i dont think the xinput joystick->direction mappings sensitivity was right. made them less sensitive.

This commit is contained in:
zeromus 2017-07-19 16:50:05 -05:00
parent 9e76c8aa2f
commit ee7b0bf20c
1 changed files with 2 additions and 2 deletions

View File

@ -180,8 +180,8 @@ namespace BizHawk.Client.EmuHawk
void InitializeButtons()
{
const int dzp = 9000;
const int dzn = -9000;
const int dzp = 20000;
const int dzn = -20000;
const int dzt = 40;
AddItem("A", () => (state.Gamepad.wButtons & (ushort)GamepadButtonFlags.A) != 0);