pjgat09
77b249f68e
N64: Allow you to enable the Glide64mk2 plugin
2013-08-06 02:27:20 +00:00
adelikat
21552eaeec
Use fast version of reading/writing hex on snes savestates too, they could use the speed
2013-08-05 12:57:08 +00:00
goyuken
bfcc1a6684
NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games
2013-07-31 20:15:02 +00:00
zeromus
c0453ae2e8
snes-fix SGB
2013-07-30 02:51:40 +00:00
goyuken
f3eb9e7fc7
N64: a quick hack greatly reduces memory thrashing (on my machine, varied usage of 300-800MB with default rewind settings replaced with a rather steady 300-350MB
2013-07-30 00:12:24 +00:00
goyuken
3b7f2a65a6
N64: reuse a particular buffer instead of recreating it on every rewind state capture. this change by itself does not seem to be sufficient to avoid outofmemory exceptions
2013-07-30 00:01:32 +00:00
adelikat
7ac1da8c96
Set the right order of buttons, and good defaults for controllers and joypads for all consoles
2013-07-29 02:11:00 +00:00
zeromus
4b5d967ed4
nes-support SMB3(j) and fix likely new bugs in MMC1???
2013-07-28 21:03:28 +00:00
zeromus
cf655f3f54
nes-make MMC1 work like the other mappers, instead of the very first mapper i made, which is to say, stupidly. TL;DR, speed it up 50%
2013-07-27 23:31:29 +00:00
adelikat
8a9373126f
N64 - add analog UDLR boolean buttons for mapping, if set and pressed they will override the analog axis
2013-07-25 00:51:56 +00:00
goyuken
58359d5ac9
NES: ExROM: fix crash in CV3
2013-07-20 05:27:39 +00:00
goyuken
3169968858
analog input support. this is bad code and should all be reverted as soon as possible.
...
binds (along with sensitivity, deadzone, flip customization) are not supported yet. to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
goyuken
e88691152d
NES: remove vs system cruft that never worked and i never followed up on
2013-07-18 14:15:46 +00:00
goyuken
aa6b743b86
snes: fix a bug which caused false positives in lagframe detection (frames marked as lag where input was actually used). this is purely a display issue and did not affect emulation at all. the bug was not caused by r4206, but r4206 causes it to occur more often.
2013-06-29 23:32:41 +00:00
goyuken
1073e184d3
re-un-break TGROM problem caused by r4524
2013-06-14 15:07:55 +00:00
pjgat09
6ab3f6a463
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
2013-06-08 03:36:57 +00:00
goyuken
7b6492c0e2
n64: use the "fast" savestate text processing primitives. overall speedup: savestate: 21x loadstate: 10x
2013-06-06 00:59:09 +00:00
goyuken
56d7b299de
NES: MMC3: fix some worthless mario hack. i don't like this particularly
2013-05-28 20:01:09 +00:00
goyuken
ea7dd85451
NES: TxROM: add 256K chr option to ACCLAIM-MC-ACC. fixes crash dummies, amongst others
2013-05-20 13:41:21 +00:00
pjgat09
ac9d053895
N64: Actually use the input for the other three controllers
2013-05-20 00:03:08 +00:00
pjgat09
9cc5a00076
N64: Dirty hack to allow savestates to be loaded during the first or second frame of emulation.
2013-05-19 23:38:34 +00:00
pjgat09
82a5989f28
N64: Refactored the memory domains
2013-05-19 20:14:34 +00:00
goyuken
0818526b3d
snes: fix wrong default memory domain in ramsearch
2013-05-14 21:33:36 +00:00
goyuken
05a525d2c4
dual gameboy: on_snoop support. you get a callback per sub-core, as would be expected.
2013-05-11 23:46:23 +00:00
pjgat09
7da2ede59d
N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
2013-05-11 23:44:20 +00:00
pjgat09
6f2d75a260
N64: Save saveram as a part of a savestate
2013-05-11 03:44:01 +00:00
pjgat09
0811ff4e41
N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
2013-05-10 23:29:14 +00:00
goyuken
6849f72baf
NES: volume control on each channel
2013-05-10 18:38:58 +00:00
goyuken
99615d9afd
GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days
2013-05-09 23:15:59 +00:00
goyuken
7e71898187
resolve issue 107
2013-05-09 19:57:42 +00:00
zeromus
f61b85ab01
nes-boot yoshi's cookie
2013-05-09 06:47:25 +00:00
pjgat09
0a3dfa697e
N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core
2013-05-09 02:58:35 +00:00
pjgat09
0d4ed449e1
N64: When disposing of the core repeatedly send the stop command, because for some reason sometimes sending it just once doesn't work
2013-05-09 01:05:42 +00:00
goyuken
89f61e6daa
gba: throw exceptions if saveram gets accessed when disposed, while i remember about it. will actually fix it some other time, if the core actually gets used.
2013-05-09 00:58:02 +00:00
pjgat09
7becee2284
N64: Rescue save ram from the clutches of race conditions
2013-05-09 00:36:01 +00:00
pjgat09
fffc9d676e
N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
2013-05-07 22:37:26 +00:00
pjgat09
d9c6bb6698
N64: Added float controls for the X and Y axises. At some point they need to be converted to signed bytes to work with m64p
2013-05-07 01:42:48 +00:00
pjgat09
08f6fdaf8d
N64: Implement the video plugin (rice or glide64) option
2013-05-07 01:38:12 +00:00
pjgat09
a6600a5c0a
N64: Implemented the lag indicator and lag count
2013-05-06 23:50:24 +00:00
goyuken
7b7b95e95d
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
2013-05-06 20:51:28 +00:00
pjgat09
e78985244c
N64: Split the m64p api into it's own class
2013-05-06 03:22:27 +00:00
pjgat09
468da23558
N64: Set RDRAM as the main memory
2013-05-06 00:08:36 +00:00
adelikat
7fb317cc37
N64 - implement ResetFrameCounter() method
2013-05-05 22:53:22 +00:00
pjgat09
8b51686944
N64: Added a very primitive memory domain for RDRAM. For some reason poking does not work yet
2013-05-05 03:39:01 +00:00
pjgat09
d0285b6965
N64: I suck at this
2013-05-05 00:12:46 +00:00
pjgat09
883fa1330e
N64: Removed the debug output lines that were accidentally committed
2013-05-05 00:11:49 +00:00
pjgat09
a374641460
m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
...
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
2013-05-04 23:51:50 +00:00
pjgat09
55c7fc55ab
m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
...
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
2013-05-04 04:07:04 +00:00
pjgat09
d5966dd908
N64: Video now resizes
2013-05-04 02:46:37 +00:00
goyuken
079255b29f
n64: gc issue fix?????????
2013-05-04 01:46:12 +00:00