YoshiRulz
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9d0ee22885
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Use string interpolation
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2019-03-20 15:01:12 +10:00 |
zeromus
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053ee9a45e
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feos, i dont know, try this
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2018-03-14 16:49:42 -04:00 |
adelikat
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82ee945782
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Misc controller adapter cleanups
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2017-05-19 08:51:35 -05:00 |
adelikat
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2a54517b52
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more misc Client.Common cleanups
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2017-05-17 13:18:26 -05:00 |
adelikat
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dfea029fe4
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Misc cleanups in Client.Common, documentation fixes
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2017-05-17 11:16:55 -05:00 |
adelikat
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698c6741ae
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Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
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2017-05-01 20:09:11 -05:00 |
J.D. Purcell
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b53502eed8
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
adelikat
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b6f335e4c8
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misc code cleanups in BizHawk.Client.Common
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2017-04-14 14:59:01 -05:00 |
adelikat
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2d9213c379
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IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
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2016-12-14 14:12:16 -06:00 |
adelikat
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a955e6a3a2
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Break up InputAdapters into separate files because it was getting unwieldy
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2016-12-14 13:12:37 -06:00 |
adelikat
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72a59087b5
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Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
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2016-12-14 12:42:15 -06:00 |
adelikat
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5ff33e7569
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Rename IController.Type to IController.Definition to more clearly describe the property
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2016-12-12 12:30:32 -06:00 |
adelikat
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d38b5396c3
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Remove some commented out code that has been commented out for quite some time
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2016-12-06 10:22:03 -06:00 |
feos
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d3b6364db0
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bk2 log generator:
- pick actually neutral analog values for empty entry
- properly hide all neutral values from input display
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2016-11-26 17:41:00 +03:00 |
zeromus
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75be59a650
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revise UDLR mutexing to be a bit more graceful
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2015-11-15 00:18:52 -06:00 |
zeromus
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d24f778a40
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try supporting U+D/L+R priority control in addition to allow and forbid
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2015-11-14 01:49:16 -06:00 |
Suuper
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d1fa718120
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Put my AutofireStickyXORAdapter back and fixed the bug it had.
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2015-10-03 09:36:07 -05:00 |
adelikat
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407f44bf96
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Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire
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2015-08-24 20:51:53 -04:00 |
SuuperW
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7360badb4a
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Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
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2015-03-08 04:42:04 +00:00 |
SuuperW
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0e34b36fbc
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-Added AutoFire patterns, changed AutoFireStickyXorAdapter to use them.
-Bugfix: Painted input after the movie was recorded over.
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2015-03-04 21:04:31 +00:00 |
adelikat
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7e92f38eb3
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AutofireController - pass in an instance of an emulator rather than use Global.Emulator
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2015-02-22 18:02:56 +00:00 |
adelikat
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fdc290cc14
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Roll back last commit, nevermind.
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2015-01-06 02:29:30 +00:00 |
adelikat
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f88b5389c1
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Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start!
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2015-01-06 02:10:21 +00:00 |
adelikat
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6c4a32d517
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Virtualpads - when right-click auto-firing - take lag frames into account
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2015-01-04 13:45:43 +00:00 |
adelikat
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6835da1e45
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VirtualPad - basic buttons - when right-clicking for autofire, respect the frame that autofire started on
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2015-01-03 20:05:04 +00:00 |
zeromus
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81e1cfe549
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satisfy my own comment about the " C "
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2014-09-14 18:01:20 +00:00 |
zeromus
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8447c46761
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fix UDRL mutex. fixes issue #264
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2014-09-14 01:43:42 +00:00 |
adelikat
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95bdfaba42
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ugh, oops
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2014-08-17 16:00:46 +00:00 |
adelikat
|
602b47deba
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More multitrack reorg
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2014-08-17 15:45:04 +00:00 |
adelikat
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066b072627
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Some more moving code around related to multitrack
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2014-08-17 15:22:02 +00:00 |
adelikat
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71a564b1cf
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Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object
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2014-08-17 15:11:04 +00:00 |
adelikat
|
ede560fe1a
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fix issue 229 - float autoholds were not being cleared when closing a rom
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2014-07-26 15:31:36 +00:00 |
adelikat
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b63a34249f
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TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem
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2014-07-16 23:04:56 +00:00 |
adelikat
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0eb37ad36d
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Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
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2014-07-03 15:16:47 +00:00 |
adelikat
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467f8da2fb
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Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
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2014-07-03 15:05:02 +00:00 |
adelikat
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9e554b7aa9
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Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
|
2014-06-29 21:16:33 +00:00 |
adelikat
|
5676a4a0b3
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oops
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2014-06-26 19:19:26 +00:00 |
adelikat
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721dbe8d3b
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Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
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2014-06-26 19:07:17 +00:00 |