Rolanmen1
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9b9a8546a5
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Deleted the ClearDisplaySurface functions. If you just need to clear the graphics, call gui_ClearGraphics function in LuaImplementation.
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2012-05-01 15:15:19 +00:00 |
Rolanmen1
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2799d55f4a
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Now gui.drawNew and gui.drawFinish doesn't need to be invoked via Lua Scripts. However they are invoked every frame. Basically, this means that graphics are drawn and cleaned every frame. So, if you Pause/Stop a script, the graphics gets cleaned right away.
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2012-05-01 14:43:17 +00:00 |
adelikat
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22eec9c4d7
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Archive Chooser - put (U) [!] roms at the top of the list
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2012-04-30 01:26:37 +00:00 |
adelikat
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54d1c873df
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Fix when guitext gets cleared, reduces most of the flickering and inconsistencies with ram watch on screen and lua gui.text, fix punchoutstats lua script
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2012-04-30 01:14:23 +00:00 |
adelikat
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e60ba05e66
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Gui.text - fix inverted default fore/back colors, fix lua scripts to use new gui.text parameter scheme
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2012-04-30 00:45:37 +00:00 |
adelikat
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e0dc96abdc
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GUI Text / Ram Watch on screen display - fix inverted foreground and background colors
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2012-04-30 00:30:44 +00:00 |
adelikat
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592b73ea5a
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Atari - implement mapper EF
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2012-04-29 21:12:58 +00:00 |
adelikat
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e0a6ae5264
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Atari - put descriptions at the top of each mapper file
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2012-04-29 21:01:06 +00:00 |
adelikat
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fffe30f4f9
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Atari - add a version of Magicard to the gamedb
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2012-04-29 19:40:28 +00:00 |
beirich
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700ac116dd
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ym2612: more ports processed, DAC now plays in stereo
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2012-04-29 18:33:21 +00:00 |
beirich
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239cb213f0
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ym2612: some progress on operators
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2012-04-29 17:41:39 +00:00 |
adelikat
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25c2e45da8
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movies - use Global.Game.System not Global.Emulator.SystemId for the System header when recording a new movie
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2012-04-29 14:18:10 +00:00 |
adelikat
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38dd7889b3
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Input Config - hide Enabled checkbox since we have no intention of supporting the disabling of a controller at this time.
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2012-04-29 14:06:24 +00:00 |
adelikat
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5e91cc2a7e
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TAStudio - clear holds menu item & context menu item, clears all buttons pressed on the virtual pads
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2012-04-29 13:25:35 +00:00 |
adelikat
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8df4ac18bd
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Play Movie Dialog - show warnings on mismatches for system, movie version, and emu version
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2012-04-29 13:11:33 +00:00 |
adelikat
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02767a9fbb
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Genesis - hook up lag counter
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2012-04-29 12:55:20 +00:00 |
beirich
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59eb4b4abe
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ym2612: support TimerA and TimerB
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2012-04-29 06:05:15 +00:00 |
adelikat
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d9134ac6ce
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TI-83 add a bunch of rom versions to gamedb, mark bad dumps accordingly, and display the version number when displaying the rom name
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2012-04-29 03:58:06 +00:00 |
adelikat
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3d10431a2b
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Atari - implement console switches (as menu items)
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2012-04-29 02:48:33 +00:00 |
beirich
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d322c3c00f
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Fix some bugs responsible for out-of-bounds array access crash on ym2612
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2012-04-29 01:40:38 +00:00 |
beirich
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7f1292d4f9
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start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet.
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2012-04-29 01:09:06 +00:00 |
adelikat
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4e04facdd9
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Atari - make games marked F6SC load
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2012-04-28 23:21:12 +00:00 |
rolanmen1
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3bcaa8f2e6
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gui.clearGraphics implemented. This will allow the user to clear the graphics whenever he wants. I also created a function ClearDisplaySurface that is used to clear the graphics whenever the user stops a scripts.
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2012-04-27 20:15:07 +00:00 |
rolanmen1
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56b8d6d55e
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gui.drawImage implemented. It needs a Path, X and Y Points, Width (optional) and Height (optional). If Width or Height are null, their value will change to the original Width/Height. As with gui.drawIcon, the Path needs double backslash (\\).
Take in mind that if the image have transparent background, the background will be drawn in transparent.
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2012-04-26 03:41:31 +00:00 |
rolanmen1
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fd9005f361
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gui.drawIcon implemented. It draws an Icon file (Path to File) in the specified X and Y Coordinates. It has 2 optional parameters, Width and Height. You can't resize the icon to be bigger than it's original size, only smaller. Oh, and Path must have double backslash (\\).
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2012-04-25 20:34:50 +00:00 |
rolanmen1
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93335d287a
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Fixed gui.alert anchoring. Since do.gui.text now have more parameters, it didn't worked.
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2012-04-25 19:58:17 +00:00 |
brandman211
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cb3e0ec666
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Applied the renames for "minimum buttons pressed", "minimum buttons inputted".
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2012-04-25 04:56:48 +00:00 |
Rolanmen1
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f637f5f400
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gui.text now has a line color parameter.
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2012-04-24 15:23:56 +00:00 |
rolanmen1
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cefc803425
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gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time.
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2012-04-24 03:57:23 +00:00 |
adelikat
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d62b2d98e1
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Hotkeys - add Open TAStudio hotkey
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2012-04-24 00:11:58 +00:00 |
adelikat
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1fc010ad56
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Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name
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2012-04-22 14:04:10 +00:00 |
adelikat
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2aeedf074e
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Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey
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2012-04-22 13:56:34 +00:00 |
adelikat
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75b5ec9223
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redo revision 2168, this method also fixes the issue of loading a non-movie state while a movie is loaded, but also doesn't break the parsing of the savestate frame value in CheckTimeLines
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2012-04-22 13:38:12 +00:00 |
adelikat
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1adec35f93
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Atari - implement player 2 button
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2012-04-22 00:02:24 +00:00 |
adelikat
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27239847c0
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Fix so that the Save Config menu item does not close tool dialogs
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2012-04-21 22:46:48 +00:00 |
adelikat
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8711c49819
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Cheats - on screen message when Disable All Cheats is performed.
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2012-04-21 22:42:32 +00:00 |
beirich
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fad95b6bab
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Add 3-band equalizer. Not hooked up to client for time being though. Maybe later I'll expand it to more bands and create presets. Just wanted to check it in for now.
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2012-04-21 20:22:13 +00:00 |
adelikat
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c112573c30
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Atari - fix recording/playback & input display of 2 players
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2012-04-21 18:27:37 +00:00 |
zeromus
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1e3b38538d
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fix a surface GC churn bug in display manager
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2012-04-21 17:21:09 +00:00 |
adelikat
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aecd849eb5
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Show svn revision number in about boxes
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2012-04-21 15:25:47 +00:00 |
adelikat
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e43b53aba8
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NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
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2012-04-21 15:13:42 +00:00 |
zeromus
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f2d1f1ff2f
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discohawk-fix bug that made some cue source files whose ffmpeg decode output is very verbose trigger a deadlock through stdout buffer filling up
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2012-04-19 20:04:52 +00:00 |
Rolanmen1
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152f6f37e8
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Added a HitBox Script for SMB2U, it runs but still a bit buggy.
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2012-04-18 15:06:07 +00:00 |
Rolanmen1
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cf9606eb49
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Created 2 functions, GetPen and GetBrush. They will recieve an object variable to return a Pen/Brush of said color, this was made to clean the code of the draw functions.
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2012-04-18 14:11:16 +00:00 |
zeromus
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b1d62ed574
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6502-add some opcodes not handled by the instruction tests, but which are cursorily covered by the instr_timing test, which now passes
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2012-04-18 08:04:06 +00:00 |
zeromus
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97b66a907f
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6502-implement undocumented opcodes. pass all instruction tests
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2012-04-18 05:22:58 +00:00 |
rolanmen1
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4db055ce36
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gui.drawPie implemted. BizHawk now can make graphics. Quick Example: http://i44.tinypic.com/ibigs2.jpg
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2012-04-17 21:41:21 +00:00 |
rolanmen1
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ee8ff2c1cf
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gui.drawBezier, gui.drawPixel, gui.drawPolygon are all implemented.
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2012-04-17 19:58:27 +00:00 |
rolanmen1
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733a1e7bc6
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gui.drawLine implemented
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2012-04-17 17:48:37 +00:00 |
Rolanmen1
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10a73f777d
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gui.drawRectangle now accepts both hex and string. Hex format is ARGB (Alpha, Red, Green and Blue respectively).
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2012-04-17 16:12:14 +00:00 |