Commit Graph

9501 Commits

Author SHA1 Message Date
adelikat 858834ae94 NESHawk - mapper 91 - set mirroring based on cart info, fixes all mapper 91 games that need vertical mirroring 2015-08-25 17:07:43 -04:00
adelikat 45dfee6605 add MAPPER119 designation to TQROM 2015-08-25 17:07:42 -04:00
nattthebear 56ec186b3f For iNES v2, attempt to detect pal/ntsc region from header 2015-08-25 16:19:50 -04:00
adelikat ba8860b1c5 NESHawk - fix mapper 60, including dipswitches 2015-08-24 22:49:57 -04:00
adelikat 254263c1df For QuickNES to bail out on Pro Action Replay (E) (REVA), since it can't do PAL 2015-08-24 21:24:59 -04:00
adelikat 407f44bf96 Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire 2015-08-24 20:51:53 -04:00
adelikat f9e2b924cd proof of concept means it should only be in developer builds 2015-08-24 19:57:54 -04:00
adelikat 2a1c9e8602 TAStudio - anchor icons on frames with savestates, proof of concept. InputRoll - add offsetx,y values to queryItemIcon and queryItemText, also support ability to draw icons and text in the same cell 2015-08-24 18:30:45 -04:00
zeromus 109ee3981b support xpad guide button 2015-08-24 15:05:06 -05:00
zeromus a51e7ddb0b create TAStudio States directory if it doesnt exist 2015-08-24 13:42:46 -05:00
zeromus bcefd6f2d7 fix mistake requiring optional shaders to succeed compiling and add printfs of compilation errors 2015-08-24 13:36:25 -05:00
zeromus f20a77790d Merge pull request #486 from zeromus/master
d3d display method
2015-08-24 13:12:15 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
feos c270b78ecb tastudio: ColorZone, taseditor style
- frame column lighter than input
- 2/4p column not so dark
- semi-pale for logged, but not stated frames (taseditor does it!)
2015-08-24 20:51:48 +03:00
adelikat 4723ec8acc NesHawk - MILLIONS OF MOAR GAMEZ!!! 2015-08-23 22:36:15 -04:00
adelikat 2e6ba68327 NesHawk - TEN MILLION IN ONE!!!111 2015-08-23 22:26:10 -04:00
adelikat 9846b3a050 NESHawk - implement board UNIF_BMC-D1038 2015-08-23 17:05:00 -04:00
adelikat 535a307e27 NESHawk - implement board UNIF_BMC-8157 2015-08-23 16:20:12 -04:00
adelikat af0219655e NESHawk - implement board UNIF_BMC-BS-5, note: this board uses dipswitches. These were implemented via the "Advanced properties" scheme, rather than the FCEUX way of incrementing the value on reset 2015-08-23 15:17:33 -04:00
adelikat 84cd3e9efa Hex Editor - re-calculate address positioning on memory domain change 2015-08-23 14:04:00 -04:00
adelikat 674b9b4c07 Hex Editor - issue #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one 2015-08-23 12:59:27 -04:00
adelikat 7edd746f68 Hex Editor - when saving domains to file, account for roms in archives 2015-08-23 12:34:13 -04:00
adelikat bfa6af97a7 add a few bad dumps to the gamedb with settings that make them playable 2015-08-23 08:31:46 -04:00
adelikat 988168b0bc NESHawk - finishing up mapper 6 2015-08-23 01:05:30 -04:00
adelikat 0e94191b97 NesHawk - mapper 6 - fix vram and mirroring logic 2015-08-22 23:19:55 -04:00
adelikat 0efd72c409 NEShawk - start mapper 6 2015-08-22 22:22:58 -04:00
adelikat ad5de7e0af NESHawk - support UNIF_UNL-TC-U01-1.5M (same as mapper 147) 2015-08-22 17:10:24 -04:00
adelikat 9f59219a39 NESHawk - support UNIF_UNL-SA-72007 (same thing as Mapper 145) 2015-08-22 17:06:50 -04:00
adelikat 631249f08a NESHawk - add minimal support for board UNIF_UNL-CC-21 2015-08-22 16:58:09 -04:00
adelikat cb7f49d94c NESHawk - Implement board UNIF_UNL-CC-21 2015-08-22 16:34:57 -04:00
adelikat 4b364df044 NESHawk - implement board UNIF_UNL-AX5705 2015-08-22 16:03:12 -04:00
adelikat 01226e3d90 NesHawk - implement board UNIF_BMC-GS-2004 2015-08-22 15:21:01 -04:00
adelikat 939a86aaf6 NESHawk - implement board UNIF_BMC-GS-2004 2015-08-22 14:52:21 -04:00
adelikat 43e6418dac NESHawk - implement board UNIF_BMC-190in1 2015-08-22 11:35:45 -04:00
adelikat ce1ec1e766 NesHawk - implement board UNIF_BMC-A65AS 2015-08-22 11:17:11 -04:00
adelikat 2cb64fafb8 Mapper 216 - supported enough for Magic Jewelry 2 to work 2015-08-22 09:53:39 -04:00
zeromus e7bfc73b92 add a slimdx overload I needed 2015-08-22 02:55:23 -05:00
adelikat 1e454a46fe NesHawk - implement mapper 214 2015-08-21 23:23:33 -04:00
adelikat 1916ba0042 NesHawk - Mapper 204 implemented 2015-08-21 22:58:18 -04:00
adelikat f72875b584 NEShawk - implement mapper 202 2015-08-21 21:34:48 -04:00
zeromus d155af6ecd add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet. 2015-08-19 22:21:11 -05:00
adelikat 0c8f46427d NesHawk - Implement mapper 147 2015-08-19 21:31:29 -04:00
adelikat aef14d4705 Set Pipe 5 Sachen to Mapper 160 in the game db (ines header incorrectly labels it as 142). However, there is a bug in mapper 160 probably, the game is playable but has Chr data corruption 2015-08-19 20:49:35 -04:00
adelikat 9054f56f52 NesHawk - implement mapper 136 2015-08-19 20:17:59 -04:00
adelikat 2d8d51c951 Moving some unif board files around 2015-08-18 21:13:57 -04:00
adelikat f044790202 NESHawk - add unf board UNIF_DREAMTECH01, (Korean Igo (Unl)) 2015-08-18 21:02:28 -04:00
adelikat dd973d03fc NESHawk - support UNIF_BMC-SuperHIK8in1 unf board (same as mapper 45) 2015-08-18 20:41:21 -04:00
adelikat ad601227bb NESHawk - support UNIF_BMC-42in1ResetSwitch 2015-08-18 19:15:49 -04:00
zeromus e9394ceb88 change unif vram inference logic 2015-08-18 16:37:34 -05:00
zeromus 970f0f50ac display message when hotkey unthrottle item is clicked 2015-08-17 23:51:08 -05:00