Kyle Howell
3d88f77ec6
Fixed TAStudio crash when deselecting "Show Player X". The horizontal scrollbar was not updated which caused an exception when scrolling to the right.
2016-09-25 16:55:34 -06:00
Kyle Howell
4834e31bb8
Fixed bug with InputRoll selected rows drawing hidden columns.
2016-09-25 14:04:57 -06:00
Kyle Howell
d66181a597
Fixed bug with right click inputRoll selction.
2016-09-25 12:47:37 -06:00
alyosha-tas
a9cded19bb
Fix bug in NES BG evaluation
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Fixes a long standikng bug in micro machines
2016-09-25 11:52:12 -04:00
alyosha-tas
2bdd0c44cb
Fix Mapper 121
2016-09-24 21:02:55 -04:00
alyosha-tas
1d479559c7
Fix Mapper 219
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Note: I don't know how or if this game works. It behaves the same as on any other emulator though.
2016-09-24 12:54:21 -04:00
alyosha-tas
c2f545faf5
Add in 3D Blocks
2016-09-24 12:52:00 -04:00
alyosha-tas
0ee9907d84
Fix Mapper 199
2016-09-24 10:43:06 -04:00
alyosha-tas
5533207161
Fix mapper 199 entries
2016-09-24 10:42:19 -04:00
adelikat
3157457fa6
fix compile error
2016-09-24 10:35:33 -04:00
alyosha-tas
04f49d34a9
Fix other Mapper 195 Regs
2016-09-23 19:15:34 -04:00
alyosha-tas
90f52e6919
Correctly Set God Slayer
2016-09-23 19:14:26 -04:00
alyosha-tas
8d6198d337
Fix Super 24 Board
2016-09-23 17:49:46 -04:00
alyosha-tas
4fbbd15be0
Add Super 24 entry
2016-09-23 17:48:50 -04:00
alyosha-tas
d6de51125c
Fix Mapper 195
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Note: God Slayer moved to mapper 74 (per Nestopia)
2016-09-23 13:51:47 -04:00
alyosha-tas
8821d1ca3c
Updates for mapper 195
2016-09-23 13:50:24 -04:00
alyosha-tas
06c3545c9b
Fix Mapper 123
2016-09-23 13:04:40 -04:00
alyosha-tas
bb75653cd7
Update UNIF_UNL-SHERO.cs
2016-09-23 11:47:54 -04:00
alyosha-tas
4b51420231
Fix SHERO board
2016-09-23 11:46:28 -04:00
alyosha-tas
9a06c726a6
Add Street Heroes entry
2016-09-23 11:45:24 -04:00
Isotarge
315e5d64b1
DK64: Fix bone displacement issues
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A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
alyosha-tas
a7bfe1e63f
Fix Jump 2
2016-09-22 23:29:26 -04:00
alyosha-tas
3d157851a3
Add SD Gundam Gaiden
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Picks proper mapper (159)
2016-09-22 22:02:43 -04:00
alyosha-tas
5335217245
Progress on mapper 19
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CHR needs debugging
2016-09-22 17:59:52 -04:00
alyosha-tas
1f484854a9
Some progress on mapper 83
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loads the 128 k PRG games, with some CHR bugs
2016-09-22 17:57:22 -04:00
alyosha-tas
7d644b4a10
Reset to old state
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Forgot i changed this when debugging.
2016-09-22 17:54:46 -04:00
alyosha-tas
1c1c2b7f69
Add RAM exception for Golden Five
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I added a check in start up for Golden Five (and extendable to other games) where certain start up RAM values break the game.
The check looks in the GameDBinfo, so any game requiring this check will need to be added to the game DB.
Should finally fix Golden Five
2016-09-22 17:52:41 -04:00
pjgat09
e6a84f151c
Merge branch 'GLideN64'
2016-09-22 14:35:46 -04:00
pjgat09
6d6045c167
GLideN64: Adding the release DLL
2016-09-22 14:26:17 -04:00
pjgat09
7f24960ed8
M64p: String parameters can now be passed to the core.
2016-09-22 14:21:51 -04:00
pjgat09
85376d854f
GLideN64: Applied settings to the gamedb.
2016-09-22 13:30:44 -04:00
pjgat09
59e43a25f9
GLideN64: Added settings to the plugin dialog. Removed some settings from the sync settings that we will not need.
2016-09-22 12:57:09 -04:00
adelikat
707c0944f0
clear the OSD before doing loadstate callbacks, fixes #635
2016-09-22 10:13:26 -04:00
adelikat
8de92d6876
if a bug in chr mapping of mapper 187
2016-09-22 08:50:11 -04:00
pjgat09
a85da435f9
GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference.
2016-09-22 08:46:49 -04:00
adelikat
abbdc4d2a9
Support a bad dump of Pegasus 5-in-1 (Golden Five)
2016-09-21 21:36:22 -04:00
adelikat
10a2ae1471
Detect when a joypad is added or removed while bizhawk is open fixes #698
2016-09-21 21:23:57 -04:00
alyosha-tas
c5025e9992
Finally Fix Family School
2016-09-21 16:30:10 -04:00
adelikat
3f191be372
Ram Search - Better event to tie toolbar enabling logic to for indices changing - fixes #629
2016-09-21 14:31:42 -04:00
adelikat
3bf11dbf68
Fix slow Ctrl+A on Ram Search and Ram Watch, fixes #630
2016-09-21 10:56:57 -04:00
adelikat
574584c079
Fix filename generation when there are colons in the game name, fixes #661
2016-09-21 10:27:28 -04:00
adelikat
d954512214
Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686
2016-09-21 10:13:30 -04:00
alyosha-tas
955fbd0508
Camerica Golden 5 progress
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Always loads Micro Machines right away for some reason, despite my repeated efforts to find what's wrong.
Need to find an emulator where this game runs that has a debugger.
2016-09-19 22:55:22 -04:00
alyosha-tas
6df9d12bcf
Cony Boards progress
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World heroes 2 and Super Blaster 7 now work
2016-09-19 22:44:26 -04:00
alyosha-tas
2843b4c8af
Timing fix
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This one actually mattered for mapper 83, which relies on pretty tight timing and power up behaviour.
2016-09-19 22:42:20 -04:00
adelikat
62aa81cc31
Fix Ying Xiong Chuan Qi
2016-09-19 13:15:54 -04:00
adelikat
2a64a17cf1
NESHawk - a bunch of stubs and incomplete board implementations
2016-09-19 11:16:34 -04:00
alyosha-tas
c6bcb82f7b
Fix TF1201
2016-09-19 09:15:15 -04:00
alyosha-tas
4e673ecd63
Finally found the bug in bonza
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still doesn't do anyhting though
How to even implement this?
2016-09-18 20:57:47 -04:00
adelikat
d39a8abf3c
add game db entry for Street Fighter IV (Unl)
2016-09-18 14:48:34 -04:00