adelikat
45a777c983
Simplifications and cleanups in Emulation.Common
2019-11-08 09:48:53 -06:00
adelikat
2b7cb1bb7d
BizHawk.Emulation.Common - cleanups -> C#6/7isms, fix some typos, variable naming, spaces to tabs
2019-10-29 13:59:08 -05:00
James Groom
779975f689
Use nameof
2019-03-28 14:17:14 +11:00
alyosha-tas
cb517aaded
Game Linking: resolve #321
2019-02-10 16:22:29 -06:00
nattthebear
e8145af463
i hope this breaks something
2018-05-12 12:55:42 -04:00
nattthebear
5b97e5c7f6
Add ICycleTiming interface plus one implementation so I can feel like I did something
2017-08-11 19:42:53 -04:00
nattthebear
9e4462008c
break IStateable down because I need just binary for some internal stuff...
2017-05-20 12:09:50 -04:00
zeromus
ac767a2acc
clarification to the saveram flushing system
2017-05-06 17:50:36 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
adelikat
8795b869d7
Englishing
2017-05-02 08:05:59 -05:00
adelikat
08be637131
Remove some unused constants in SpeexResampler, and some meaningles whitespace cleanups
2017-05-02 07:44:23 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
adelikat
83124a8d20
Fix VerifiedDisassembler to not expose the internal cpu property
2017-04-27 12:02:08 -05:00
adelikat
8eb9d68fa6
Emulation.Comon - misc cleanups
2017-04-27 11:56:33 -05:00
adelikat
352b157801
ITraceable - remove set from the Header property since that is an implementation detail only. Remove commented methods/properties and cleanup documentation to reflect the new specification
2017-04-26 09:13:32 -05:00
adelikat
183f5b0672
Emulation.Common - misc cleanups mostly fixing documentation
2017-04-26 09:10:00 -05:00
adelikat
ec545ae3a0
Emulation.Common - misc cleanups
2017-04-26 08:44:52 -05:00
adelikat
167ed41a51
Break up MGBAHawk into separate files
2017-04-25 11:42:03 -05:00
adelikat
ba28ca53a8
GambatteLink cleanup
2017-04-25 11:06:50 -05:00
adelikat
76b9367378
more misc cleanups
2017-04-24 07:43:02 -05:00
J.D. Purcell
3d6b1da94d
Whitespace only (indentation fixes/cleanup).
2017-04-19 20:34:30 -04:00
adelikat
7ebddc6087
LibsnesCore - break off memory domain stuff to a separate file
2017-04-19 10:51:16 -05:00
adelikat
7b336664b9
fix ups to the documentation of service interfaces
2017-04-19 09:41:26 -05:00
adelikat
d1d6c20749
break SNES settings code into its own file
2017-04-19 08:31:48 -05:00
adelikat
7ab8455e84
misc code cleanups in BizHawk.Emulation.Common
2017-04-14 12:28:23 -05:00
adelikat
37c989c661
more misc code cleanups, with some C#6isms
2017-04-10 11:24:53 -05:00
J.D. Purcell
b2a28339d1
Use 'nameof' operator.
2017-04-10 08:36:42 -04:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
adelikat
eda79c2212
Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations
2016-12-16 11:33:02 -06:00
adelikat
54eb678387
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
adelikat
40418ad25d
More documentaiton for IEmulatorServices, related classes/interfaces, and base implementations
2016-12-14 09:11:07 -06:00
adelikat
f83a54dff7
better documentation of IEMulatorSErvices
2016-12-13 15:56:20 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
zeromus
a7d2b8d7f7
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
...
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
Isotarge
5a20a520bd
Tools: Ram -> RAM #669
2016-07-22 01:32:54 +09:30
adelikat
20f3e235f8
Add documentation to the Emulation.Common IEmulatorService interfaces
2016-03-01 21:10:50 -05:00
adelikat
570eff2b8b
Emulation.Common - Move Emulator Services to their own folder
2016-02-28 21:09:06 -05:00