adelikat
8eda262ebe
convert Ram Watch and Hex Editor to use EmulatorServices
2014-12-13 22:54:07 +00:00
adelikat
c00b8ad78e
Ram Search - convert to using EmulatorServices
2014-12-13 22:40:04 +00:00
adelikat
6e875625cd
CheatEdit - fix a logical error
2014-12-13 22:33:46 +00:00
scepheo
b65bf1b5ae
ToolManager: Added tool dependency injection on tool restart and load.
2014-12-13 22:32:08 +00:00
scepheo
99506df596
ToolManager: Forgot compiler-time unknown type variants of GetDependencies and IsAvailable.
2014-12-13 22:14:30 +00:00
adelikat
73cd68e5f9
Debugger - Disassembler - cpu setting
2014-12-13 22:10:39 +00:00
scepheo
769cbeb1a0
- IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
...
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat
15a64b954e
Debugger - start some disassembler stuff
2014-12-13 21:41:39 +00:00
adelikat
6933d5ee56
Debugger - rip out tracer and put instead a placeholder groupbox that will house a disassembler
2014-12-13 19:31:10 +00:00
adelikat
81de56707f
oops
2014-12-13 18:33:35 +00:00
adelikat
c4680f56d4
Debugger - Breakpoints - Add icon
2014-12-13 18:28:50 +00:00
adelikat
e659dcb8f7
Debugger - breakpoints - add a toggle button
2014-12-13 18:25:02 +00:00
adelikat
822c8562b0
Debugger - breakpoints - add num breakpoints and num active
2014-12-13 17:48:11 +00:00
adelikat
9997c4fa8d
do last commit more correctly
2014-12-13 17:33:02 +00:00
adelikat
18e112536a
Debugger - add breakpoint dialog - pop up in a reasonable place, and limit address size based on the core's bus size
2014-12-13 16:59:01 +00:00
adelikat
fbe64083e6
update psx controller image cuz spikestuff told me to
2014-12-13 14:44:47 +00:00
adelikat
a4e5bdc934
Add dualshock controller image to controller config
2014-12-13 02:16:05 +00:00
adelikat
96af736857
Fix logic in File submenu opening event
2014-12-12 14:25:15 +00:00
zeromus
b16497ad24
emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
2014-12-12 04:22:15 +00:00
adelikat
08fb509a1a
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
2014-12-12 01:49:54 +00:00
zeromus
ba3a6ca817
display manager: dont crash when receiving 0,0 buffer size to autosize to, even though that was probably a mistake
2014-12-12 00:39:50 +00:00
zeromus
c895d4602f
forgot to add
2014-12-11 22:12:10 +00:00
zeromus
f5dabcdbf5
psx - add a PSX options menu
2014-12-11 20:31:55 +00:00
adelikat
ab312add39
Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news
2014-12-10 23:11:04 +00:00
adelikat
cdcb806d8c
Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click
2014-12-10 22:59:28 +00:00
adelikat
91353d776b
Debugger - basic showing and adding of breakpoints, including pre-existing ones
2014-12-10 22:47:09 +00:00
zeromus
f1bd6f0086
less amount / more useful chatter when changing client dimensions
2014-12-10 19:36:16 +00:00
zeromus
4015ba2e50
some cleanup
2014-12-10 19:34:46 +00:00
zeromus
e0c09a553b
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
2014-12-09 19:20:22 +00:00
scepheo
50730ae132
Added nag when loading a movie without SyncSettings.
2014-12-08 22:53:09 +00:00
adelikat
ec58c2d34c
Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them
2014-12-08 19:07:36 +00:00
zeromus
08ae448257
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
2014-12-08 02:15:42 +00:00
adelikat
1473db5aa8
Move AddBreakpointDialog to the Debugger folder
2014-12-07 20:17:15 +00:00
adelikat
68e1eae014
MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
2014-12-07 19:38:42 +00:00
adelikat
1c179da80c
MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
2014-12-07 19:09:36 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
adelikat
ba31d7d28b
Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core
2014-12-07 14:52:09 +00:00
zeromus
556b7b0123
gdi+ display method!
2014-12-07 02:26:52 +00:00
adelikat
415fda2373
Debugger - on close, turn off trace logging
2014-12-06 16:28:42 +00:00
adelikat
97476a8b69
Debugger - breakpoints
2014-12-06 15:07:01 +00:00
adelikat
93692b0220
Debugger - update register values
2014-12-06 13:42:59 +00:00
adelikat
4b8f5b2962
Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process.
2014-12-06 01:14:58 +00:00
adelikat
748fab4dfb
Debugger - use the Tracer.Header property
2014-12-06 00:21:25 +00:00
adelikat
00523ca5aa
Debugger - implement trace logger
2014-12-06 00:18:51 +00:00
adelikat
4a96e58a24
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
2014-12-06 00:03:36 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
e2033c9d2e
AsStatable() and also update statusbar saveslots on CloseRom()
2014-12-05 00:52:16 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
adelikat
1fad6f4a88
AsSaveRam()
2014-12-05 00:34:57 +00:00