brandman211
a38afd4fb2
-Fixed NES movie mnemonics.
...
--.FM2 is no longer a valid movie extension, so it is no longer counted as such in IsValidMovieExtension.
-Reused the code from PCE controller setting for NES.
-Seem to support 4 controllers for the NES now.
-General code cleanups.
TODO:
-Input from the 3rd and 4th controllers doesn't seem to be polled properly. Figure out what's wrong here.
-The copypasta from PCE to NES could probably be made into one function. The same could be said about many other portions of this code...DRY.
-Now that the mnemonics are fixed, I will have to write a proper converter for FM2.
--Once this is done, I will try the same for PCE, even if it can currently run natively.
---Once this is done, IsValidMovieExtension might as well be removed in favor of only accepting .TAS files and converting everything else.
2012-02-14 04:28:47 +00:00
andres.delikat
8e241067e6
Lua - hook up savestate library and implement saveslot() and loadslot() methods
2012-02-03 12:18:27 +00:00
kylethomson
363b913e52
2012-01-29 03:32:18 +00:00
kylethomson
ca1114311c
Kill the lua thread as part of closing.
2012-01-29 03:22:05 +00:00
andres.delikat
5492a9fd19
Lua - gui.text() finished
2012-01-28 23:26:10 +00:00
andres.delikat
064bdbb9a7
Lua - start gui.text() but currently outputs to console window instead of on screen
2012-01-28 22:44:48 +00:00
andres.delikat
c7cc0ee203
lua - implement memory.getcurrentmemorydomain(), memory.getmemorydomainlist(), memory.usememorydomain()
2012-01-28 22:30:04 +00:00
andres.delikat
2a86660466
Lua - MainMemory functions
2012-01-28 22:11:39 +00:00
andres.delikat
2e0ac111ab
Proper checking if lua is running when doing thread waiting/set
2012-01-28 22:00:51 +00:00
andres.delikat
0082876510
LuaConsole - protect WriteToOutputWindow() and ClearOutputWindow() in case lua console is closed when called. Close the lua object on LuaConsole close (fixes some crashes).
2012-01-28 21:51:01 +00:00
andres.delikat
41708a8579
Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop
2012-01-28 21:43:55 +00:00
kylethomson
33ca14a344
Getting closer. Now catches a .NET exception in user code.
2012-01-23 01:10:56 +00:00
andres.delikat
5c2587ecfb
Make last commit compile
2012-01-23 00:38:28 +00:00
kylethomson
588eed4474
Try again.
2012-01-23 00:20:23 +00:00
kylethomson
a36005e8fc
Fixed typo.
2012-01-23 00:18:23 +00:00
andres.delikat
7ac7f335f9
send FromCuePath a default CueBinPref object to make it compile. Todo: feed it a correct value??
2012-01-22 23:56:49 +00:00
kylethomson
16ec704e41
Added Frameadvance with threading. Can't test, because CueFromPath is broken.
2012-01-22 23:44:53 +00:00
andres.delikat
abf0698e43
oops
2012-01-22 23:07:50 +00:00
andres.delikat
d4260e22b1
Lua Console - hook up recent lua menu items, and start lua session file loading
2012-01-22 23:03:43 +00:00
andres.delikat
defbe971c4
Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console
2012-01-22 22:42:40 +00:00
andres.delikat
78cc4d5cae
Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept.
2012-01-22 22:20:09 +00:00
andres.delikat
48c651cfc7
Lua Console - lua functions list menu item. Lua - console.clear, console.getluafunctionslist, emu.getsystemid
2012-01-22 03:14:31 +00:00
zeromus
5f66de57ec
discohawk-add capability for searching for mis-extensioned files (broadens compatibility a bit) and autodetecting audio tracks based on extension where otherwise marked as binary.
2012-01-21 21:23:19 +00:00
andres.delikat
95a769aa0c
Lua console - minor gui fixups
2012-01-21 20:38:43 +00:00
andres.delikat
47f68a611b
Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause
2012-01-21 20:20:06 +00:00
andres.delikat
955cee21b6
Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode
2012-01-21 20:05:53 +00:00
andres.delikat
ab9de22644
small icon fixes
2012-01-21 17:14:05 +00:00
andres.delikat
ed02a2e951
Lua Console - another round of dialog fix ups
2012-01-11 02:29:50 +00:00
andres.delikat
3e2e657dcf
Lua Window - various dialog fix ups like toggle, storing recent files, drag & drop
2012-01-10 03:12:01 +00:00
andres.delikat
d6a57e08c1
Toolbox - reload icons on rom open/close so that core dependent tools update.
2012-01-10 02:11:17 +00:00
andres.delikat
c871eedbbc
Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
2012-01-10 02:02:11 +00:00
andres.delikat
ee440f140f
Lua Console - hook up autoload, fix hotkey and toolbox to open lua console (not the old lua window dialog). Add TAStudio to the toolbox dialog.
2012-01-10 01:30:17 +00:00
zeromus
e73dee15b9
fix lua
2012-01-09 00:15:54 +00:00
andres.delikat
823edd2f67
store lag frame information into movies. Have TAStudio highlight lag frames in pink. Currently only hooked up for the NES core.
2012-01-08 23:51:53 +00:00
andres.delikat
4b074b7d26
Fix so that dialogs that use InputWidget can still close with Alt+F4
2012-01-08 23:01:14 +00:00
andres.delikat
e220d62c54
Gameboy - oops, fix SRAM memory domain
2011-12-27 03:03:10 +00:00
andres.delikat
9b2a9a390f
Gameboy - refactor memory domains to use the correct objects instead of the cpu buss
2011-12-27 02:59:37 +00:00
andres.delikat
422e9c6daa
Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
2011-12-27 02:10:07 +00:00
andres.delikat
f1da3bfa08
Play Movie dialog - Match Game Name option, checked by default.
2011-12-27 00:15:48 +00:00
andres.delikat
37619ba147
preliminary work for mnemonics set up for Genesis. Doesn't work yet though since it will need core controller work set up
2011-12-24 15:35:52 +00:00
andres.delikat
b2748b7836
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
2011-12-24 01:59:51 +00:00
zeromus
242e6c8aed
nes-add KONAMI-CNROM
2011-11-13 09:18:14 +00:00
beirich
51f2e28e1b
68000: fix ASL/ASR bug. Correct calculation of carry flag on subtracty operations
2011-10-30 15:35:14 +00:00
beirich
b4793ec43c
68000: flags were not calculated in EXT
2011-10-27 04:15:16 +00:00
beirich
7ae6dfb534
68000: implement CMPM
2011-10-27 04:02:11 +00:00
beirich
e96912dab0
68000: fix dumb MULS/MULU/DIVS/DIVU bug
2011-10-27 03:06:33 +00:00
beirich
5a5a424cc7
gen: some work on renderer.
2011-10-18 03:48:37 +00:00
beirich
7424d370a7
gen: implement sprite HFlip and VFlip
2011-10-16 16:04:08 +00:00
beirich
f8564bf8a7
GEN: Preliminary sprite rendering. hook up MemoryDomains.
2011-10-16 06:23:15 +00:00
beirich
a95957dcf6
Add option for auto-savestates
2011-10-15 23:17:15 +00:00