zeromus
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0015cada91
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[NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad)
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2011-06-08 06:53:11 +00:00 |
zeromus
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81b30501a5
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[NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032)
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2011-06-08 06:17:41 +00:00 |
zeromus
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969341f691
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[NES] add board: sunsoft-4 (mapper 068)
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2011-06-08 02:42:36 +00:00 |
zeromus
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8247fca267
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[NES] game recognition tweaks and additions
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2011-06-08 01:03:32 +00:00 |
zeromus
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d6bf47c4d4
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[NES] fix wai xing ding dong
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2011-04-19 01:58:12 +00:00 |
andres.delikat
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a066d6e03d
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Mapper 242 stuff
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2011-04-18 22:33:06 +00:00 |
zeromus
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4a6a380cc8
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[NES] wai xing ding dong will need 8k of vram
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2011-04-18 02:39:57 +00:00 |
andres.delikat
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9e6b232f02
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Start mapper 242
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2011-04-18 02:26:42 +00:00 |
zeromus
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8a577a0184
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[NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb
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2011-04-18 01:57:22 +00:00 |
zeromus
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486a5b0337
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assorted useless stuff
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2011-04-18 01:35:18 +00:00 |
zeromus
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53bcb10795
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add Bio Senshi Dan - Increaser To No Tatakai (J) to gamedb
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2011-04-17 21:34:54 +00:00 |
zeromus
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b041d31ab1
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[NES] restore iNES header detection
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2011-03-19 20:12:06 +00:00 |
zeromus
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1408bcdb4b
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no need for special treatment for first line when we have comments now
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2011-03-15 03:23:15 +00:00 |
zeromus
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efef2ebec4
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allow #include in gamedb.txt
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2011-03-15 03:17:40 +00:00 |
zeromus
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be69565135
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[NES] overhaul database and board configuration system some more and reorg code a bit
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2011-03-08 07:25:35 +00:00 |
zeromus
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859eabc6b7
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[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
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2011-03-07 10:41:46 +00:00 |
beirich
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540af82171
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[PCE] retest all hucards, update compat.txt, identified some additional bad roms
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2011-03-07 00:48:52 +00:00 |
andres.delikat
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e0af256a33
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NES - Finish up remaining SxROM boards
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2011-03-04 15:01:02 +00:00 |
andres.delikat
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fc8be53da6
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NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
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2011-03-04 04:19:49 +00:00 |
andres.delikat
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f350e241b8
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NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
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2011-03-04 04:00:18 +00:00 |
andres.delikat
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615cf3b52b
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NES - SFROM & Bubble Bobble
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2011-03-04 03:51:46 +00:00 |
andres.delikat
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423ee58852
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NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
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2011-03-04 03:41:39 +00:00 |
andres.delikat
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872a86c91f
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NES - Implement SBCROM & get Mechanized Attack working
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2011-03-04 03:30:54 +00:00 |
andres.delikat
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38396fc02c
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Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
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2011-03-04 03:16:26 +00:00 |
andres.delikat
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4ccdf269e5
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NES - Get SAROM board working & Dragon Warrior in gamedb.txt
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2011-03-04 03:02:29 +00:00 |
andres.delikat
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9dc75a17e5
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Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
andres.delikat
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1003ed085b
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NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
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2011-03-03 17:07:12 +00:00 |
zeromus
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7cdda17b2d
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[NES] name those roms more artistically!
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2011-03-02 07:19:05 +00:00 |
zeromus
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7f4413a5d7
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[NES] figure out how to run some of blargg's tests
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2011-03-02 07:11:36 +00:00 |
zeromus
|
a296742d5f
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[NES] clean up AxROM
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2011-03-02 03:05:28 +00:00 |
zeromus
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e9622b1f60
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[NES] clean up UxROM gamedb parameters
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2011-03-02 02:54:06 +00:00 |
zeromus
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7919bb8647
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[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
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2011-03-02 02:41:03 +00:00 |
andres.delikat
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d406e15746
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Add more games to game database, add some more games that don't work
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2011-03-01 20:32:18 +00:00 |
andres.delikat
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1703cf272d
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Some more NES games in the game database
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2011-03-01 18:10:07 +00:00 |
andres.delikat
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b73dbdf637
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Fix game database entry for Castlevania II, the game now works
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2011-03-01 15:46:36 +00:00 |
andres.delikat
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5a8485e21c
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Add Zelda II & Castlevania II to the game database, both fail to play (black screen)
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2011-03-01 15:15:04 +00:00 |
zeromus
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0d5cff7408
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[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
zeromus
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c21d92f694
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[NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them
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2011-03-01 07:25:14 +00:00 |
andres.delikat
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8bd9b07514
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whack bogus database entry
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2011-03-01 04:03:13 +00:00 |
zeromus
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c65ce323d0
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[NES] add AxROM
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2011-02-28 09:39:24 +00:00 |
zeromus
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c713b9a8f0
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[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
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2011-02-28 09:13:27 +00:00 |
zeromus
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af861b6475
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[NES] add UOROM
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2011-02-28 08:19:06 +00:00 |
zeromus
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ee336bec15
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[NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman)
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2011-02-28 07:53:19 +00:00 |
zeromus
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1b0025a7cc
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add support for comments in game database, and: [NES] fix ppu bug and add to database
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2011-02-28 06:43:19 +00:00 |
zeromus
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4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
beirich
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577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
beirich
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2369634572
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fix Excellent Dizzy Collection
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2011-02-16 01:50:11 +00:00 |
beirich
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88aa2af174
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SMS: implement overclock-when-safe option
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2011-02-14 06:15:25 +00:00 |
beirich
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5a4e36d828
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SMS: add Force Stereo option to gui
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2011-02-14 05:02:26 +00:00 |
beirich
|
507da48f92
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add patch ability to gamedb
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2011-01-29 04:52:50 +00:00 |