Commit Graph

8163 Commits

Author SHA1 Message Date
adelikat c4768c102e Move ControllerDefinition to its own file 2014-11-30 23:05:00 +00:00
adelikat b05bed93ac Emulation.Common - move Base Implementations out of the interfaces folder, never made sense to be there 2014-11-30 23:02:16 +00:00
adelikat 6c08847c38 Disable Rewind & States menu item based on if the core is IStatable 2014-11-30 22:58:03 +00:00
adelikat 745b8f555b Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator 2014-11-30 22:56:02 +00:00
adelikat 8cffecede9 ditto 2014-11-30 20:40:17 +00:00
adelikat c7c038b7ca add more interfaces that got missed 2014-11-30 20:38:15 +00:00
adelikat fef1011e9b oops, Coleco is IStatable 2014-11-30 20:34:51 +00:00
adelikat 05533c8562 Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable 2014-11-30 20:32:25 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
adelikat 5ce1d02df7 Null Emulator - rip out now uneeded stubs, increment frame counter during FrameAdvance (might as well, since it has a notion of advancing a frame) 2014-11-30 20:01:36 +00:00
adelikat 71c92cb87e don't freak out if someone attempts to rewind on a core that is not IStatable 2014-11-30 19:58:32 +00:00
adelikat 15ccb45dce Don't show save slot stuff in the Statusbar if core is not an ISettable 2014-11-30 19:52:32 +00:00
adelikat 2bd45e653c Check HasSavestates() on some hotkeys 2014-11-30 19:48:10 +00:00
goyuken 2fce719309 comments 2014-11-30 19:13:58 +00:00
adelikat 2ae3609791 Replace an IsNull() check with a Global.Game != null 2014-11-30 18:52:46 +00:00
adelikat 6ae238b725 Remove a dubious IsNull() call 2014-11-30 18:49:58 +00:00
adelikat 21889bba58 Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening 2014-11-30 18:44:20 +00:00
adelikat 773a53d2e3 Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them 2014-11-30 18:35:25 +00:00
hegyak f77fdf81d8 Finish cleaning up the FileSubMenu_DropDownOpened Dialogs enabling/disabling. 2014-11-30 18:31:00 +00:00
adelikat c0b1f6a285 remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far. 2014-11-30 18:24:28 +00:00
adelikat 39f145d58b Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation 2014-11-30 18:22:44 +00:00
adelikat fbcfc37b9f No need to disable the RebootCore menu item if Null Emulator 2014-11-30 18:19:38 +00:00
adelikat caa4296018 Toolbox - show tastudio only if HasSavestates() 2014-11-30 18:10:04 +00:00
adelikat 9e7193f8b2 Virtualpad is fine during null emulator don't disable the menu item, useless but nothing bad happens. Tastudio menu item should be disabled if core is not an IStatable 2014-11-30 18:06:26 +00:00
adelikat a442e879d3 Named Savestate save/load methods - check HasSaveStates() not IsNull() 2014-11-30 18:03:02 +00:00
goyuken d582161d82 allow av recording and screenshots of null emulator (static screen) 2014-11-30 17:58:37 +00:00
adelikat 1e5474c345 SaveSlotManager - check HasSavestate() not IsNull() 2014-11-30 17:58:26 +00:00
adelikat eed16fafc8 TasStateManager - don't check for null emulator nor IStatable, fail catastrophically if a core is not IStatable, they shouldn't have gotten this far if it wasn't 2014-11-30 17:54:21 +00:00
adelikat 70a9b535f5 check HasSavestates() on some save and loadstate calls that can be accessed via lua (and other stuff) 2014-11-30 17:51:16 +00:00
adelikat 65249ad0f9 MainForm - File Menu - disable savestate related submenus if core does not implement IStatable 2014-11-30 17:41:24 +00:00
adelikat bdccb6d400 Record Movie - remove the "Now" option if the core doesn't implement IStatable 2014-11-30 17:37:22 +00:00
adelikat ce3f7ae3ac Atari 2600/7800 - break off IStatable stuff 2014-11-30 17:10:36 +00:00
adelikat 6a3955bde0 oops 2014-11-30 16:57:34 +00:00
adelikat 84bae6bf03 Make C64 follow the naming convention of other cores 2014-11-30 16:56:45 +00:00
adelikat 093180f652 TI83 - break off code into TI83.IStatable.cs 2014-11-30 16:52:25 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 230cd3fb6a remove a warning 2014-11-30 16:04:38 +00:00
adelikat a251cacce6 Atari 7800 - break up implementations into separate files and some other reorg 2014-11-30 16:01:01 +00:00
adelikat 135752a215 remove not implemented IMemoryDomains implemented from PSP, and just not implement the interface instead 2014-11-30 15:46:55 +00:00
adelikat 295800957c Some nitpicky reorg on Atari 2600 and TI83 2014-11-30 15:43:58 +00:00
adelikat 5d512c4c5d N64 - break off ICoreService implementations into separate files 2014-11-30 15:38:39 +00:00
adelikat 865795049b Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface 2014-11-30 15:22:08 +00:00
adelikat 9422f02fa2 Feature List - hook up the ThrowsError() extension to IsImplemented 2014-11-30 14:52:52 +00:00
adelikat e1a90430ea refactor MainForm.cs SaveStateAs() to use object initializer syntax 2014-11-30 14:21:11 +00:00
adelikat 4681fef0c2 Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead 2014-11-30 14:18:44 +00:00
adelikat 8c4e0f1203 Move some extension methods to a better location 2014-11-30 14:04:00 +00:00
zeromus 92243cd393 neshawk - add PPU reset to soft reset, to fix #327 2014-11-30 05:02:12 +00:00
goyuken ff54192fdc fix missing movie extension for game names that have a . at Length-4 2014-11-30 04:02:31 +00:00
goyuken 8271da0855 fix crash trying to use snes bg hotkeys when snes is not loaded 2014-11-29 21:06:15 +00:00
goyuken b21cfdd927 ward off possible bugs 2014-11-29 19:36:11 +00:00