Commit Graph

8126 Commits

Author SHA1 Message Date
zeromus a0ace2a7a2 2014-12-14 18:51:47 +00:00
goyuken 5a1c082236 bleh 2014-12-14 18:35:35 +00:00
goyuken 6ec6f82109 gb disassembler that may or may not work 2014-12-14 18:24:10 +00:00
adelikat 0e528d22c2 Debugger - refactor based on having the PCRegisterName property 2014-12-14 17:44:45 +00:00
adelikat 7cc3fdec4b Add PCRegisterName to IDisassemblable 2014-12-14 17:27:45 +00:00
goyuken 10e38e7bc9 fix BANDAI FCG 1 Boards without barcode reader 2014-12-14 17:19:54 +00:00
goyuken 09f9d50f46 IDisassemblable changes. can't compile right now, so might not work 2014-12-14 17:17:22 +00:00
adelikat dd77eaf0c9 Debugger - add Step Into/Over/Out menu items and buttons, not enabled yet, still need an API to wire up to 2014-12-14 16:40:31 +00:00
adelikat 8648e6ba0a Remove the nes debugger tool 2014-12-14 14:56:16 +00:00
adelikat 227fd64e60 Debugger - a rough basic disassembler (if the necessary pieces are provided by the core), still a lot of details to work out 2014-12-14 14:30:46 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus ede9620446 psx - settings framework and implement mednafen-compatible display mode 2014-12-14 08:48:23 +00:00
scepheo 7c9f7706d3 ToolManager: added compile-time unknown type version of Load and methods it uses. 2014-12-14 02:15:19 +00:00
adelikat 14008fbcb0 don't show a "No core could load a rom" nag if the user cancels out of the platform chooser 2014-12-14 02:13:06 +00:00
adelikat 0b51a88a7d Cheat Editor - don't reference Global.Emulator 2014-12-14 02:03:27 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
scepheo 5179a3379f Fixed cheats not working. 2014-12-14 01:51:55 +00:00
adelikat e6ea5bdf70 Convert TraceLogger to EmulatorServices 2014-12-14 01:45:24 +00:00
zeromus 24526669fe emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends 2014-12-14 01:43:46 +00:00
adelikat 3af65a6498 removed some deletable code I missed 2014-12-14 01:42:05 +00:00
adelikat 685756ea8e Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now 2014-12-14 01:39:15 +00:00
adelikat e214706e4c remove now unnecessary type checking before autoloading tools 2014-12-14 01:34:58 +00:00
adelikat ce4c3a4ca6 Tool hotkeys - remove a bunch of now unnecessary checks 2014-12-14 01:30:38 +00:00
adelikat 106b9d4848 Tastudio requires IInputPollable 2014-12-14 01:30:09 +00:00
adelikat 30e6aeb0bf ToolManager Load<T> - check IsAvailable() before attempting to load 2014-12-14 01:25:28 +00:00
adelikat 3768e393c7 Convert remaining tools to EmulatorServices 2014-12-14 01:20:19 +00:00
adelikat b12f4c36b1 Convert more tools to EmulatorServices 2014-12-14 00:46:14 +00:00
adelikat c1767a6fe7 convert some nes tools to EmulatorServices, currently they simply require a NES instance, eventually need to use an actual service, that all nes cores could implement 2014-12-14 00:25:50 +00:00
zeromus a8fd9c1fdf neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt 2014-12-14 00:22:07 +00:00
zeromus 70091c7780 neshawk - fix loading q-boy unif 2014-12-14 00:16:05 +00:00
adelikat 5d59e00c20 Convert Genesis tools to use EmulatorServices 2014-12-14 00:12:44 +00:00
adelikat 29d6859167 Debugger - convert to using OptionalServices for the Disassembler 2014-12-13 23:57:23 +00:00
adelikat 1cd49d5b54 GBA GPU Viewer - convert to using EmulatorServices 2014-12-13 23:46:12 +00:00
adelikat d1cc13a9c0 BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service 2014-12-13 23:45:51 +00:00
scepheo 7f0229d9e6 Added support for OptionalServices and cleaned up ToolManager code. 2014-12-13 23:36:49 +00:00
adelikat 7925b6f939 convert some gb tools to EmulatorServices 2014-12-13 23:26:18 +00:00
adelikat b3a47b911b Debugger - use EmulatorServices 2014-12-13 23:15:39 +00:00
zeromus 979fa2c0f7 displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel 2014-12-13 23:04:22 +00:00
adelikat 557309eb6f Fix a bug in ToolManager.Restart() 2014-12-13 23:02:32 +00:00
adelikat 94bd987a73 Convert Cheats to EmuatorServices 2014-12-13 22:57:51 +00:00
adelikat 8eda262ebe convert Ram Watch and Hex Editor to use EmulatorServices 2014-12-13 22:54:07 +00:00
adelikat c00b8ad78e Ram Search - convert to using EmulatorServices 2014-12-13 22:40:04 +00:00
adelikat 6e875625cd CheatEdit - fix a logical error 2014-12-13 22:33:46 +00:00
scepheo b65bf1b5ae ToolManager: Added tool dependency injection on tool restart and load. 2014-12-13 22:32:08 +00:00
scepheo 99506df596 ToolManager: Forgot compiler-time unknown type variants of GetDependencies and IsAvailable. 2014-12-13 22:14:30 +00:00
adelikat 73cd68e5f9 Debugger - Disassembler - cpu setting 2014-12-13 22:10:39 +00:00
scepheo 769cbeb1a0 - IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
goyuken c6ed49c067 some disassembler stuff 2014-12-13 21:49:15 +00:00
adelikat 15a64b954e Debugger - start some disassembler stuff 2014-12-13 21:41:39 +00:00
adelikat 9a7715009a Add an IDisassemblable emulator service, currently no core implements it, just the interface and the IEmulator extensions 2014-12-13 20:52:52 +00:00