adelikat
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9045f8402c
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Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
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2014-06-25 00:11:59 +00:00 |
adelikat
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a1926e1a58
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Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
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2014-06-24 23:32:30 +00:00 |
adelikat
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095f16baef
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Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though
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2014-06-24 17:48:25 +00:00 |
adelikat
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7e8f0f74bc
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Virtual Pad - some analog stick tweaks
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2014-06-24 17:30:14 +00:00 |
adelikat
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7fa551708f
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Virtual Pad - get analog button working on movie replay
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2014-06-24 17:12:20 +00:00 |
adelikat
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22dc432199
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Virtual pad button - slight ui tweak
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2014-06-24 16:49:23 +00:00 |
adelikat
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118d69a669
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Virtual pad progress
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2014-06-24 16:36:19 +00:00 |
adelikat
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3208440225
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Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
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2014-06-24 12:58:08 +00:00 |
adelikat
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73ed79e270
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Virtualpads - remove system id switch and use reflection to find schemas with a matching SchemaAttribute of the current SystemId
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2014-06-24 00:26:35 +00:00 |
adelikat
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bb93dd0d42
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Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
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2014-06-23 23:46:44 +00:00 |
xmikecampx7
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4c5570eea3
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2014-06-23 23:25:08 +00:00 |
xmikecampx7
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886681bb9d
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Schema GamePads Added
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2014-06-23 14:13:07 +00:00 |
adelikat
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897e7b9bd1
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Virtualpad - fix up PceSchema
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2014-06-23 13:44:06 +00:00 |
xmikecampx7
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20200adf3a
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Adding Buttons to Schemas
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2014-06-23 01:43:33 +00:00 |
zeromus
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501a23af24
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entire virtualpad window should not be a mouse input receiver
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2014-06-23 00:34:43 +00:00 |
adelikat
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bf33ba0575
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Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
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2014-06-23 00:05:22 +00:00 |
adelikat
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4b23150d14
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Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
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2014-06-22 23:32:37 +00:00 |
zeromus
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140aec6a4d
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add system for controlling which forms can generate mouse input
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2014-06-22 23:20:36 +00:00 |
adelikat
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b364b5c48f
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implement TargetScreen virtual pad and wire up to Nes zapper
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2014-06-22 21:50:27 +00:00 |
adelikat
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a248e2d99b
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Virtual Pads - analog stick should be done now (including max X,Y constraints)
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2014-06-22 17:41:13 +00:00 |
adelikat
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50dafe1269
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Virtualpads - more stuff
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2014-06-22 16:30:24 +00:00 |
adelikat
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2009e07e35
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Virtualpads - Some Progress
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2014-06-22 15:43:45 +00:00 |
adelikat
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41e4a3b13a
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Virtualpads - more progress
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2014-06-22 15:05:37 +00:00 |
adelikat
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c15f9ce84d
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Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability)
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2014-06-22 14:50:23 +00:00 |
adelikat
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c3bcc0cbc8
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Virtualpads - more reorg
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2014-06-22 14:43:59 +00:00 |
adelikat
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e9968657ac
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Virtualpads - some reorg
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2014-06-22 14:37:40 +00:00 |
adelikat
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27532b7b2b
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Start schema objects
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2014-06-22 14:29:46 +00:00 |
adelikat
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60d1784895
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Delete old virtualpad files
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2014-06-22 14:13:10 +00:00 |
adelikat
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885f859647
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add new files
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2014-06-22 13:58:12 +00:00 |
adelikat
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269b3c7ee1
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start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
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2014-06-22 13:57:23 +00:00 |
adelikat
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3eff547413
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Remove some more usages of GetInput()
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2014-06-18 02:39:29 +00:00 |
adelikat
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6b73891a91
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More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
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c807e27496
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Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
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51822a9ce1
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Wonderswan - virtualPad - fix movie playback
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2014-06-01 21:05:57 +00:00 |
adelikat
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f146875452
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VirtualPad support for Wonderswan
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2014-06-01 20:44:13 +00:00 |
adelikat
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f02448b769
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N64 Virtualpad - make clear button also clear the analog control
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2014-06-01 19:51:35 +00:00 |
adelikat
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b4deb97587
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Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior
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2014-05-18 00:40:32 +00:00 |
adelikat
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d33a545605
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Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode
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2014-05-18 00:09:01 +00:00 |
adelikat
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f88640fddb
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N64 VirtualPad - when a movie is active show the previous frame's line on the analog control
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2014-05-16 13:40:21 +00:00 |
adelikat
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fd5c40d3f4
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Virtual Pads - support Dual Gameboy pads, don't allow the switching of multiplayer unless the system has mutliplayer
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2014-05-11 23:30:49 +00:00 |
adelikat
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1e48111092
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Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config
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2014-05-11 23:08:34 +00:00 |
adelikat
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abac70d592
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VirtualPad - some code cleanup on last commit
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2014-05-11 22:32:16 +00:00 |
adelikat
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0abaeebb9d
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Virtual Pads - fix Updating when movie is playing, and by removing a lot more code than I wrote
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2014-05-11 22:27:20 +00:00 |
adelikat
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d9ec48bb49
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VirtualPads - move "Add Controller" to being a menu item instead of a clickable sub menu cuz that's weird. And change its name to "Multiplayer mode" as that is more specific to what it is doing (it adds all controllers beyond player 1, not just another one)
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2014-05-08 20:46:32 +00:00 |
xmikecampx7
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ae655b9dbc
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Added back default Max/Min values for N64 VirtualPad, so that it properly loads without the need to set Max/Min.
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2014-05-08 17:40:01 +00:00 |
adelikat
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0b6795fffc
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Some misc cleanup of redundant qualifiers
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2014-05-04 14:10:28 +00:00 |
xmikecampx7
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b5c0be3f7f
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Added Min/Max ranges for N64.
Added the option to add more controllers.
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2014-04-27 17:38:30 +00:00 |
adelikat
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fd42606cc0
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N64 Virtual Pad - only tab stops on analog boxes
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2014-04-13 13:14:00 +00:00 |
adelikat
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3dfcd8b22a
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drastically cleanup the InputValidate class
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2014-02-03 19:37:43 +00:00 |
adelikat
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8e2fa8a31b
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Virtualpads - simplify some boilerplate logic
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2014-01-31 01:53:20 +00:00 |