zeromus
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18d46630bc
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allow binding xpad triggers as analog controls. fixes #1054
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2017-11-12 23:22:36 -06:00 |
zeromus
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ee7b0bf20c
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i dont think the xinput joystick->direction mappings sensitivity was right. made them less sensitive.
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2017-07-19 16:50:05 -05:00 |
zeromus
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60b9825f64
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fix race condition in test of active window from input thread (which was a bad idea in the first place) which can throw null references in unlucky cases (fixes #917)
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2017-07-15 22:09:50 -05:00 |
J.D. Purcell
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b53502eed8
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
J.D. Purcell
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1096e1bc5a
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Small improvement to previous commit.
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2017-04-08 12:40:31 -04:00 |
J.D. Purcell
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a2aba7e3c2
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Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues (#722).
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2017-04-08 11:49:04 -04:00 |
adelikat
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82fa40dfc8
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Quick fix to #722 (I think)
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2016-10-31 13:31:48 -05:00 |
zeromus
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144f08cfc3
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fix xinput > 2 devices, and change how xinput devices are numbered in configuration (by player number and not index-of-connected-xinput-device-plus-one)
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2016-03-21 01:01:36 -07:00 |
Isaac Miell
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259b8eaeb9
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Fix #561
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2016-01-28 03:45:22 +10:30 |
zeromus
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35066b69ef
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tastudio - fix behaviour of menu by special hacks involving ALT key
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2015-12-05 11:32:56 -06:00 |
zeromus
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c99cc7fa2a
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fix #484
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2015-08-31 14:50:26 -05:00 |
zeromus
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109ee3981b
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support xpad guide button
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2015-08-24 15:05:06 -05:00 |
zeromus
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3cbea04448
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fix error in IPCKeyInput
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2015-08-14 19:10:55 -05:00 |
zeromus
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aa8b87129b
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add IPCKeyInput, since we chose to use dinput for keys, so people can send input to the process somehow. way easier and safer than changing to use win32 keystroke messages
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2015-08-14 18:07:19 -05:00 |
jdpurcell
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09c6072082
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Issue 288: Fix two crashes in single instance mode.
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2014-12-29 04:20:47 +00:00 |
zeromus
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0d674308b9
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check for existence of xinput1_3.dll before calling on the slimdx code to attempt using it
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2014-07-23 06:52:04 +00:00 |
zeromus
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c45bd306bf
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revert part of r7059 cosmetic refactorings which probably broke xinput on some systems
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2014-07-20 20:01:21 +00:00 |
adelikat
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ab5cfab035
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remove redundant code throughout the emuhawk project
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2014-06-29 02:28:48 +00:00 |
zeromus
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48360f77be
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2014-06-23 01:20:17 +00:00 |
zeromus
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140aec6a4d
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add system for controlling which forms can generate mouse input
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2014-06-22 23:20:36 +00:00 |
goyuken
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c87abe9503
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fix analog axis names for xinput controllers
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2014-05-16 14:43:56 +00:00 |
zeromus
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b4db548e94
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remove lame console spam
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2014-04-27 01:20:53 +00:00 |
zeromus
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c5027b1df6
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fix new bug with modifier keys being sticky in the binding dialogs
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2014-04-22 20:26:55 +00:00 |
zeromus
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39ec2ebc90
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use buffered mode for keyboard input, so that it is impossible for quick keystrokes to get missed. also increase priority of input thread.
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2014-04-20 03:38:03 +00:00 |
goyuken
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47b1e3ae49
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I AM MASTER OVER DOG
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2014-04-16 02:11:22 +00:00 |
goyuken
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9730d06a46
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preliminary moose support
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2014-04-16 01:47:37 +00:00 |
zeromus
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b7a053f7da
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dont allocate keystates repeatedly in input code (use `ref keystate`) instead
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2014-01-30 04:35:35 +00:00 |
adelikat
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7b03fc0bc0
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Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
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2013-11-04 00:36:15 +00:00 |
adelikat
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589758f74d
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rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
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2013-11-03 16:07:58 +00:00 |
adelikat
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c669680e07
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |