Commit Graph

86 Commits

Author SHA1 Message Date
andres.delikat f440f843dd Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame 2011-05-01 16:04:53 +00:00
andres.delikat b70e0eff76 PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time 2011-05-01 14:51:59 +00:00
andres.delikat bf93a936df Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag. 2011-05-01 13:05:16 +00:00
andres.delikat 6732cd50ff Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core. 2011-05-01 12:59:26 +00:00
andres.delikat 2fa3561c45 Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display 2011-05-01 00:20:39 +00:00
beirich 0a354c2748 PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer) 2011-03-19 06:00:33 +00:00
beirich d211a6d3c5 PCE: Fix timer issue causing Battle Royale to break 2011-03-18 04:24:31 +00:00
beirich 5c9ee84ed4 PCE minor updates 2011-03-18 03:39:11 +00:00
beirich e9635077dc >_< 2011-03-17 04:38:42 +00:00
beirich 0382f474dc oops, fix build 2011-03-17 04:36:46 +00:00
beirich 729d52d18f PCE: fix up turbotap code, seems solid now 2011-03-15 03:36:02 +00:00
beirich c9c34ef1db PCE: 5-player turbotap emulation 2011-03-14 06:12:40 +00:00
beirich 50a06e38cd PCE: Significant VDC timing improvements 2011-03-13 03:20:28 +00:00
beirich 33a9ccf1f5 PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed 2011-03-10 05:22:26 +00:00
beirich 540af82171 [PCE] retest all hucards, update compat.txt, identified some additional bad roms 2011-03-07 00:48:52 +00:00
beirich 52e6727841 [PCE] Improve some port mirroring 2011-03-06 07:26:46 +00:00
beirich e07349c582 [PCE] improve cpu instruction timing 2011-03-06 06:06:49 +00:00
beirich d3e63df8db Fix issue causing noise channel to be prematurely short-circuited, fixes the silent sea breeze sound in the music selection screen of Outrun 2011-03-01 02:57:31 +00:00
beirich bcf69dfb9d [PCE] fix frameskip to not break some games 2011-02-28 07:10:19 +00:00
andres.delikat d7ba739b30 Some fix ups to input recording, and setting up the ability to test recording & playback 2011-02-28 01:26:38 +00:00
andres.delikat 423e9c8783 Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works. 2011-02-27 22:33:25 +00:00
beirich dd109b76da [PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe 2011-02-27 16:41:48 +00:00
beirich 303d276ac7 [PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase) 2011-02-27 08:06:21 +00:00
beirich d381be67a6 [PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing 2011-02-26 23:02:34 +00:00
andres.delikat 04b6b2baa0 Fix typo! 2011-02-26 22:08:55 +00:00
andres.delikat d0e37373a4 Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic() 2011-02-26 22:04:17 +00:00
andres.delikat 0ed57b443b Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording. 2011-02-26 21:36:46 +00:00
zeromus bc74d6c575 complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it. 2011-02-21 09:48:53 +00:00
beirich 577f249905 Misc code cleanup 2011-02-16 04:45:59 +00:00
andres.delikat 48bb648ff9 IEmulator now has a string type so that emulators can return a string representing the platform they emulate 2011-02-16 02:42:58 +00:00
beirich 1d00b7fe6b minor refactoring of IController handling of control updates / frame tracking / movies 2011-02-05 05:40:19 +00:00
beirich 78c7a74a0d PCE: improve video timing... slightly 2011-02-01 05:25:28 +00:00
beirich 2ec181e50f cleanup some code after removing HardReset from IEmulator API 2011-01-21 07:14:42 +00:00
beirich e62c1bc673 add memory API, remove HardReset from IEmulator 2011-01-21 03:59:50 +00:00
beirich d1110de5de SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed 2011-01-16 06:31:14 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00