adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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76148ae111
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Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
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2014-11-30 16:42:58 +00:00 |
adelikat
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5d512c4c5d
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N64 - break off ICoreService implementations into separate files
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2014-11-30 15:38:39 +00:00 |
adelikat
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865795049b
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Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
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2014-11-30 15:22:08 +00:00 |
adelikat
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0e82fff3ff
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Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |
adelikat
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9c285e3e3a
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Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
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2014-11-24 01:17:05 +00:00 |
adelikat
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1832894405
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IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
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2014-11-23 16:22:02 +00:00 |
goyuken
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dc2ca1f010
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remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
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2014-10-31 15:46:13 +00:00 |
jlennox
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a64017366c
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Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
jlennox
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10b6bed056
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Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
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2014-10-18 22:30:06 +00:00 |
adelikat
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25c2507013
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N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
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2014-09-27 12:56:55 +00:00 |
zeromus
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2c8295ba76
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Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
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2014-09-12 01:02:09 +00:00 |
adelikat
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28bd6229c8
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N64 - some core code reorg
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2014-09-07 21:48:05 +00:00 |
zeromus
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d220b94e76
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change n64 memdomain so that rdram is big endian, and also working now. not sure about the other memdomains, they could still be broken.
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2014-09-07 18:43:31 +00:00 |
pjgat09
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239df5d5f9
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N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
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2014-09-07 00:43:19 +00:00 |
adelikat
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a59793b55b
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N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it
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2014-09-07 00:23:15 +00:00 |
adelikat
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88daf797db
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N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
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2014-09-06 23:03:34 +00:00 |
adelikat
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5ba74c631c
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Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
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2014-09-01 18:43:41 +00:00 |
goyuken
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1d383a62cc
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romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
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2014-08-23 19:06:37 +00:00 |
goyuken
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f0c8bd3842
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IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
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2014-08-13 17:52:13 +00:00 |
adelikat
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bbad6c90a4
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N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public
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2014-08-03 18:13:33 +00:00 |
adelikat
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da3f9db018
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Make mupen-style lag a setting not a sync-setting
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2014-08-03 13:06:53 +00:00 |
adelikat
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7fa58557a6
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N64 - add a menu item for "Mupen style lag"
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2014-08-03 01:16:11 +00:00 |
pjgat09
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5e0ba6cd30
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N64: Added an IsVIFrame flag
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2014-08-03 00:00:26 +00:00 |
zeromus
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8d7fec50c1
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will this solve the hanging emuhawk process?
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2014-07-27 02:11:42 +00:00 |
adelikat
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4382dc0c9a
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N64 sync settings - clean up object convert public fields to properties
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2014-07-20 17:10:20 +00:00 |
adelikat
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6819459292
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N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog
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2014-07-20 16:59:03 +00:00 |
adelikat
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1c0eca190e
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Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
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2014-07-03 18:54:53 +00:00 |
adelikat
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a45f7d7154
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N64 - oops #2
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2014-06-28 13:00:53 +00:00 |
adelikat
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9378dc5921
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N64 - oops
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2014-06-28 12:58:13 +00:00 |
adelikat
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e5f340c365
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Oops, fix something I broke last night with N64 controllers
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2014-06-25 13:52:38 +00:00 |
adelikat
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5f71bf11c8
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N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
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2014-06-25 02:18:11 +00:00 |
adelikat
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aa2ae170f3
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N64 - make video size a setting, not a sync setting
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2014-06-01 12:06:22 +00:00 |
adelikat
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3917e7c528
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
adelikat
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51660dd023
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Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
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2014-05-31 17:03:21 +00:00 |
adelikat
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6e4af65b99
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N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
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2014-05-20 15:19:13 +00:00 |
adelikat
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fa7b2ec441
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N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
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2014-05-14 01:50:36 +00:00 |
adelikat
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92f32c568c
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N64 - ok, one more round of cleanup!
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2014-05-13 00:31:32 +00:00 |
adelikat
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b8ed3230e9
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N64 - some code cleanup
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2014-05-13 00:06:33 +00:00 |
adelikat
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3e843b2b0f
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N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value
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2014-05-10 16:05:56 +00:00 |
adelikat
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db02bd4a8e
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Fix inconsistency in N64 namespaces
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2014-05-10 14:56:21 +00:00 |
null_ptr
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52ee4984fa
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Added setting for the controller plugin type and the controller connection to N64SyncSettings
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2014-05-08 20:03:00 +00:00 |
zeromus
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49d8f6c5b9
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remove savestate loading hacks for movie header skipping
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2014-04-25 02:21:45 +00:00 |
adelikat
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de1cb218a6
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Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
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2014-04-25 01:19:57 +00:00 |
adelikat
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c74019a54d
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Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
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2014-04-22 00:38:59 +00:00 |
zeromus
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06ffa9601c
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work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
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2014-04-20 01:44:06 +00:00 |
adelikat
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a61ff53d9c
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Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
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2014-04-19 22:23:13 +00:00 |
null_ptr
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5a36b50f8b
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Some refactoring of N64 code. Extracted mupen plugins to their own classes.
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2014-01-24 17:46:35 +00:00 |
null_ptr
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15b95f6f40
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Simplified N64 controller input retrieval
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2014-01-23 02:06:39 +00:00 |