adelikat
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858834ae94
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NESHawk - mapper 91 - set mirroring based on cart info, fixes all mapper 91 games that need vertical mirroring
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2015-08-25 17:07:43 -04:00 |
adelikat
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45dfee6605
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add MAPPER119 designation to TQROM
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2015-08-25 17:07:42 -04:00 |
nattthebear
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56ec186b3f
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For iNES v2, attempt to detect pal/ntsc region from header
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2015-08-25 16:19:50 -04:00 |
adelikat
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ba8860b1c5
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NESHawk - fix mapper 60, including dipswitches
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2015-08-24 22:49:57 -04:00 |
adelikat
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254263c1df
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For QuickNES to bail out on Pro Action Replay (E) (REVA), since it can't do PAL
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2015-08-24 21:24:59 -04:00 |
adelikat
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407f44bf96
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Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire
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2015-08-24 20:51:53 -04:00 |
adelikat
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f9e2b924cd
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proof of concept means it should only be in developer builds
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2015-08-24 19:57:54 -04:00 |
adelikat
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2a1c9e8602
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TAStudio - anchor icons on frames with savestates, proof of concept. InputRoll - add offsetx,y values to queryItemIcon and queryItemText, also support ability to draw icons and text in the same cell
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2015-08-24 18:30:45 -04:00 |
zeromus
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109ee3981b
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support xpad guide button
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2015-08-24 15:05:06 -05:00 |
zeromus
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a51e7ddb0b
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create TAStudio States directory if it doesnt exist
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2015-08-24 13:42:46 -05:00 |
zeromus
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bcefd6f2d7
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fix mistake requiring optional shaders to succeed compiling and add printfs of compilation errors
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2015-08-24 13:36:25 -05:00 |
zeromus
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f20a77790d
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Merge pull request #486 from zeromus/master
d3d display method
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2015-08-24 13:12:15 -05:00 |
zeromus
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7e828d5618
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d3d display method
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2015-08-24 13:10:50 -05:00 |
feos
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c270b78ecb
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tastudio: ColorZone, taseditor style
- frame column lighter than input
- 2/4p column not so dark
- semi-pale for logged, but not stated frames (taseditor does it!)
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2015-08-24 20:51:48 +03:00 |
adelikat
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4723ec8acc
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NesHawk - MILLIONS OF MOAR GAMEZ!!!
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2015-08-23 22:36:15 -04:00 |
adelikat
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2e6ba68327
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NesHawk - TEN MILLION IN ONE!!!111
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2015-08-23 22:26:10 -04:00 |
adelikat
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9846b3a050
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NESHawk - implement board UNIF_BMC-D1038
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2015-08-23 17:05:00 -04:00 |
adelikat
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535a307e27
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NESHawk - implement board UNIF_BMC-8157
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2015-08-23 16:20:12 -04:00 |
adelikat
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af0219655e
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NESHawk - implement board UNIF_BMC-BS-5, note: this board uses dipswitches. These were implemented via the "Advanced properties" scheme, rather than the FCEUX way of incrementing the value on reset
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2015-08-23 15:17:33 -04:00 |
adelikat
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84cd3e9efa
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Hex Editor - re-calculate address positioning on memory domain change
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2015-08-23 14:04:00 -04:00 |
adelikat
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674b9b4c07
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Hex Editor - issue #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one
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2015-08-23 12:59:27 -04:00 |
adelikat
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7edd746f68
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Hex Editor - when saving domains to file, account for roms in archives
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2015-08-23 12:34:13 -04:00 |
adelikat
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bfa6af97a7
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add a few bad dumps to the gamedb with settings that make them playable
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2015-08-23 08:31:46 -04:00 |
adelikat
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988168b0bc
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NESHawk - finishing up mapper 6
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2015-08-23 01:05:30 -04:00 |
adelikat
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0e94191b97
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NesHawk - mapper 6 - fix vram and mirroring logic
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2015-08-22 23:19:55 -04:00 |
adelikat
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0efd72c409
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NEShawk - start mapper 6
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2015-08-22 22:22:58 -04:00 |
adelikat
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ad5de7e0af
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NESHawk - support UNIF_UNL-TC-U01-1.5M (same as mapper 147)
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2015-08-22 17:10:24 -04:00 |
adelikat
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9f59219a39
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NESHawk - support UNIF_UNL-SA-72007 (same thing as Mapper 145)
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2015-08-22 17:06:50 -04:00 |
adelikat
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631249f08a
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NESHawk - add minimal support for board UNIF_UNL-CC-21
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2015-08-22 16:58:09 -04:00 |
adelikat
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cb7f49d94c
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NESHawk - Implement board UNIF_UNL-CC-21
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2015-08-22 16:34:57 -04:00 |
adelikat
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4b364df044
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NESHawk - implement board UNIF_UNL-AX5705
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2015-08-22 16:03:12 -04:00 |
adelikat
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01226e3d90
|
NesHawk - implement board UNIF_BMC-GS-2004
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2015-08-22 15:21:01 -04:00 |
adelikat
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939a86aaf6
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NESHawk - implement board UNIF_BMC-GS-2004
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2015-08-22 14:52:21 -04:00 |
adelikat
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43e6418dac
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NESHawk - implement board UNIF_BMC-190in1
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2015-08-22 11:35:45 -04:00 |
adelikat
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ce1ec1e766
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NesHawk - implement board UNIF_BMC-A65AS
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2015-08-22 11:17:11 -04:00 |
adelikat
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2cb64fafb8
|
Mapper 216 - supported enough for Magic Jewelry 2 to work
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2015-08-22 09:53:39 -04:00 |
zeromus
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e7bfc73b92
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add a slimdx overload I needed
|
2015-08-22 02:55:23 -05:00 |
adelikat
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1e454a46fe
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NesHawk - implement mapper 214
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2015-08-21 23:23:33 -04:00 |
adelikat
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1916ba0042
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NesHawk - Mapper 204 implemented
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2015-08-21 22:58:18 -04:00 |
adelikat
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f72875b584
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NEShawk - implement mapper 202
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2015-08-21 21:34:48 -04:00 |
zeromus
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d155af6ecd
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add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
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2015-08-19 22:21:11 -05:00 |
adelikat
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0c8f46427d
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NesHawk - Implement mapper 147
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2015-08-19 21:31:29 -04:00 |
adelikat
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aef14d4705
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Set Pipe 5 Sachen to Mapper 160 in the game db (ines header incorrectly labels it as 142). However, there is a bug in mapper 160 probably, the game is playable but has Chr data corruption
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2015-08-19 20:49:35 -04:00 |
adelikat
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9054f56f52
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NesHawk - implement mapper 136
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2015-08-19 20:17:59 -04:00 |
adelikat
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2d8d51c951
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Moving some unif board files around
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2015-08-18 21:13:57 -04:00 |
adelikat
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f044790202
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NESHawk - add unf board UNIF_DREAMTECH01, (Korean Igo (Unl))
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2015-08-18 21:02:28 -04:00 |
adelikat
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dd973d03fc
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NESHawk - support UNIF_BMC-SuperHIK8in1 unf board (same as mapper 45)
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2015-08-18 20:41:21 -04:00 |
adelikat
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ad601227bb
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NESHawk - support UNIF_BMC-42in1ResetSwitch
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2015-08-18 19:15:49 -04:00 |
zeromus
|
e9394ceb88
|
change unif vram inference logic
|
2015-08-18 16:37:34 -05:00 |
zeromus
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970f0f50ac
|
display message when hotkey unthrottle item is clicked
|
2015-08-17 23:51:08 -05:00 |