goyuken
|
4e2cc88c9d
|
fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names
|
2012-12-30 17:33:33 +00:00 |
goyuken
|
b5de78bdde
|
gb framerate should be exactly 262144 / 4389... i think, anyway
|
2012-12-29 18:35:45 +00:00 |
goyuken
|
f53f9224b6
|
introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working
|
2012-12-29 16:00:52 +00:00 |
goyuken
|
166110c609
|
gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
|
2012-12-29 15:48:30 +00:00 |
brandman211
|
83ec09c960
|
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
|
2012-12-29 09:55:37 +00:00 |
adelikat
|
0c7aca52cd
|
Add Dual GB to Controller config
|
2012-12-29 02:53:03 +00:00 |
adelikat
|
c01919a376
|
Mutliclient hookups for dual gb core
|
2012-12-29 02:30:31 +00:00 |
goyuken
|
63f9752ea2
|
rough in some stuff for game boy link cable recording. none of it is finished yet
|
2012-12-29 01:25:06 +00:00 |
adelikat
|
cc73cdb6f9
|
oops, Atari 7800 movie recording is NOT beta status
|
2012-12-28 03:40:08 +00:00 |
adelikat
|
3bb975752b
|
Path Config - filename select for Atari 7800 bios files
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2012-12-27 22:47:58 +00:00 |
adelikat
|
9c945a175e
|
Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
|
2012-12-27 22:24:42 +00:00 |
adelikat
|
fb14e1df1c
|
Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults)
|
2012-12-27 18:33:41 +00:00 |
adelikat
|
99221b51cc
|
Tiny speed up on Frame counter display when a movie is in playback/finished modes by using string builder
|
2012-12-27 18:23:07 +00:00 |
brandman211
|
c01be0cbad
|
Removed "Coleco" from Intellivision BIOS information.
|
2012-12-27 16:41:43 +00:00 |
zeromus
|
9a778a55fe
|
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
|
2012-12-27 07:59:19 +00:00 |
adelikat
|
e305c6faf9
|
Path Config - change "Tools" to "Global" as that more precisely describes the options in this tab, also move it first in the list
|
2012-12-26 22:40:32 +00:00 |
zeromus
|
8a74e08dfa
|
snes-fix savestate bug in performance core
|
2012-12-26 22:27:26 +00:00 |
zeromus
|
e5a65ba60e
|
snes-unhook 64bit until it works
|
2012-12-26 21:30:29 +00:00 |
zeromus
|
42e473b7a8
|
snes-fix dll deps in 64bit bsnes
|
2012-12-26 21:25:39 +00:00 |
goyuken
|
0424052929
|
remove MOS6502XNative.dll from build. it hasn't been used at all since before r3596; could always be built again from sln if needed
|
2012-12-26 20:56:22 +00:00 |
zeromus
|
c9b662d7ea
|
snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
|
2012-12-26 20:25:06 +00:00 |
zeromus
|
8a69a4ebe0
|
switch snes core back to external process. more refined this time. support use of performance core.
|
2012-12-25 20:36:04 +00:00 |
zeromus
|
259364bb33
|
upx some of our dlls
|
2012-12-25 19:07:54 +00:00 |
zeromus
|
7381855385
|
|
2012-12-24 21:34:22 +00:00 |
zeromus
|
89b89fd6bb
|
|
2012-12-24 21:33:11 +00:00 |
goyuken
|
587270cad2
|
snes: Fix rewind issue with tales of phantasia. Full details are as follows: Synchronize events occur right BEFORE the original thread tries to modify the data. That means that if, for instance, the SMP thread switches off to the CPU thread for a synchronize, but then the CPU switches to the PPU, commits a frame, and then in runtosave, finalizes, without having ever advanced past the SMP, when the SMP runs to save, it will do a data modify without being properly synced. The solution is for the CPU to not stop in runtosave until there's enough time for both the PPU and SMP to finish. Because of our stateful design, there's at most one event pending, so that simplifies to (smp.clock < 0 && ppu.clock < 0). This is unfortunately never guaranteed to finish, but with short timing segments on stateful PPU and SMP, and special guards in the PPU and SMP to switch back to the CPU as quickly as possible when in runtosave, it seems to work out.
|
2012-12-24 21:14:29 +00:00 |
goyuken
|
74c26d9b11
|
snes: ppu: state out similarly to apu. this was a very simple project; unlike the apu, there aren't many sync points. like the apu, a message is dumped to the console if runtosave causes determinism problems. like the apu, there's no speed hit, but tales of phantasia is still broken. breaks savesates.
|
2012-12-24 19:49:23 +00:00 |
goyuken
|
5e3d6555b0
|
libsnes: implement "stateful" smp that can restore its state at more points, theoretically eliminating incorrectness from smp misbehavior. no real speed loss. doesn't fix anything at the moment; i might back out the change if it turns out to never fix anything. breaks savestates.
|
2012-12-24 18:07:13 +00:00 |
goyuken
|
5f854466ab
|
sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible
|
2012-12-23 20:26:43 +00:00 |
adelikat
|
cc05370809
|
oops, add Atari 7800 to the Open ROM file dialog in non-interim builds
|
2012-12-23 18:55:05 +00:00 |
adelikat
|
3d5b429789
|
update release info, this is a dummy commit mostly, that marks the end of the 1.4.0 release and the beginning of 1.4.1
|
2012-12-23 18:40:16 +00:00 |
adelikat
|
3f3afd253c
|
de-interim A7800 in the Path Config dialog
|
2012-12-23 16:36:46 +00:00 |
goyuken
|
3cc475a64f
|
reverse merge r4180, r4181, r4189
|
2012-12-23 16:30:00 +00:00 |
adelikat
|
60e16a56a3
|
NULL Emautlor - remove Save Movie from context menu, make Hex Editor not crash when loaded
|
2012-12-23 02:49:08 +00:00 |
adelikat
|
7992172300
|
Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state
|
2012-12-23 02:42:20 +00:00 |
adelikat
|
e3ba1b6149
|
Path Config - BIOS Filename config for Coleco and GBA
|
2012-12-23 02:15:20 +00:00 |
adelikat
|
c009533def
|
Path Config - PCE and FDS BIOS filename config
|
2012-12-23 01:32:38 +00:00 |
adelikat
|
8ff8b99009
|
fix MakeRelease.bat
|
2012-12-23 00:51:40 +00:00 |
adelikat
|
2002057b62
|
Remove firmware folders and BIO_Info.txt files and replace with a single bios txt file in the new firmware folder
|
2012-12-23 00:49:11 +00:00 |
goyuken
|
e34975a727
|
multiclient: fix bug introduced in r4180 that prevents loading when Bizhawk.Emulation.dll is in another folder
|
2012-12-22 20:58:37 +00:00 |
goyuken
|
d9240844bc
|
make firmware path system less robust and more annoying
|
2012-12-22 19:10:54 +00:00 |
adelikat
|
172a344ada
|
Controller Config - add Intellivision controls
|
2012-12-22 02:34:08 +00:00 |
adelikat
|
76c9a68a2d
|
Intellivision - Hook up controllers to the core
|
2012-12-22 01:56:14 +00:00 |
goyuken
|
726d497997
|
lua: gui.text() behaves more consistently with different window sizes
|
2012-12-22 01:00:12 +00:00 |
adelikat
|
64ced7533b
|
Lua - implement client.getwindowsize
|
2012-12-21 23:50:29 +00:00 |
zeromus
|
f1401a16e1
|
snes-fix new bugs in audio
|
2012-12-21 16:13:11 +00:00 |
zeromus
|
8d7da30681
|
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
|
2012-12-21 07:23:55 +00:00 |
goyuken
|
e8a54aaeed
|
luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that!
|
2012-12-20 21:40:03 +00:00 |
goyuken
|
3d14e55297
|
bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version
|
2012-12-17 15:38:56 +00:00 |
goyuken
|
fe6f029f39
|
7800: more control hookup for console buttons
|
2012-12-16 20:04:39 +00:00 |