:12 +00:00
andres.delikat 92a75042db Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event 2011-08-21 23:59:42 +00:00
andres.delikat 6cc75ae98e Hex Editor - fix bug that was causing it to draw 1 row beyond the memory domain if scroll bar was maxed 2011-08-21 23:42:12 +00:00
andres.delikat cdb79b2143 More Hexeditor Speed optimizatons - don't calculate number of address digits 60 times a second, do it on data size change, add domain name to stringbuilder instead of its own draw method, tighten up drawing area 2011-08-21 23:34:33 +00:00
andres.delikat 680fd8a6e0 Hex Editor - Some speed optimizations: don't set the Header string 60 times a second, instead setting whenever the data size changes. Also add it to the stringbuilder instead of drawing it seperately 2011-08-21 23:05:45 +00:00
andres.delikat 9ccb33a191 2011-08-21 22:26:02 +00:00
andres.delikat f22e9fb60d Memory Viewer & VirtualListView - ControlStyles.OptimziedDoubleBuffer seems to be a small speedup compared to ControlStyles.DoubleBuffer 2011-08-21 20:28:22 +00:00
andres.delikat b6424aa1b7 Ram Search - ~1fps speedup by removing DIsplaySearchList from DoPreview. Preview would never change the number of addresses so this function was wasteful 2011-08-21 12:37:29 +00:00
zeromus ce4837b326 cleanup some icon related things?? 2011-08-21 06:07:38 +00:00
beirich fecba3618a icon compatibility with primitive OSes? 2011-08-21 06:00:55 +00:00
beirich 3ec7212add high-res logo.ico. maybe someone can figure out how to get it to work right 2011-08-21 05:52:43 +00:00
zeromus 8c08bc84cb tweak multitrack logic 2011-08-21 04:44:40 +00:00
zeromus 9418dff3b2 refine direct3d missing error handling 2011-08-21 01:07:58 +00:00
andres.delikat cfb2f91292 add directx web installer and add to MakRelease.bat 2011-08-21 00:22:19 +00:00
andres.delikat aea3d81834 If GDI not set in the config, show an error to the user when Directx fails to initialize 2011-08-21 00:07:00 +00:00
andres.delikat 276c759d88 Fixed Loadstate stream issues, rerecording is now possible again 2011-08-20 19:27:00 +00:00
andres.delikat 27478a5feb Ram Watch - restart function reloads the existing watch file (if any) else starts a new one. The annoying consequence of this is that restarting a movie will wipe any unsaved changes, but I don't see a way around that currently. 2011-08-20 15:41:33 +00:00
andres.delikat 40512ae558 Ram Watch/Search - refresh on form activate 2011-08-20 15:35:16 +00:00
andres.delikat 2c057a3d1f Ram Search - refresh listview on its focus event, only turn on blazing fast option if > 8 addresses (8 being semi-arbituary) 2011-08-20 13:39:44 +00:00
andres.delikat e462ba80e5 Ram Search - fix toolstrip location 2011-08-20 13:30:57 +00:00
andres.delikat 5b3074a222 Ram Search - fix bug that was causing the Search button to fire twice 2011-08-20 13:15:17 +00:00
andres.delikat 368702d843 Ram Search - refix the Add To RamWatch toolstrip button 2011-08-20 13:02:25 +00:00
andres.delikat decd3b3071 oops, This code was committed unintentionally 2011-08-19 01:36:41 +00:00
andres.delikat 668a90fdc6 On SoftReset() reset core frame counter if no movie is active 2011-08-19 01:05:30 +00:00
andres.delikat 3cb79b0dc7 Hex Editor - ~2 fps speedup 2011-08-18 23:50:20 +00:00
andres.delikat e62f68f48e Ram Search - fix anchoring of tool strips 2011-08-18 21:28:15 +00:00
andres.delikat 3cd57a1335 Ram Search - better formatting of preview message, update some todo lists 2011-08-18 02:41:42 +00:00
andres.delikat a8fb30e517 Hex Editor - fix Add To Ram Watch and Freeze Address menu items to use the Highlighted address not the pointed to address (which would never be an address since the mouse would not be on an address!) 2011-08-18 01:55:47 +00:00
andres.delikat 4b021113fb Hex Editor - Fix so Ctrl+G hotkey works 2011-08-18 01:50:17 +00:00
andres.delikat 6905f69b6b During StopMovie() set the global read-only setting to true. This will ensure that movies always start in read-only while still respecting the read-only checkbox on the play movie dialog 2011-08-17 23:53:05 +00:00
kylethomson 2243c7dcad Fixed Multitrack-load crash.
Also, read-only can't be toggled while no movie active. 
Same for multitrack.
2011-08-17 02:06:50 +00:00
andres.delikat c5f2d02f68 Ram Watch/Cheat Window/Lua Console - when deleting, clear selected items 2011-08-17 00:26:34 +00:00
andres.delikat 2330126b84 Ram Search - when deleting, clear selected items 2011-08-16 02:47:32 +00:00
andres.delikat 90233868cf Slight dialog cleanups on ram search & autofire config 2011-08-15 19:33:18 +00:00
andres.delikat 89c5dcb9ec Ram Search - Make DoUndo() set the previous value to the current value. Better would be to keep a previous value undo list and restore that, but this is adequate for preventing crashes. 2011-08-15 19:08:52 +00:00
zeromus 019ad69459 disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders 2011-08-14 23:13:31 +00:00
beirich 0a5157d9a6 Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
beirich c7178543c7 split gamedb up into more files 2011-08-12 03:30:23 +00:00
andres.delikat 124da117b8 Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0 2011-08-10 23:50:01 +00:00
andres.delikat 9e9b3051a8 Remove hard coded "Backspace" hotkey mapping for nes reset (the soft reset hotkey handles reset just fine). Add Reset hotkey mapping to Reset menu item 2011-08-10 22:58:06 +00:00
zeromus 5bf7b33f4a fix crash relating to null AutofireNullControls 2011-08-10 04:31:07 +00:00
andres.delikat 6f3bc27c59 Autofire is smarter now and keeps track of when a button was pressed and then uses that for the basis of the autofire pattern 2011-08-10 00:34:33 +00:00
beirich 4b65d9e9cf Fix someone's freudian typo 2011-08-10 00:14:21 +00:00
andres.delikat 852c37d63b Autofire Config - minimum values should be 1 not 0 2011-08-10 00:13:07 +00:00
andres.delikat abf7d24106 and as usual, I forgot the new winform files 2011-08-09 23:42:30 +00:00
andres.delikat 034b2e6e68 Autofire config dialog 2011-08-09 23:27:47 +00:00
andres.delikat cde05919ad Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values 2011-08-09 22:13:57 +00:00
andres.delikat 8fa630c0fa Autofire UI for PCE, GG, GB 2011-08-09 02:40:22 +00:00
andres.delikat 63b1f9b93a Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83 2011-08-09 02:16:46 +00:00
andres.delikat 4cd457ada6 Hook up autofire nes controls to the input config dialog 2011-08-09 01:38:51 +00:00
andres.delikat d10f38af5d Remove autofire from IController & inherited objects other than Controller 2011-08-09 00:57:56 +00:00
andres.delikat 9b2ba5c85c Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config 2011-08-09 00:51:46 +00:00
andres.delikat 0d01af5c7b Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons 2011-08-08 23:35:13 +00:00
zeromus e4305823c5 disc-more gracefully handle missing ffmpeg, and checkin an ffmpeg finally 2011-08-08 02:02:01 +00:00
zeromus 1f541be6df disc: cue+mp3/mpc/flac decoding 2011-08-08 01:48:31 +00:00
andres.delikat d92c27f89d Autofire Input Adaptor, currently no UI for it 2011-08-07 23:26:06 +00:00
andres.delikat 7357f82ffa oops 2011-08-07 20:55:06 +00:00
andres.delikat 9809cb317a MemoryViewer - slight refactoring 2011-08-07 20:54:26 +00:00
andres.delikat d55debbb3e Hex Editor - refresh address display after typing in values or highlighted address changes by key press 2011-08-07 20:31:49 +00:00
andres.delikat 19b4072346 Hex Editor - refix typing in of values 2011-08-07 20:20:07 +00:00
andres.delikat 6953782167 Hex Editor - remove useless text box that was going to be a find by value box, will put that off until a future release 2011-08-07 20:00:35 +00:00
andres.delikat fae70a6e0e Hex Editor - scroll when pressing up or down, fix some crash bugs, implement Pg Up/Down, Home, End hotkeys 2011-08-07 19:53:52 +00:00
andres.delikat 53fd0aa877 Hex Editor - Dump To File implemented 2011-08-07 19:30:01 +00:00
andres.delikat c00fe0d00b Hex Editor - add char viewer, shrink font, make drawing a bit more efficient 2011-08-07 19:12:26 +00:00
andres.delikat 52507fbb24 Hex editor - correctly use stringbuilder 2011-08-07 17:34:33 +00:00
andres.delikat 548c881ace Hex Editor -Revert previous commit because it made every row the same, also applied some very tiny speed ups 2011-08-07 16:32:50 +00:00
andres.delikat cce572f0c8 Hexeditor - stringbuilder for a slight speedup 2011-08-07 15:54:29 +00:00
andres.delikat c8a4a14021 Ram Search/Watch - context menu will show Unfreeze instead of Freeze if highlighting a frozen address 2011-08-07 04:19:49 +00:00
andres.delikat fdacd090db Ram Search - GUI fixups 2011-08-07 03:11:54 +00:00
andres.delikat fd36356536 Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window 2011-08-07 02:12:41 +00:00
andres.delikat 7a6bc33ebc Removing a cheat turns off the cheat as well 2011-08-07 01:50:50 +00:00
andres.delikat 6c252d08fa Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList 2011-08-07 01:16:55 +00:00
andres.delikat 15743552e2 Cheat Window / Ram Watch - Select All menu item and Ctrl+A hotkey. Ram Search - add Ctrl+Z hotkey to Undo menu item 2011-08-07 00:56:21 +00:00
andres.delikat c903ff505d Ram Watch/Ram Search/Cheats - Delete key deletes selected items 2011-08-07 00:43:04 +00:00
andres.delikat 9814cc26c9 Ram Search & Ram Watch - Freeze function freezes all selected list items 2011-08-07 00:32:22 +00:00
andres.delikat df5d27e0f3 Cheats - better icon, fix Save function to use default filename and save automatically, refactored into its own Save() function 2011-08-06 22:25:37 +00:00
andres.delikat 95c8e709b6 Cheats - more fixes, in particular saving & loading the .cht file from the same path! 2011-08-06 22:03:10 +00:00
andres.delikat 9826e26a4b Cheats - fix the adding of a cheat from another dialog (Ram Watch/Search, Hex Editor, etc) 2011-08-06 19:49:21 +00:00
andres.delikat d69abc909d Cheats - more refactoring by putting code into the CheatList object 2011-08-06 19:30:21 +00:00
andres.delikat c3d08b3b7b Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time 2011-08-06 02:34:24 +00:00
beirich ff6323a362 client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core 2011-08-04 04:00:00 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
andres.delikat 788cd17317 oops 2011-08-04 03:00:40 +00:00
andres.delikat 51ccd7ec9a TI83 - add NumberPadEnter to the default input key mapping along with Enter since our hotkey system differentiates between the two 2011-08-04 03:00:02 +00:00
zeromus ae3b4fad83 fix reset menu item? 2011-08-04 02:47:05 +00:00
andres.delikat 933b4a60bc Ram Watch/Search, TASStudio - use of the blazingfast option of virtuallistview only during the updatevalues function yields significantly less flickering without the bad side effects of that option 2011-08-04 02:28:25 +00:00
beirich a1c562259d Client-side cheats system added, works on all cores with working PokeByte() 2011-08-03 03:00:19 +00:00
beirich 6f379cee76 remove freeze system; replacement incoming 2011-08-03 02:13:42 +00:00
beirich 74a58186df fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
2011-08-03 00:57:01 +00:00
andres.delikat 183ef7f14c Cheats implemented in the TI83 core, show messagebox on Cheat enable failure 2011-08-02 22:41:47 +00:00
zeromus 19d0cc627e get some of the disc api interop stuff checked in 2011-08-02 08:26:33 +00:00
andres.delikat 7bfd9779fe Hide Selection = false on all the virtuallistview objects 2011-08-02 03:07:47 +00:00
andres.delikat 60d14b7efe Add message to screen whenever a cheat (freeze) action is performed in a dialog 2011-08-02 03:00:12 +00:00
andres.delikat 11c5dd04ac Cheats Window stores the cheat list while not open, thus is should probably not erase it on load 2011-08-02 02:49:29 +00:00
andres.delikat 54b7d7b528 Cheats - try/catch all cheat enablings, disable dialog if core isn't supported (hacky but informative) 2011-08-02 01:12:43 +00:00
andres.delikat 3011757978 Cheats - don't crash when loading a .cht file if cheats have not been freezedata has not been implemented on that particular core 2011-08-01 23:47:40 +00:00
andres.delikat 97ba81c95d Cheats - If cheat directory doesn't exist when saving, create it. Fix bug where PCE cheats were saved in GB folder, if adding a cheat from another dialog - flag Changes 2011-08-01 23:42:09 +00:00
beirich 1c72c144af odds and ends, pre-commit for turbocd stuff 2011-08-01 23:18:22 +00:00
andres.delikat bfd3956796 Redo Savestate context menu item implemented 2011-07-31 23:25:00 +00:00
andres.delikat 04d41975d0 Implement Help menu item (links to googlecode page) 2011-07-31 23:00:19 +00:00
andres.delikat 6711995c5b Undo savestate context menu item implemented 2011-07-31 22:29:56 +00:00
andres.delikat 3fc7e6c95f Backup savestates feature + toggle to turn it off 2011-07-31 21:39:54 +00:00
andres.delikat fc1e5224d8 refactor savestate functions a bit 2011-07-31 20:57:14 +00:00
zeromus 1edc51f41d etc 2011-07-31 20:19:44 +00:00
zeromus a71fe428c2 better diagnostics for win32 console startup 2011-07-31 20:13:57 +00:00
zeromus aff85d5885 add better diagnostics for win32 console startup 2011-07-31 20:09:27 +00:00
zeromus f356d5b354 add core scanning system 2011-07-31 19:46:42 +00:00
andres.delikat 64e38e83c8 Movie Loadstate - GUID checking in read-only mode + fix a crash bug 2011-07-31 17:35:02 +00:00
andres.delikat 3481943b74 Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode 2011-07-31 16:41:27 +00:00
andres.delikat 35180dbae4 A real about box 2011-07-31 02:13:24 +00:00
andres.delikat ce3bb25409 Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates 2011-07-31 01:15:14 +00:00
andres.delikat 60a4ea4426 Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true 2011-07-30 23:59:31 +00:00
andres.delikat ccae3cc1c9 Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit 2011-07-30 23:20:49 +00:00
andres.delikat 2e68314e01 Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores 2011-07-30 20:49:36 +00:00
andres.delikat 6dc3c25a8d TAStudio - don't attempt to do winform things in Restart() if window is not open 2011-07-30 18:54:49 +00:00
andres.delikat ab97cb04a9 Remove TI83's Disable Slot Hotkeys option (now that the numpad is properly used) 2011-07-30 18:39:33 +00:00
andres.delikat e121498c4c TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed 2011-07-30 17:59:18 +00:00
andres.delikat e4ba668d31 NES & SMS controls VirtualPads (Reset/Pause/Power/Etc) 2011-07-30 13:48:13 +00:00
andres.delikat 1cef6ac3be fix build error in last commit, oops 2011-07-30 12:22:33 +00:00
andres.delikat 6af8649e84 TAStudio - virtualpads update on movie playback, used monospace font for listview 2011-07-30 03:00:18 +00:00
andres.delikat 672b8455fd TAStudio - use saved window position, save window size, slight GUI tweaks 2011-07-30 01:26:13 +00:00
andres.delikat d6897ad328 Tastudio - PCE virtualpad done, 4 pce controllers added to controller box 2011-07-30 01:09:44 +00:00
beirich 564f829fd7 [PCE] PSG volumes are less wrong. Still poking.
[Client] improved some config defaults
2011-07-28 05:28:03 +00:00
zeromus 85419ab656 fix recently crashing archive file loading 2011-07-28 05:24:33 +00:00
zeromus 4d648e13b1 fix rewind better maybe this time. 2011-07-26 06:34:45 +00:00
beirich 956fb42191 Fix unmanaged/VRAM memory leak causing eventual crashes once VRAM is exhausted 2011-07-26 04:26:20 +00:00
andres.delikat 81fe6e200c TAStudio - Fix SMS virtualpad so that it controls input 2011-07-26 02:47:21 +00:00
andres.delikat ef33763383 TAStudio - fix rewind 2011-07-26 01:08:38 +00:00
andres.delikat de0e7770fc TAStudio - implement ClearPads() and Restart() and hook them up to the stop movie button. Fix Virtualpad objects so they don't crash on the Clear() function 2011-07-26 00:26:05 +00:00
andres.delikat ac032d1b92 Refix rewinding in movie finished mode. It now properly restores the movie to playback mode. 2011-07-26 00:11:23 +00:00
zeromus 63e4eaef79 handle user input vs MovieMode.FINISHED better 2011-07-25 01:47:02 +00:00
andres.delikat 503ecac44c Path Config for PCE Bios 2011-07-25 01:30:18 +00:00
zeromus 08903b8985 fix rewind speed 2011-07-25 00:08:04 +00:00
zeromus 5580295085 movie input refactoring 2011-07-24 23:14:16 +00:00
zeromus 695625d63b warnings begone 2011-07-24 21:29:17 +00:00
zeromus 29b2e30c36 cleanup Controller class (remove old sticky and forcing code) 2011-07-24 20:37:10 +00:00
zeromus e4f9f76198 fix ti-83 virtual keypad 2011-07-24 20:23:27 +00:00
andres.delikat ea472ee043 Clean up virtualpads to use StickyXORAdapter, have a Clear() function, and to be aware of what controller they are using 2011-07-24 20:17:21 +00:00
beirich 06d8792830 [PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon 2011-07-24 19:52:20 +00:00
zeromus 198431b8a2 add StickyXORAdapter 2011-07-24 19:52:13 +00:00
andres.delikat 813e0d0d97 SMS virtual pad, but pressing the buttons crashes currently 2011-07-24 19:31:58 +00:00
andres.delikat 58e2e65c7f TAStudio - refix frame advance 2011-07-24 17:35:53 +00:00
andres.delikat 45414435b4 TAStudio - make virtualpads load dynamically, load 2 nes pads if an nes controller 2011-07-24 17:29:09 +00:00
zeromus 15d7148926 forgot an add 2011-07-24 07:00:54 +00:00
zeromus 8a1e0c2b09 unmanaged core experiment 2011-07-24 06:45:05 +00:00
beirich c30529685d [PCE] regretfully implement sprite limit, fixing some anomalies 2011-07-24 03:32:39 +00:00
andres.delikat 206329a7c8 Add Restart Movie to context menu 2011-07-24 00:58:48 +00:00
andres.delikat a7bf8362cc Play Movie - scroll to highlighted index when index changes, fix tab orders 2011-07-24 00:21:58 +00:00
andres.delikat 36eef14f60 Play Movie - add .state to browse dialog and do logic to check if it has an inputlog, if not then show a message and don't load, else load it as a movie. Also dialog cleanups 2011-07-23 22:30:51 +00:00
andres.delikat c383319082 Play Movie - rescan button 2011-07-23 21:14:20 +00:00
andres.delikat c73112cdf6 Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data 2011-07-23 20:52:47 +00:00
beirich 8295e6d65b PCE GameDB overhaul 2011-07-23 20:22:32 +00:00
andres.delikat b78202a4c6 Fix input widget so that when auto-tab is off, escape still immediately updates the text 2011-07-23 19:43:08 +00:00
zeromus 33dc19ded2 change console window title format 2011-07-23 09:18:18 +00:00
zeromus fa179198a0 superior win32 console support: capture output during debug mode, dont interfere with stdout redirect 2011-07-23 08:17:09 +00:00
andres.delikat eda56bac8c Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup 2011-07-22 01:34:21 +00:00
andres.delikat f4d02ff49e Some code cleanup on Mainform, also moved all the mainform movie functions to their own file 2011-07-22 01:14:13 +00:00
andres.delikat bc2293a482 Ripped out inputlog, for now 2011-07-22 00:19:25 +00:00
andres.delikat 66a854d75b Main Form - opening log window from status bar Rom icon - StopSound & StartSound() should always be run before and after modal dialog calls to avoid annoying stuttering while window is open 2011-07-21 22:51:32 +00:00
beirich 3bedad1e95 Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
2011-07-20 03:57:41 +00:00
beirich 47def064fa significant PCE timing/compat improvements, still poking at a few things 2011-07-19 03:53:07 +00:00