Commit Graph

375 Commits

Author SHA1 Message Date
adelikat 71865576a7 NES - finish mapper 192 2012-07-29 18:12:37 +00:00
adelikat 7cbee7bde4 NES - mapper 74 - implemented chr-ram behavior, however, it does not work (chinese characters still missing in dialogs, but this checkin causes no regressions) 2012-07-29 17:55:45 +00:00
adelikat 047ed975d1 NES - implement mapper 234 2012-07-29 03:42:05 +00:00
adelikat c555e1df40 NES - mapper 52 complete 2012-07-28 18:53:26 +00:00
adelikat 9e96eb9ddc NES - start mapper 52 2012-07-28 18:14:04 +00:00
adelikat 1fb7d9a8a6 NES - Mapper 45 - oops, add lock_regs flag to savestates 2012-07-28 15:42:57 +00:00
adelikat 678e60815e NES - Mapper 50 - hook up IRQ logic? 2012-07-28 13:19:12 +00:00
adelikat 8d45516811 NES - mapper 50 - fix mirroring 2012-07-28 12:35:51 +00:00
adelikat 5d521a5132 NES - mapper 50 - some fixes, almost complete 2012-07-28 03:37:06 +00:00
adelikat 7805c460d0 NES - start mapper 50, but it doesn't work 2012-07-28 03:11:39 +00:00
adelikat 10c71da526 NES - implement mapper 45 2012-07-28 01:29:06 +00:00
adelikat 524bc29b43 NES - remove some console logging spam on mapper 49 2012-07-28 01:02:16 +00:00
adelikat 9ee133866d NES - complete mapper 205, slight fix to mapper 91 (still not working) 2012-07-27 02:14:18 +00:00
andres.delikat f72905f602 NES - start mapper 96 (prg mapping working) 2012-07-24 14:32:09 +00:00
adelikat d774e49cd8 NES - Mapper 245 - do chr-ram logic. The 3 games I found correctly labeled as 245 (Yin He Shi Dai, DQ7, Hyrule Fantasy) all fail to run properly in this implementation, and FCEUX. 2012-07-24 00:12:40 +00:00
andres.delikat b08c2861a4 NES - start mapper 245 prg mapping working (possibly) 2012-07-23 22:15:22 +00:00
adelikat ed16f40529 oops, forgot to add Mapper205.cs 2012-07-22 20:11:55 +00:00
adelikat b089f2996c NES - decently support mappers 74 and 192 (games play fine other than missing characters in text boxes)) 2012-07-22 16:57:44 +00:00
adelikat 91be138920 NES - fixes to mapper 91, still fails 2012-07-22 15:35:19 +00:00
adelikat f85b6a017b NES - checkin start of mapper 91 2012-07-22 01:02:18 +00:00
adelikat 225079a843 NES - implement board MLT-ACTION52 (Mapper 228) for both Action-52 and Cheetahmen II 2012-07-21 20:40:10 +00:00
zeromus e66e936567 nes-fix mapper 061 2012-07-21 19:45:16 +00:00
adelikat b8a16f93fa Implement mapper 243 2012-07-21 19:23:05 +00:00
adelikat f16a44d4e6 Start Mapper 243 2012-07-21 18:54:12 +00:00
adelikat 8aeb313381 Fixes to mapper 164, Final Fantasy V has a broken title screen but otherwise playable. Implemented based on Disch's original notes and so not quite complete. 2012-07-21 18:31:41 +00:00
adelikat 544410b4d8 Fix mapper 154 (Devil Man) 2012-07-21 17:51:52 +00:00
adelikat 86e14410b7 NES - mapper 225 finished 2012-07-21 17:19:59 +00:00
andres.delikat 5f4ad218a2 NES - start mapper 225 2012-07-20 21:48:16 +00:00
adelikat 96e7d85122 NES - add mapper 61, chr mapping is off somehow 2012-07-20 03:52:14 +00:00
zeromus dd504a4960 nes-fix mapper057 2012-07-20 03:19:19 +00:00
adelikat afbde96fe5 NES - fix some chr mapping logic in Mapper 57 2012-07-20 02:57:46 +00:00
andres.delikat 2e71b04de4 Start mapper 57 2012-07-19 18:30:39 +00:00
zeromus 3321c3e2c4 nes-fix mapper226 2012-07-19 18:20:32 +00:00
andres.delikat 77f4eeeac1 NES - implement mapper 58 2012-07-19 16:01:40 +00:00
andres.delikat a9323e0386 NES - Implement mapper 62 2012-07-19 15:51:41 +00:00
andres.delikat 8f95b611a5 BizHawk - implement mapper 201 2012-07-19 15:01:32 +00:00
andres.delikat c256e90a9d NES - add mapper 203, doesn't play the 35-1 properly, but it doesn't run in fceux as well, documentation may be off, or the ROM i used is bad (not a lot of info on good dumps for these types!) 2012-07-19 14:13:45 +00:00
adelikat 876007c502 NES - fixes to mapper 226 2012-07-19 02:56:43 +00:00
adelikat 188716ab7b Start mapper 226 2012-07-18 04:22:41 +00:00
adelikat ecd3a2dd84 NES - add mapper 233 2012-07-18 04:08:37 +00:00
adelikat 803833d04a Fix Mapper 230 2012-07-18 03:00:52 +00:00
adelikat ea60a2c9f8 Mapper 60 - a more respectable bit logic implementation in ReadPRG 2012-07-17 23:58:53 +00:00
adelikat 2174e9938f Implement mapper 60 2012-07-17 23:52:55 +00:00
andres.delikat 8aea375f9f Mapper 230 - fix mirroring and some prg mapping 2012-07-17 23:05:58 +00:00
andres.delikat d939e66867 NES - Implement a SoftReset function into the board base, Mapper 230 - implement mode switching via soft reset, implement prg mode 0, game select screen now playable, games are not 2012-07-17 15:24:36 +00:00
andres.delikat fa449a5116 NES - add mapper 230, contra mode is working, still todo: implement mode toggling on soft reset 2012-07-17 14:02:56 +00:00
zeromus 5eaf27e510 nes-fix mapper 231 2012-07-17 06:24:36 +00:00
zeromus 309d6b4e64 nes-fix mapper 200 2012-07-17 06:19:03 +00:00
adelikat bbf5be7d74 NES - add mappers 200 & 231, PRG mapping isn't quite right on either but some games work 2012-07-17 04:06:48 +00:00
adelikat ee5db4cc06 Mapper 112 - Finish implementation of CHR mapping, and misc small cleanups 2012-07-17 02:01:53 +00:00