adelikat
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d6954e4209
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Ram WAtch and Hex Editor code cleanup
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2013-11-28 22:06:38 +00:00 |
adelikat
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d37f186107
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Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
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2013-11-28 20:02:32 +00:00 |
adelikat
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27cc689176
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Merge r5447 to trunk
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2013-11-27 21:45:50 +00:00 |
adelikat
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788aea970e
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Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
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2013-11-26 01:21:24 +00:00 |
adelikat
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3d48a0b39e
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Lua Console - fix behavior of Save Changes nag, fix deleting of items
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2013-11-25 23:38:10 +00:00 |
adelikat
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5bbed4a58f
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Fix behavior of Movie Up/Down in tool dialogs
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2013-11-25 23:24:26 +00:00 |
adelikat
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92c34c8c2d
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Refactor Lua Console code to move most of the logic to a custom LuaFile list object. Also fix number of bugs in the process
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2013-11-25 21:01:38 +00:00 |
adelikat
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7b244cc87c
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Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup
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2013-11-25 00:44:18 +00:00 |
adelikat
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a7a28c000a
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Some low-hanging fruit in the IMovie refactor
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2013-11-23 18:18:58 +00:00 |
adelikat
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1372fa258f
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Start an IMovie interface as a first step towards a major movie object refactor. Also disable TAStudio, in preparation for a complete rewrite. Disabling is necessary because a lot of movie functionality will be ripped out that will render the tool useless for now.
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2013-11-23 17:26:33 +00:00 |
adelikat
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e5d5a4ec90
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Fix Post-Movie loadstating
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2013-11-23 00:13:36 +00:00 |
adelikat
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7a1f28b5a9
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A fix to PathManager, get the executable path, not the dll path
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2013-11-20 20:10:10 +00:00 |
adelikat
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df622ec9f1
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Ram Watch - clode cleanup
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2013-11-20 01:17:01 +00:00 |
adelikat
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5fb8ceb377
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Fix a bunch of exceptions in Path Config dialog
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2013-11-16 22:42:07 +00:00 |
adelikat
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51f340fa76
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Play Movie Dialog - add Fps and Frame count to the Details grid
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2013-11-16 21:49:47 +00:00 |
adelikat
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ef79dccc43
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refactor how movies are calculated to separate framerates into a dictionary
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2013-11-16 21:05:59 +00:00 |
adelikat
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bc3576eddb
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Move PathEntry and PathEntryCollection to a separate file
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2013-11-16 17:59:09 +00:00 |
adelikat
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79b2e03d84
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Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection
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2013-11-16 16:30:20 +00:00 |
adelikat
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a4d3e68f66
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Implement IList on CheatList object
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2013-11-16 16:24:45 +00:00 |
adelikat
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39ca14dda1
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WatchList object - implement IList (previously only implemented IEnumerable but already had most of the IList methods anyway)
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2013-11-16 16:17:19 +00:00 |
adelikat
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611e21dd47
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Ram Search - fix behavior of Restore Default settings
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2013-11-16 15:03:37 +00:00 |
adelikat
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ba876d9765
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Ram Search - default to unsigned for N64 and GBA, not float. Float as the default wasn't supposed to make it into a release.
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2013-11-16 04:29:43 +00:00 |
adelikat
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ad848c5e96
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Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!)
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2013-11-15 16:52:29 +00:00 |
adelikat
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7e45f13282
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
adelikat
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f3344863ac
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When loading a ram watch file, default to main memory when unable to find the domain saved in the file
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2013-11-14 19:39:57 +00:00 |
adelikat
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c076931d0c
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clean up NES namespace
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2013-11-14 13:15:41 +00:00 |
adelikat
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9266cafd2a
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Another round of BizHawk.Emulation namespace changes
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2013-11-13 23:36:21 +00:00 |
adelikat
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dd3df013fb
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cleaning up some Bizhawk.Emulation namespaces
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2013-11-13 03:32:25 +00:00 |
adelikat
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5d65b0ef77
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implement Lua - event.onmemoryexecute(), currently only works with the NES core
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2013-11-12 01:51:07 +00:00 |
adelikat
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fb78215590
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Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
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2013-11-11 03:20:33 +00:00 |
adelikat
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2e51e7ad4f
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Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button
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2013-11-10 21:56:02 +00:00 |
adelikat
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e7a481e6c4
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Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
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2013-11-10 21:20:55 +00:00 |
adelikat
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ded77beb65
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Lua - OnInputPoll() - hooked up to the registered lua functions system
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2013-11-10 19:19:58 +00:00 |
adelikat
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ea24f236fb
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Lua - event.OnInputPoll() - allow multiple functions to be registered
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2013-11-10 18:15:32 +00:00 |
adelikat
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28a73c8174
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move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result
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2013-11-10 02:55:11 +00:00 |
adelikat
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bc34dfe932
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move controller default logic from controller config winform to client.common config object and hook it back up to the client
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2013-11-09 01:12:46 +00:00 |
adelikat
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03e9381adc
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Clean up assembly info stuff in all projects
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2013-11-08 15:56:58 +00:00 |
adelikat
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2e32c22c00
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set up subwcrev stuff to client.common, and set up assembly info for it, and fix assembly info for emuhawk
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2013-11-08 15:34:47 +00:00 |
adelikat
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9dbcfdffd1
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oops, forgot to check this in
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2013-11-07 22:56:10 +00:00 |
adelikat
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0adffa65c1
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Use ToHexString() extension is more places
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2013-11-07 18:15:17 +00:00 |
adelikat
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085719bf44
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Fix lua
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2013-11-07 17:49:00 +00:00 |
adelikat
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121cd4fb58
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Oops, throttle is not a good thing to put into Client.Common, it has window specific things
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2013-11-07 17:11:08 +00:00 |
adelikat
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6f1090c87f
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refactor cheatlist and watchlist to use MemoryDomain name indexing
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2013-11-06 02:25:27 +00:00 |
adelikat
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1061add64f
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Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
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2013-11-06 02:15:29 +00:00 |
adelikat
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6f29976e9d
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Cheats - fix bug where compare is 0 when clicking a cheat with a null compare value, refactor CheatList.Add() to be upsert logic
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2013-11-05 23:14:22 +00:00 |
adelikat
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92f8f9982c
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When adding a cheat, if it already exists, update the existing instead of doing nothing!
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2013-11-05 19:53:49 +00:00 |
adelikat
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4aae8a1311
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Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat.
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2013-11-05 19:33:06 +00:00 |
adelikat
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9bbd8a07a6
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fix an oops in last commit, and fix adding cheats via Cheats cheat form
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2013-11-05 17:07:34 +00:00 |
adelikat
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5c22d7433c
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Cheats - fix insert separator
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2013-11-05 16:53:24 +00:00 |
adelikat
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2da8696b8d
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fix some cheat related things I broke when refactoring it
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2013-11-05 15:36:18 +00:00 |