i dont think the xinput joystick->direction mappings sensitivity was right. made them less sensitive.
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@ -180,8 +180,8 @@ namespace BizHawk.Client.EmuHawk
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void InitializeButtons()
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{
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const int dzp = 9000;
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const int dzn = -9000;
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const int dzp = 20000;
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const int dzn = -20000;
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const int dzt = 40;
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AddItem("A", () => (state.Gamepad.wButtons & (ushort)GamepadButtonFlags.A) != 0);
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