hegyak
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9dea7cf0b0
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Hide Frame Count on Null Emulator.
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2014-12-16 04:31:07 +00:00 |
hegyak
|
69473b842c
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Correct Issue 343
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2014-12-16 03:36:38 +00:00 |
adelikat
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f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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0a608edd07
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some renaming and cleanup of the Multitrack object
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2014-08-17 15:04:23 +00:00 |
adelikat
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3a011ad788
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Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
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2014-06-29 23:13:44 +00:00 |
adelikat
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ab5cfab035
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remove redundant code throughout the emuhawk project
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2014-06-29 02:28:48 +00:00 |
adelikat
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721dbe8d3b
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Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
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2014-06-26 19:07:17 +00:00 |
adelikat
|
f561528846
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More input display fixes
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2014-06-19 21:55:15 +00:00 |
adelikat
|
7f070737cc
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clean up some debugging code, and remove a warning
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2014-06-19 21:37:28 +00:00 |
adelikat
|
031eb5a282
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Some input display fixes for bk2 format
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2014-06-19 21:29:57 +00:00 |
adelikat
|
19feaaa3ba
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Remove some more usages of IMovie.GetInput()
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2014-06-19 00:37:42 +00:00 |
adelikat
|
9a16540e14
|
Movie 2.0 - simplify some code
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2014-06-18 19:34:27 +00:00 |
adelikat
|
451049fee8
|
Fix some bk2 crash bugs
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2014-06-18 19:18:35 +00:00 |
adelikat
|
3eff547413
|
Remove some more usages of GetInput()
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2014-06-18 02:39:29 +00:00 |
adelikat
|
fcd4a4eb65
|
Bk2 - basic movie playback now works. You can now record shooting ducks
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2014-06-17 00:33:33 +00:00 |
adelikat
|
6b73891a91
|
More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
|
c807e27496
|
Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
|
6ec1a45b70
|
Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
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2014-06-14 22:36:32 +00:00 |
adelikat
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a682c667dd
|
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
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2014-06-11 01:41:41 +00:00 |
adelikat
|
bac9d90440
|
Fix bug in input display with read-only where the previous frame's input was showing instead of the current
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2014-06-10 00:49:52 +00:00 |
adelikat
|
6b2889957a
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Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
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2014-06-08 22:12:15 +00:00 |
adelikat
|
f69fd00458
|
Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
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2014-05-18 16:58:17 +00:00 |
adelikat
|
1306830c58
|
Frame Counter red when a lag frame, not sure when this got broke
|
2014-05-17 20:55:10 +00:00 |
adelikat
|
de53d1d810
|
Fix crash on input display for dual gameboy
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2014-05-03 12:58:34 +00:00 |
adelikat
|
18b4402e85
|
Slight fix to input display colors when a movie was loaded and stopped
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2014-05-02 20:07:50 +00:00 |
adelikat
|
c863d57113
|
Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
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2014-04-28 00:39:40 +00:00 |
adelikat
|
36c09eea0f
|
more cleanup of osd message display
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2014-04-27 18:45:21 +00:00 |
adelikat
|
c4a4ca069d
|
More cleanup on osd messages
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2014-04-27 13:53:20 +00:00 |
adelikat
|
0acf6ed0d6
|
Some simplifying of logic for drawing frame counter, lag counter, etc
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2014-04-27 13:17:35 +00:00 |
adelikat
|
bbf7c43b6d
|
Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system
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2014-04-27 13:01:10 +00:00 |
adelikat
|
1226603697
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Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit
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2014-03-23 17:12:25 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |
zeromus
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25cab541b1
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assorted cleanup and quick restore of DIspBlurry and Vsync settings
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2014-01-27 06:03:18 +00:00 |
zeromus
|
a2ba761ae1
|
BizwareGL!
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2014-01-27 00:02:21 +00:00 |