beirich
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8ad3e72ffa
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Allow easy swapping of active 68000 core the C# core, or Musashi... As we are likely to be swapping between versions rapidly for some period of time.
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2012-08-26 14:39:06 +00:00 |
beirich
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2f73408029
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gen: improved memory map and VDP I/O
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2012-08-26 03:43:35 +00:00 |
beirich
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58780191de
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gen: implement raster effects
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2012-08-24 04:45:09 +00:00 |
beirich
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9545475455
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gen: render priority improved somewhat... still some issues
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2012-08-24 02:30:20 +00:00 |
beirich
|
575ceb3966
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gen: Fix tile VFLIP bug, correcting the most obnoxious of the graphical glitches
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2012-08-24 00:37:54 +00:00 |
beirich
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40a427e68f
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md: correct hscroll offset calculation. genesis core 10% less embarassing.
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2012-08-22 04:54:36 +00:00 |
beirich
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b07008c7e7
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Genesis vdp: small loadstate fix
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2012-08-08 00:44:08 +00:00 |
andres.delikat
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a34bf45610
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Add islag to savestates (now lagframe alert status updates when loading a state)
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2012-07-30 14:42:52 +00:00 |
andres.delikat
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daff01ad2e
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Genesis - add lag and frame counts to savestates
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2012-07-30 13:43:25 +00:00 |
beirich
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b599c69c18
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Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
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2012-06-25 02:50:34 +00:00 |
beirich
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db1bfcfdfc
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very preliminary genesis savestate support
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2012-05-22 02:25:41 +00:00 |
adelikat
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02767a9fbb
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Genesis - hook up lag counter
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2012-04-29 12:55:20 +00:00 |
beirich
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59eb4b4abe
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ym2612: support TimerA and TimerB
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2012-04-29 06:05:15 +00:00 |
beirich
|
d322c3c00f
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Fix some bugs responsible for out-of-bounds array access crash on ym2612
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2012-04-29 01:40:38 +00:00 |
beirich
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7f1292d4f9
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start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet.
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2012-04-29 01:09:06 +00:00 |
zeromus
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fd6ac896fc
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general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
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2012-02-24 20:38:35 +00:00 |
andres.delikat
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b2748b7836
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Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
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2011-12-24 01:59:51 +00:00 |
beirich
|
5a5a424cc7
|
gen: some work on renderer.
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2011-10-18 03:48:37 +00:00 |
beirich
|
7424d370a7
|
gen: implement sprite HFlip and VFlip
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2011-10-16 16:04:08 +00:00 |
beirich
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f8564bf8a7
|
GEN: Preliminary sprite rendering. hook up MemoryDomains.
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2011-10-16 06:23:15 +00:00 |
beirich
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c3038bbe07
|
gen: re-fix shinobi and strider. possibly a hack, marked for followup
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2011-10-13 02:55:28 +00:00 |
beirich
|
136cc3158e
|
gen: input works in basic form (one 3-button pad)
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2011-10-12 05:45:10 +00:00 |
beirich
|
5b5c7c2890
|
68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
Some genesis source reorganization
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2011-10-11 03:52:44 +00:00 |
beirich
|
1c38de023e
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68000: implement BSET, BCLR, BCHG, and NOT
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2011-10-08 23:26:29 +00:00 |
beirich
|
ccea71e74d
|
68000: interrupt support.
gen: fire vertical interrupt, now some games show sega logo before immediately crashing!
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2011-10-08 15:44:41 +00:00 |
beirich
|
f2ca21759c
|
68000 timings and flags fixes, some new opcode handlers
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2011-10-07 03:04:48 +00:00 |
beirich
|
8fb8a35317
|
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
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2011-10-01 17:06:25 +00:00 |
beirich
|
f3dc6068ce
|
delete extra/external 68k core
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2011-09-27 02:46:23 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
andres.delikat
|
2e68314e01
|
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
beirich
|
c8727ae01f
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fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
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2011-07-10 04:54:18 +00:00 |
zeromus
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c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
beirich
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9283a9f37d
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IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
|
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
andres.delikat
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423e9c8783
|
Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
|
2011-02-27 22:33:25 +00:00 |
andres.delikat
|
04b6b2baa0
|
Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
|
0ed57b443b
|
Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
zeromus
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bc74d6c575
|
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
|
2011-02-21 09:48:53 +00:00 |
beirich
|
577f249905
|
Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
andres.delikat
|
48bb648ff9
|
IEmulator now has a string type so that emulators can return a string representing the platform they emulate
|
2011-02-16 02:42:58 +00:00 |
beirich
|
2ec181e50f
|
cleanup some code after removing HardReset from IEmulator API
|
2011-01-21 07:14:42 +00:00 |
beirich
|
e62c1bc673
|
add memory API, remove HardReset from IEmulator
|
2011-01-21 03:59:50 +00:00 |
beirich
|
89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |