andres.delikat
31db5f9d05
NES - better handling of bus conflicts for AOROM board, fixes Wheel of Fortune
2012-08-03 14:12:04 +00:00
adelikat
70f07346b1
NES - start VRC6 sound, currently sounds terrible
2012-08-03 02:08:42 +00:00
andres.delikat
4754889131
NES - mapper 231 - optimize the ReadPRG() method
2012-08-02 21:05:15 +00:00
brandman211
97727ab658
-Fixed the memory mapping. I don't know why I thought I'd be able to just mask addresses to the length of the segment and think it'd work...
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-Tried two methods of parsing the ROM file. Neither of them worked.
2012-08-01 17:45:37 +00:00
adelikat
accd643fde
NES - progress on mappers 90 & 209
2012-08-01 02:55:01 +00:00
andres.delikat
eeb0171eda
Start mapper 90/209
2012-07-31 22:04:45 +00:00
brandman211
80a0f8f75b
-Made Intellicart its own class.
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-Separated cartridge logic into a separate ICart named Cartridge.cs.
-Made WriteMemory return a bool to match ICart.Write. It currently returns true if either the cart or the core responded.
TODO: Parse the vanilla Intellivision ROM, which will hopefully include the read / writability of the data segments. adelikat seems to think that I just need to send the bytes to $5000, but I'm not convinced.
2012-07-31 06:54:20 +00:00
adelikat
a5262488c7
NES - fix mapper 96 prg mapping. These games are working as well as can be tested without better peripheral support, so I'm considering this mapper complete.
2012-07-31 03:07:38 +00:00
adelikat
4930979940
NES - progress on mapper 96, Oeka Kids - Anpanman no Hiragana Daisuki seems to play (but I can't get passed the title screen without Oeka Kids tablet emulation). Oeka Kids - Anpanman to Oekaki Shiyou!! fails to load (suggesting a PRG mapping problem?)
2012-07-31 02:58:59 +00:00
brandman211
0d768ef710
Finished the Memory Map. I think the cartridge logic needs to be separated.
2012-07-31 01:39:47 +00:00
adelikat
c04b750d6a
Finish mapper 245
2012-07-31 01:01:15 +00:00
brandman211
f66d92f2a5
Started filling the gaps in the Memory Map, getting up to 0x7FFF. Once complete, a lot of TODOs remain, the most important being the actual mapping of the cartridge.
2012-07-30 22:25:00 +00:00
andres.delikat
a34bf45610
Add islag to savestates (now lagframe alert status updates when loading a state)
2012-07-30 14:42:52 +00:00
andres.delikat
daff01ad2e
Genesis - add lag and frame counts to savestates
2012-07-30 13:43:25 +00:00
brandman211
8306768c76
Enabled SWAP. Works as expected, but the next instruction is an MVI@ that wants to read from 0x7000, which I think is made available to cartridges. Not sure where to go from here.
2012-07-30 02:34:53 +00:00
adelikat
59ba7efdaf
NES - start mapper 18
2012-07-29 22:40:57 +00:00
adelikat
31843f3e3a
NES - mappers 74, 192, 194 - set VRAM sizes when mapper object is created, this removes the need to set vram in the gamedb.
2012-07-29 18:43:21 +00:00
adelikat
d4ac95bd30
NES - implement mappers 74 and 194. Added gamedb entries for the games I could find that correspond to these mappers
2012-07-29 18:35:24 +00:00
adelikat
71865576a7
NES - finish mapper 192
2012-07-29 18:12:37 +00:00
adelikat
7cbee7bde4
NES - mapper 74 - implemented chr-ram behavior, however, it does not work (chinese characters still missing in dialogs, but this checkin causes no regressions)
2012-07-29 17:55:45 +00:00
adelikat
047ed975d1
NES - implement mapper 234
2012-07-29 03:42:05 +00:00
brandman211
b1db1b7a69
-Reversed the double byte data bytes. It now works properly.
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-Set the D flag to clear one instruction after it's set; SDBD is a prefix instruction.
2012-07-29 00:02:06 +00:00
adelikat
c555e1df40
NES - mapper 52 complete
2012-07-28 18:53:26 +00:00
adelikat
9e96eb9ddc
NES - start mapper 52
2012-07-28 18:14:04 +00:00
brandman211
53c0dd5ee0
-Enabled the ops that merely set / clear flags...there's no way I could have messed those up.
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-Tested and implemented the MVO op.
-Implemented the other direct ops.
I think my double byte data handling isn't working. Will diagnose.
2012-07-28 17:50:32 +00:00
brandman211
748efbcd20
-Fixed the overflow calculation for ADDR, SUBR, and CMPR.
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-Implemented the remaining XXX@ ops.
2012-07-28 17:20:16 +00:00
brandman211
188e5662ca
It seems that indirect writes decrement the stack pointer BEFORE reading memory.
2012-07-28 17:06:06 +00:00
adelikat
1fb7d9a8a6
NES - Mapper 45 - oops, add lock_regs flag to savestates
2012-07-28 15:42:57 +00:00
adelikat
678e60815e
NES - Mapper 50 - hook up IRQ logic?
2012-07-28 13:19:12 +00:00
adelikat
8d45516811
NES - mapper 50 - fix mirroring
2012-07-28 12:35:51 +00:00
brandman211
0d10eee747
-Implemented branching and tested BNEQ. BEXT not implemented.
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-Made it so that the indirect ops other than MVO@ decrement R6 when it's the mem address. Indirect write means writing to a register apparently, so maybe the documentation don't contradict itself.
2012-07-28 04:18:13 +00:00
adelikat
5d521a5132
NES - mapper 50 - some fixes, almost complete
2012-07-28 03:37:06 +00:00
adelikat
7805c460d0
NES - start mapper 50, but it doesn't work
2012-07-28 03:11:39 +00:00
adelikat
10c71da526
NES - implement mapper 45
2012-07-28 01:29:06 +00:00
adelikat
524bc29b43
NES - remove some console logging spam on mapper 49
2012-07-28 01:02:16 +00:00
brandman211
4864aaa291
-Enabled and tested DECR.
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-Fixed my disassembly of branch; I wasn't thinking in hexadecimal. >_<
-Subtracted 1 from the negated offset when branching in reverse. The next op is "BNEQ $FFFC".
2012-07-27 04:46:44 +00:00
brandman211
4d1f0114c4
R4-R7 now auto-increment for all of the indirect opcodes. My documentation is inconsistent on whether R6 increments or decrements on right, but in any case, my output now matches my source until the DECR, which hasn't been implemented yet.
2012-07-27 04:07:06 +00:00
brandman211
3a56f65c3f
Implemented the XXXR opcodes. As of now, I have Jump, MVO@, MVI@, and XORR enabled and tested. There might be an off by one error with MVO@.
2012-07-27 03:33:24 +00:00
adelikat
9ee133866d
NES - complete mapper 205, slight fix to mapper 91 (still not working)
2012-07-27 02:14:18 +00:00
andres.delikat
f72905f602
NES - start mapper 96 (prg mapping working)
2012-07-24 14:32:09 +00:00
brandman211
b96e014327
-Reverted disassembly printout as it'll now match up with my comparison.
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-Fixed the branching disassembly; the direction just negates the offset and the second parameter only belongs to BEXT. All of my sources contradict each other, but this seems sensible.
2012-07-24 05:29:24 +00:00
brandman211
d469a4e568
-Put the disassembly in parenthesis and put the opcode to the left of it in the logs. This is uglier, but it's initially easier for comparison this way.
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-RegisterSP now increments in MVO@ instead of decrements. I'm not sure how this allows the stack to function properly, but it seems to work.
2012-07-24 03:05:57 +00:00
adelikat
d774e49cd8
NES - Mapper 245 - do chr-ram logic. The 3 games I found correctly labeled as 245 (Yin He Shi Dai, DQ7, Hyrule Fantasy) all fail to run properly in this implementation, and FCEUX.
2012-07-24 00:12:40 +00:00
andres.delikat
b08c2861a4
NES - start mapper 245 prg mapping working (possibly)
2012-07-23 22:15:22 +00:00
adelikat
ed16f40529
oops, forgot to add Mapper205.cs
2012-07-22 20:11:55 +00:00
adelikat
f45238132e
NES - start mapper 205
2012-07-22 18:41:54 +00:00
brandman211
743480e26f
-Logging now uses a static StreamWriter instead of building the string and writing on destruction.
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-Applied to the old Gameboy core. Why not? It at least fixes that annoying bug from before if we ever care to use it again.
-Both logs are now written to different files.
2012-07-22 18:40:28 +00:00
brandman211
9f2bcf3318
-Fixed logging.
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--It now just builds a strings and writes on finalization.
-Fixed up format strings.
-As RegisterPC already increments upon reading the third decle, I now just store PC as the return address for jumping instead of PC + 1.
2012-07-22 18:08:10 +00:00
brandman211
60c5a1ce58
Added logging for the CP1610. Not working for some reason.
2012-07-22 17:18:11 +00:00
adelikat
b089f2996c
NES - decently support mappers 74 and 192 (games play fine other than missing characters in text boxes))
2012-07-22 16:57:44 +00:00