brandman211
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b89412f2f8
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Implemented Courier, a monospace font, as the font.
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2011-05-12 23:57:37 +00:00 |
andres.delikat
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890fa7fbe0
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Display rerecord count on the frame counter message for now. I will eventually make it its own display option
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2011-05-12 22:51:25 +00:00 |
andres.delikat
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477999f99d
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Fixes to movie code
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2011-05-12 01:33:51 +00:00 |
andres.delikat
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7d135a5d62
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Lot's of fix ups to the Play Movie dialog and the Movie class. Cleaned up behavior of main form to allow for a user movie and an input log when the user movie is not active. Currently selecting a movie for playback crashes though.
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2011-05-11 01:47:28 +00:00 |
beirich
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33c300ff7b
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
andres.delikat
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ee34f316cc
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Make alert messages color and last input colors configurable in message config dialog.
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2011-05-02 01:49:53 +00:00 |
andres.delikat
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becbbc88ea
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Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
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2011-05-01 21:19:18 +00:00 |
andres.delikat
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c4403a2959
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Start path config dialog. Made a rough draft of how it might look
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2011-05-01 18:17:04 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
andres.delikat
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ea796832fc
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Message Config - lots of progress
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2011-04-23 18:22:26 +00:00 |
andres.delikat
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c8e324ff49
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oops, screen messages should use color variable too
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2011-04-21 23:26:18 +00:00 |
andres.delikat
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ac6ba9ce70
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Fix frame counter, fps & input display to stand out more with a black overlay, and use the MessageColor config variable instead of being hard coded
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2011-04-21 23:22:33 +00:00 |
andres.delikat
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d75b99b010
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Broken attempt to make frame counter color a variable
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2011-04-21 23:11:06 +00:00 |
andres.delikat
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55e5986e97
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Fix clash between fps & frame counter display positions, make all the display counter positions a variable in the config file.
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2011-03-20 14:08:35 +00:00 |
zeromus
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6c297287e5
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add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
andres.delikat
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9dc75a17e5
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Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
andres.delikat
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ced8256dc9
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Slight playback fix (still broken)
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2011-03-03 18:25:06 +00:00 |
beirich
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c4e47c60d4
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Make fast-forward much less choppy, make frame counter display optional again
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2011-02-28 07:17:57 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |
andres.delikat
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04b6b2baa0
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Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
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d0e37373a4
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Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
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2011-02-26 22:04:17 +00:00 |
beirich
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e114da8868
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fix bad unmanaged memory leak
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2011-02-24 02:35:23 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
andres.delikat
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4883f2d0c9
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Input Display for PCE
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2011-02-16 14:59:32 +00:00 |
beirich
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577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
andres.delikat
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e72b9a3c26
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Input display for SMS games
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2011-02-16 03:43:11 +00:00 |
andres.delikat
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48bb648ff9
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IEmulator now has a string type so that emulators can return a string representing the platform they emulate
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2011-02-16 02:42:58 +00:00 |
andres.delikat
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9f681559f7
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Frame counter display
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2011-02-15 16:41:03 +00:00 |
beirich
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cc8bb460d7
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Fullscreen mode
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2011-01-29 08:42:35 +00:00 |
beirich
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89e4c5a674
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2011-01-11 02:55:51 +00:00 |