adelikat
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9c351942c0
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Atari 7800 - record pal flag into movies
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2014-05-25 00:00:44 +00:00 |
zeromus
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80707ebc53
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fix supergameboy
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2014-05-24 05:37:30 +00:00 |
adelikat
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ed4c92c0f8
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Atari 2600 - Set virtual width in pal to 320
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2014-05-24 01:21:33 +00:00 |
adelikat
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33abd29aec
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Add PAL flag to pal games in atari gamedb, remove todo in atari core
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2014-05-24 01:12:18 +00:00 |
adelikat
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4c0f693e70
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Atari 2600 - expose Display Type in order to have the PAL flag recorded into movies
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2014-05-23 18:04:31 +00:00 |
goyuken
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27fa8d9a61
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atari 2600: PAL support should be mostly good to go now
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2014-05-23 16:37:49 +00:00 |
goyuken
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2f7ad6a676
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2600: more stuff towards PAL support
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2014-05-23 15:47:48 +00:00 |
goyuken
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59440c1d4d
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NES stuff
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2014-05-23 15:10:14 +00:00 |
adelikat
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424f312afa
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Atari 2600 - from now on, practice safe poking. Also poking is now possible on the system bus.
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2014-05-23 00:29:31 +00:00 |
zeromus
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f49c4492f1
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fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
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2014-05-23 00:13:04 +00:00 |
goyuken
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6f9211167c
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neshawk: pirate fix
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2014-05-21 22:29:14 +00:00 |
goyuken
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ae104deac3
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fix up previous commit
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2014-05-21 15:47:18 +00:00 |
goyuken
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7dec3af0de
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2600: add a pal detection heursitic. still some work to do on that
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2014-05-21 14:32:41 +00:00 |
adelikat
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6e4af65b99
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N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
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2014-05-20 15:19:13 +00:00 |
goyuken
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a6c5a9cdb2
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a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB
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2014-05-19 17:54:00 +00:00 |
goyuken
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27a7bc7c8f
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i would never in a million years have written that way, so no reason to change it to that after the fact
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2014-05-19 03:21:46 +00:00 |
adelikat
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e96b81d7ab
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Rip out some "movies 1.0" hacks
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2014-05-18 16:28:56 +00:00 |
adelikat
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0e02a78073
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update a comment now that accuracy profile is an option
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2014-05-18 13:44:58 +00:00 |
adelikat
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d5f91cc94e
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Fix C64
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2014-05-18 01:53:50 +00:00 |
adelikat
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5e15ba5fa0
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credit blargg for quicknes
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2014-05-18 01:12:38 +00:00 |
adelikat
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965c2dfc0f
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Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
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2014-05-18 01:06:11 +00:00 |
adelikat
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0588c3d7ea
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Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
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2014-05-17 19:35:47 +00:00 |
zeromus
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19f3b1b1da
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here it is, fixed another way, for the record: float ranges can now support inverted senses.
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2014-05-17 00:06:20 +00:00 |
goyuken
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0ec92e626e
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nes: make full_nes_palette.nes test work. colors still look a bit funky though
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2014-05-15 23:25:49 +00:00 |
goyuken
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3405369d58
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neshawk: fastererer
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2014-05-14 15:46:16 +00:00 |
adelikat
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e51e8dead5
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SNES - Make performance core the default
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2014-05-14 12:47:36 +00:00 |
adelikat
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578cc2c850
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Front end for z64 rsp hle video plugin support
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2014-05-14 02:29:59 +00:00 |
adelikat
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fa7b2ec441
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N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
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2014-05-14 01:50:36 +00:00 |
goyuken
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3fa2b4629c
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NES: switch to quicknes palette as defaut
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2014-05-13 23:26:39 +00:00 |
adelikat
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92f32c568c
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N64 - ok, one more round of cleanup!
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2014-05-13 00:31:32 +00:00 |
adelikat
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b8ed3230e9
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N64 - some code cleanup
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2014-05-13 00:06:33 +00:00 |
adelikat
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d9f86aa8a1
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N64 - don't be 0 x 0 video size on startup
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2014-05-12 23:54:27 +00:00 |
goyuken
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490a3dc3cf
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gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
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2014-05-12 17:24:43 +00:00 |
goyuken
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93b710e4ab
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gambatte: make RTC run at the correct 59.7fps instead of 60fps
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2014-05-12 04:08:22 +00:00 |
adelikat
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ec5414c9d8
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If Quicknes throws an unsupported mapper exception, catch it and load in NesHawk instead
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2014-05-12 00:14:45 +00:00 |
goyuken
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1ef04c0cb5
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gambatte: support text savestates
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2014-05-11 20:48:19 +00:00 |
goyuken
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5710282ac6
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gambatte: eliminate some unused code
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2014-05-11 15:40:02 +00:00 |
adelikat
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467a8f37eb
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N64 Input convert some magic 127's into constants, nothing useful about this commit
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2014-05-11 13:05:59 +00:00 |
adelikat
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f697a52c56
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Fix a few warnings
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2014-05-10 20:00:30 +00:00 |
adelikat
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3488df36c4
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N64 - ability to set core type in the front end
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2014-05-10 17:30:03 +00:00 |
adelikat
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3e843b2b0f
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N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value
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2014-05-10 16:05:56 +00:00 |
adelikat
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db02bd4a8e
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Fix inconsistency in N64 namespaces
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2014-05-10 14:56:21 +00:00 |
goyuken
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975ced7e38
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gambatte: break stuff. don't use
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2014-05-10 04:22:12 +00:00 |
adelikat
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64e3ff520d
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N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
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2014-05-10 02:03:23 +00:00 |
null_ptr
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1734267a7b
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Added JsonIgnore Attribute to private members
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2014-05-09 04:34:22 +00:00 |
null_ptr
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52ee4984fa
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Added setting for the controller plugin type and the controller connection to N64SyncSettings
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2014-05-08 20:03:00 +00:00 |
zeromus
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a72c5891e2
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fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
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2014-05-08 03:18:00 +00:00 |
goyuken
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c687ac7cfd
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gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
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2014-05-07 22:26:13 +00:00 |
goyuken
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7b95dd4745
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gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
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2014-05-07 21:34:19 +00:00 |
goyuken
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912387fdef
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gpgx - support debug showing cpu flags and registers
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2014-05-04 17:41:20 +00:00 |